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  1. SomeWeirdSins

    "Bannerlord is a good game"...

    Still works with the 250 xbow perk
  2. SomeWeirdSins

    "Bannerlord is a good game"...

    the 77% is about right. The things that the game is trying to do are very cool, but there are so many AI and design issues that the game doesn't quite work. You can hop into fights and have fun, but you might spend 10 hours of grinding play to find 2 hours of decent fights
  3. SomeWeirdSins

    Pathetic Campaign Map AI (v1.2.3)

    These kind of issues happen every campaign. Is there an internally testing team?
  4. SomeWeirdSins

    Roadmap? Features in the future? Anything?

    Hey, do you have any specific features in mind?
    Do you have an ETA for improving the campaign level ai? Wars feel quite bad because the enemy ai army make the following errors:

    Chase small armies that they can never catch. I posted an example where 2000 vlandian troops chased my one man army in circles in the desert while my faction captured several fiefs.

    Walk past larger armies, get stuck in a siege, and get wiped

    Overcommit: for example, two 1000 plus armies siege a castle with 40 defenders

    Choose appropriate policies

    These make it very easy to bait the ai armies, or to simply ignore them. It's hard to feel challenged or immersed, or to even access the content.

    I tried a 'vassall role play' run where my party joins an ai army, and this results in 20 minutes of watching the army walk in circles before I get to fight.
  5. SomeWeirdSins

    Is end-game more fun now?

    No, the game is effectively over the day you declare a kingdom. Way too easy to be worth playing, even with bizarre challenge rules.
  6. SomeWeirdSins

    Strat Gaming video about beta 1.2.0

    Related kingdom policies do work as advertised. I believe the test in the video was made with the Firebrand perk active reducing costs for these items by an additional %50. Campaign type factors affect base values so % effects don't stack up. So a %100 increase may not actually double the value you currently see since it might also have already been affected by another perk, policy etc.
    lawspeakers still does not work as advertised
  7. SomeWeirdSins

    Excesive slow training make game boring. Please training perks should be buffed.

    Have you tried smashing peasants using hostile actions?
    Full stack of max-tier troops in like 15 days
  8. SomeWeirdSins

    Limit Noble Troops

    They are absolutely worth including. However, there is a tradeoff. whatever experience goes into roguery comes at the expense of leadership. So, a mix of both is a better choice.
    Roguery is a win con, leadership is mostly just QoL
  9. SomeWeirdSins

    Limit Noble Troops

    Forest bandits are the most OP troop in the game by far.
    Why bother with nobles when fights are so easy? Just stomp them with forest bandits, get insanely rich from roguery, and win the game in 5-6 years
  10. SomeWeirdSins

    Patch Notes v1.1.3

    Is that all?
    That's what she said :sad:
  11. SomeWeirdSins

    How would you change the passage of time in the sandbox/campaign?

    As it is right now, it is not only possible, but actually rather likely for the players to conquer the whole map before their first child comes of age. Even though the addition of the retreat gave the players the ability to play as their child (also as spouse or siblings if playing campaign) before their character dies, there is still the problem of needing the necessary amount of time pass in order to have a child come of age (18 years in-game time, if we somehow magically got married and gotten ourselves or our wife pregnant within the 1st day). So, how would you change how time passes in the game?

    For me, I've suggested a while ago that we should have a slider that adjusts the speed of the day/night cycle & the daily ticks at character creation; if we for example set the slider to 3x faster day/night cycle, the daily ticks such as wages, influence, settlement loyalty, etc. would happen once every 3 days (so as to not become bankrupted or have towns rebel immediately).

    I've also seen suggestions for halving or 1/3ing the amount of days in a year (84 days normally), which I'm also partially alright with (but I think it would make seasons pass by too quickly).

