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  1. sir Gregor Clegane

    Is it possible for Modders to give us the old formation system? IE, each unit "name" can be its own formation again.

    This could be done by the developers themselves, giving the players the opportunity to choose the players in the game settings. Instead, they imposed a dull casual **** on us that does not allow even crossbowmen to be sorted out from archers. What prevented me from leaving the old system of sorting troops by type of troops manually in the squad management section, I still don’t understand.
  2. sir Gregor Clegane

    How can castles be made important in your opinion?

    I don't think that's the case. You can fund an endgame party just by selling loot from all the battles you win.
    You explain your brilliant ideas to AI so that it keeps normal garrisons in cities and castles, and not garrisons of 20 - 30 people! Players have no problem maintaining castles! The players have a problem in the expediency of maintaining possession, this is complete nonsense if in the feudal era the possessions of the feudal lord cause more costs for their maintenance than income from them ... The only reason I keep castles is to ensure uninterrupted provision of my cities
  3. sir Gregor Clegane

    Patch Notes v1.0.3

    I play as a vassal of Sturgia, there is a war, but no one except me has been gathering an army for several months! The clans have influence, they have troops however none of them raise armies or respond to wars, has anyone encountered a similar problem?!

    Situation: my castle was besieged and stormed by enemy troops, then I break into the castle in order to help defend the walls, while losing people. And then I am informed that MY garrison, instead of defending our walls, without MY order, decided to make a sortie and attack the enemy army! Why the hell would I then break into the castle and lose soldiers if I could attack the enemy army immediately without breaking into my castle ?! Will the cretinous situations of this game ever end or not?!
  4. sir Gregor Clegane

    How can castles be made important in your opinion?

    To begin with, the income from fief possessions must be increased at times, that's what. AI lords simply do not have enough money to maintain castles, after a year the garrisons of AI castles are 20-30 people. No matter how attractive the AI castles are, there is no money to keep them corny, but this does not reach the TW developers in any way, everyone is afraid that the players would not get a big advantage from an extra couple of hundred coins ... And the fact that 90% of the players receive 90% of the income from blacksmithing and the fact that AI lords cannot maintain garrisons of castles is not clear to developers ...
  5. sir Gregor Clegane

    Tired of constant battles on the same maps!

    Tired of constant battles on the same maps! The battle in central Vlandia constantly takes place on the same map, on the same map battles constantly take place on the border of Vlandia and Battania, on the same map there are battles on the border of Battania and Sturgia, even if the battle on...
  6. sir Gregor Clegane

    Same old game problems...

    I welcome everyone! After the break, I decided to play the company (game version 1.0.3) in the hope that the release of the game from early access solved the old painful problems ... Below I will list the problems that need to be resolved as soon as possible in my humble opinion: 1) Noble NPCs...
  7. sir Gregor Clegane

    Beta Patch Notes v1.1.0

    hi all! after a long break, I decided to play bannerlord, found that my companions in battle, despite the fact that they have horses, bows are automatically assigned to infantry units. Previously, AI more or less competently distributed companions based on their weapons, even earlier it was possible to manually send each warrior and companion to the desired squad ... Question: is there a way or mod that allows you to assign warriors and companions to the desired squad as before on the squad management screen? P.S. damn the idiot who removed the ability to manually assign warriors to divisions and introduced a new stupid casual system instead). It would be possible to leave the players in the settings to choose between systems.
    When joining an allied army attacking the castle, the enemy siege weapons hit exactly my troops, even if they are hidden behind mountains or in the lowlands, ignoring the allied forces going to attack ... What kind of nonsense ... it would be better if they made it possible for AI to maintain garrisons capable of controlling cities and castles, otherwise, from the beginning of the company, in less than a year, the AI disbanded 30-40% of the number of its garrisons ...
    I don’t understand, years after solving the problem of dying noble NPCs in the villages, the problem returned again? In my company, noble people in the villages are again dying en masse ...
  8. sir Gregor Clegane

    Patch Notes v1.0.3

    hi all! after a long break, I decided to play bannerlord, found that my companions in battle, despite the fact that they have horses, bows are automatically assigned to infantry units. Previously, AI more or less competently distributed companions based on their weapons, even earlier it was possible to manually send each warrior and companion to the desired squad ... Question: is there a way or mod that allows you to assign warriors and companions to the desired squad as before on the squad management screen? P.S. damn the idiot who removed the ability to manually assign warriors to divisions and introduced a new stupid casual system instead). It would be possible to leave the players in the settings to choose between systems.

