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  1. Ramadan mubarak!

    Same to you.

    Good question about how much progress will be made this month.
  2. the game need vasssal system

    It is a good idea, and as diplomacy is certainly a core feature, it makes sense to suggest it now, after all, it is EA and therefor part of the whole reason for that...
  3. Scouting and medicine companion skills not leveling

    Doesn’t work for me either. Someone said maybe because of “Bannerlord tweaks” mod.
  4. Change name midgame

    The books are much better, series isn’t bad, but books are outstanding.

    My characters name is Uthred too, and I thought I was special and unique!
  5. Offensive Siege Guide

    Nice guide, thank you.

    Couple of things I noticed on sieges.

    As you are destroying the secondary gate holes appear before it’s destroyed, you can shoot through these holes.

    The shield wall facing the gate you destroy will never protect its back, so can go around and get free kills on sides and rear, although for large battles defending troops can spawn there.

    The last defender bug is annoying, once I searched for ten mins and nothing, jumped off wall to die and it completed immediately. Another time I just went made a sandwich, came back and was done.

    Sometimes have seen arrow barrels next to attacking siege barricades.

    Don’t forget to keep an eye on the arrow slits in walls for archers.
  6. Mods on Geforce Now

    I believe the only way to install mods is going to be via steam workshop and that won't get here any time soon (that's my guess, don't quote me on that however).
    Have installed mods from nexusmods and that are working.
  7. [Updated with Part II] Observations, Feedback, and Exploits for the new Caravan System. [e1.2.0 + hotfix]

    I'm still getting to know the mechanics as well, but I think there are a couple of factors to take into account here.

    The AI seems to choose its targets based on balance of power. If you look at the two-toned bar at the top of the screen when you engage with another party, this is how the game interprets the relative strengths of each of your armies. It's based on, at a minimum, both overall quality and quantity of your respective troops. You may notice that as your party grows, bandits go from chasing you, to ignoring you, to fleeing from you. This is because the game judges its ability to beat you in a simulation/autoresolve and plans accordingly.

    So, villiger parties are solely made up of a varying number peasants, which are very weak from the AI's perspective. This means that any medium sized or greater bandit/looter party will always try to catch villager parties, and once they do they usually destroy them. The economy of a town is in part based on how successfully villagers can bring there goods to market by travelling back and forth. This directly impacts the quanity of trade goods a town has available in its trade menu (and how cheap they are). If villagers constantly die on the way, town prosperity will be low, food stores will be empty, and trade goods will be high priced. However, I don't know how great the impact is of any one villager party dying.

    This is where villager bodyguards (donated troops) comes into play. If you stuff many troops into a villager party, bandits (and enemy lords) will be less likely to harass them, and they will successfully reach the town more often. Even low value recruits will act as a deterrent in great enough quantities. Foot soldiers will slow the party down, while cavalry will speed it up, so you must be careful not to let the villagers get too slow or they will be easy targets for large nobles' parties. Recruiting tier 1-2 troops is cheap and you will probably make your money back from the resulting increase in trade, but I can't say to what extent.

    Now, town militias work in much the same way. Enemy lords look at a village's militia strength when choosing targets (as they have to fight militia before they can raid), so having a "garrison" in each of your villages makes it less likely to be raided and stay operational for longer. Once a village has been raided it has to build it's prosperity back up from zero after a cooldown, so it's advantageous not to let that happen.

    It's hard to say where the line rests that makes buying and training new units not worth the benefit gained as a result, but if nothing else you can just discard unwanted units into these parties since they cost no wages. It's definitely worth investing something into it.
    Thank you!

    Appreciate your time, was very helpful.
  8. [Updated with Part II] Observations, Feedback, and Exploits for the new Caravan System. [e1.2.0 + hotfix]

    Appreciate you sharing your efforts.

    In regards to the giving troops to villagers thing. How would that benefit someone compared to effort and investment to raise troop ranks?
    Just genuinely curious, I am still getting to know game mechanics.
  9. Tips on going independent?

    How did you keep your fiefs when you left? When I did that I lost my castle.
    You have a choice, forfeit your possessions and no war, or keep them and automatically at war. It gives you an option when you leave.
  10. permanently war declaration

    Completely agree. It’s weird and breaks the game.

    There is a mod I found yesterday that allows you to open diplomacy from any of your own towns, so you can speak to another faction leader direct.
  11. Tips on going independent?

    Got a bunch of fiefs as SE, stomped NE and Sturgia already, then quit kingdom as she stopped putting my name up.
    Was automatically at war, but weirdly after a few days we were at peace with no notifications.

    Then in a short space “my” kingdom randomly declared war on Sturgia, NE, Vlandia and then WE....
  12. Mod for capturing fiefs.

    I guess reworked diplomacy make you keep or give your fiefs
    Works a treat, thank you!
  13. Mod for capturing fiefs.

    I guess reworked diplomacy make you keep or give your fiefs
    Just read this. Mod looks great, will try it today, thank you!
  14. Mod for capturing fiefs.

    There was called “Rightful ownership” that allowed you to keep castles you capture. It was deleted before I could download it. Does anyone know of any others similar?
  15. How to build an Empire?

    It's on nexusmods however apparently that one has been deleted. i'm looking to see if there is a replacement
    Appreciate the quick reply.

    Googled it and it looks perfect. Hope we can find it again.
  16. How to build an Empire?

    There is a mod called rightful ownership. If you are apart of a vassal and conquer a settlement with the mod installed then the settlement will be yours

    That sounds like what am looking for. Can’t see a mods section on steam. Am I being dumb or is there another way to get mods?
  17. Fief allocation.

    Have spent time searching through to try to figure this out, but nothing definitive. Spent many hours grinding to reknown lvl 4. Then spent more hours whittling down western empire. Garion has his own room in my dungeons. Finally they have one town and castle left. Khuzates siege it with...
  18. Simulated battles outweigh the need to play them yourself? WHY?

    1.1 patch notes say that been changed.
  19. What will happen to our saves for beta?

    Not sure if this helps or not, but I just spent an hour or so on beta with a standard save was playing today and all seems fine. My characters are dinging skills like crazy to catch up.
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