    What do you think should be done with the passage of time in singleplayer? Do you prefer any of the above suggestions or have one of your own?
    There are just development choices that are in conflict. There are a lot of systems that suggest the game will be a multi-generational playthrough with a shifting balance of power and politics.
    The systems just aren't implemented well enough to challenge a competent player yet, so the game ends very quickly. usually by 1090 the world is mostly conquered, and it's just cleanup. The AI isn't able to defend itself against a player that wants to steamroll the map.
  12. SomeWeirdSins

    Resolved Force-recruits are wrong troop types

    Summary: The hostile action in villages 'force recruits' is giving the wrong troop types. It is supposed to give the first 3-4 columns of troops available from the village notables. Instead, it gives 15-30 recruits of the owning culture. (Example, if battania owns dnin, you will get 15-30...
  13. SomeWeirdSins

    What do you think can be changed with how money works in the game to make it better?

    the biggest issue with shops(not counting 1.1.0 issue) is buying price. If they cost 14k and you make 250, then it only takes about 50-60 days are your in the green and I am fine with that. Caravans are super simple, trade skill needs to impact the caravan leaders profits a lot more so investing valuable points into trade makes it with it as I showed in 1.0.3 caravan video going from 1 to 200 trade added 12% profit, that is nothing for investing 4 or 5 focus points. Alleys, they need to give a bit more or at least give a multiplier of the leaders roguery skill to make them worth doing.(other ideas but keeping it simple) All of these changes are super simple to do as I am NOT a coder but know someone and these are easy changes to simple ad a multiplier to the final values or lower the price of shops by 50% at end of the value. Like I said these are all super simple changes that could make a huge difference, IF, anyone at TW would care as I have made a couple of these suggestions for months and nothing is done.
    There are about 4 or 5 adjustments that are "needed" to economy items to make the game glow better and I just wish someone at TW cared enough to ask me someone with over 7,000 hours into the game, who has the knowledge to make things better. I care, I just wonder, does anyone care, if so they would seem more interested in changes to make the game better overall. Just look at the steam numbers, they are falling each week. It's sad such an amazing game is being dragged down. If things were handled different as far back as 1.7, I know the numbers could be nearly 50% higher than they are now, I could explain my reasoning but won't. After all this rambling, all I'll say is I streamed 7 days to die tonight for over 9 hours and had so much fun. For someone that's poured 2 1/2 years and 7,000 hours into this, my life. It's sad to come to this. I have lives Warband/Bannerlord for over 8 years but things are getting so bad, think you need to look other places, and I am NOT the only YouTuber who is on this track. I can name 4 who have almost completely moved on, what does that tell you TW?
    Yes, I was the largest English language BL streamer for quite a while. I haven't played much at all since release. There's still potential for a 'no man's sky' situation that a lot of us are really hoping for.
  14. SomeWeirdSins

    Resolved Tournament location stops working

    this problem appears to have been corrected
  15. SomeWeirdSins

    Resolved AI unable to respond to player skirmishing

    Yes, this problem has not been fixed.
  16. SomeWeirdSins

    Does the new feature (alleyways) work?

    According to the devs, yes.

    The problem is that I showed up, and the fight just doesn't trigger.
  17. SomeWeirdSins

    Does the new feature (alleyways) work?

    I can't see any way to actually defend the alleyways. Do you just auto-lose them when you get the 'alleyway is under attack' popup?
  18. SomeWeirdSins

    Possible solution to balance Khan's Guard?

    You want me to track down the video of an hours long Bannerlord stream from over a year ago?

    edit: I actually talked about it in a thread back then:
    This sounds like a really cool way of playing. Do you know how long it was taking this streamer to complete the game?

    The fastest way I've found is to focus on zerging clans, not zergling land. IMO forest bandits are a class above fians/khans, because they make you flithy rich, and roguery is OP.
    I tend to play pretty fast, but I don't consider myself a full on speedrunner, because I avoid strategies that feel exploity or boring. I'm curious how this stacks up to zerging land.

    Here's how my map looked in 1091: https://www.reddit.com/r/MB2Bannerlord/comments/wv6lem/cunning_is_very_strong_in_180/

    Was this guy clearing the map <1090? I'd be interested in knowing
  19. SomeWeirdSins

    In Progress Army AI: enemy armies chase player and ignore all other factors

    Summary: Bait enemy armies and run around in circles with one dude. Watch your faction take fief after fief while enemy armies chase you circles. Maybe even starving to death eventually? How to Reproduce: Watch video. Have you used cheats and if so which: no Scene Name N/A Media (Screenshots...
  20. SomeWeirdSins

    best tier for size vs cost

    Upgrade to max and run at stuff.
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