    When joining an allied army attacking the castle, the enemy siege weapons hit exactly my troops, even if they are hidden behind mountains or in the lowlands, ignoring the allied forces going to attack ... What kind of nonsense ... it would be better if they made it possible for AI to maintain garrisons capable of controlling cities and castles, otherwise, from the beginning of the company, in less than a year, the AI disbanded 30-40% of the number of its garrisons ... I don’t understand, years after solving the problem of dying noble NPCs in the villages, the problem returned again? In my company, noble people in the villages are again dying en masse ...
  9. sir Gregor Clegane

    Patch Notes v1.0.2

    Hi all! Am I the only one who, after loading the save, does the weapon forged in the forge lose the ability to knock opponents out of the saddle?
  10. sir Gregor Clegane

    Patch Notes v1.0.2

    I didn't understand: after loading the save, the properties of the weapon forged in the forge are still not saved?!
  11. sir Gregor Clegane

    Senseless rebellions in the company

    In addition there are more problems!
    1 Rebel clans will not join the player's faction under the same criteria as the AI. After 30 days they are supposed to join a faction who is at war with the faction they rebelled from, but they will not join the player's faction even if they are the only one that meets this criteria.
    2 They often do not become destroyed when they lose their fief (before joining a faction) and also often fail to join and faction, becoming a single clan Pseudo faction.
    3 As a single clan (failed to obey mechanics) they can/will declare war on the player's faction (they haven no fief = attack everyone usually).
    4 Rebel clans spawn only males (as do wanderer clans) and because they marry with the same rules as any AI clan they snatch ladies away and cause a shortage of ladies as more and more clans enter the game.... with males only (the sole exception being a female wanderer, still never enough).
    Hello Friend! Thanks for the addition, that's all right!
  12. sir Gregor Clegane

    Senseless rebellions in the company

    I don't think, in my current campaign, Omor has rebelled twice, 1 times from the western empire and a 2 time from the rebels.

    And rebel clans are mostly useless and buggy(they are still wearing a female dress as their combat outfit), because they are stealing women from other clans.
    In my company, every month some former Kuzaite city rebels against the empire and the empire immediately captures it...
  13. sir Gregor Clegane

    Senseless rebellions in the company

    Rebellions exist to mostly slow Kingdom conquest down, since snowballing was real issue at one point.

    They basically serve the purpose as is, though it'd be nice if they were more meaningful. Mostly a nuisance currently. I haven't played campaign/sandbox too much lately, but it is very rare a Rebellion is actually successful now. Don't see too many new Clans as a result.

    I think it's mostly a safety measure to ensure there are always Nobles/Clans in the game.


    A.I. could do a better job managing settlements, but game is built around idea of making it hard to conquer foreign cultures.
    So the problem is just that, after loading the continuation of my company in the release version of the game, the Southern Empire almost destroyed the Khuzaites in a couple of game years ... The snowball has only intensified since the release ... On the last beta version of the game, the balance of power was more or less balanced fractions. Now just a snowball has appeared, and besides, a bunch of devastated and destroyed settlements and a bunch of useless landless clans ...
  14. sir Gregor Clegane

    Senseless rebellions in the company

    I don’t see the point in constant riots and rebellious settlements: the AI invader still captures cities back in the near future, while buildings and prosperity of cities are only destroyed, and the number of landless and unnecessary clans is also growing. Absolutely pointless... I consider it...
  15. sir Gregor Clegane

    Official Release

    Am I the only one who, after loading the save, loses the ability of weapons made in the forge to knock riders out of the saddle?
  16. sir Gregor Clegane

    Official Release

    I have around 2000 prisoners in a castle and the next town is so far away.

    If that castle gets taken, the enemy armies will be replenished immediately.
    The developers obviously didn't think about it... It's not clear why it was necessary to introduce such a very controversial mechanic just before the release of the game...
  17. sir Gregor Clegane

    Official Release

    Why do the commanders of my clan, instead of selling captives in the tavern of the city, as they did before, throw them into dungeons? They only litter the dungeons with unnecessary garbage ... Return it as it was before, or at least let the players decide what to do with the prisoners
  18. sir Gregor Clegane

    Official Release

    Congratulations to everyone on the release of the game, and I want to express my gratitude to the developers for the work done. I hope they do not stop there, the game has huge potential to develop further.
  19. sir Gregor Clegane

    In Progress Endless logging 1.0.

    Summary: endless logging in multiplayer, unable to log into multiplayer. Only today I managed to enter the lobby once ... There are no problems with a single player game. Windows 7 installed...Disabling and removing mods for single player did not change the situation How to Reproduce: Scene Name...
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