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  1. JunKeteer

    Beta Patch Notes v1.2.0-v1.2.4

    Okay so not to make excuses for taleworlds, but this is my take on it. When they announced Beta 1.1.0 it was in Jan. and by Mar. it was live. Beta 1.2.0 was announced in June and it is now September. There is only approximately one month difference between these two situations. Also after the announcement and launch of Beta 1.2.0 there was an earthquake in Turkey or did we all forget that? I get being impatient and frustrated, especially console players who are anxiously waiting for this update. However, at the same time I think we need to cut Taleworlds some slack here. While, yes it would be nice if they would be a bit more transparent about timelines for launch, we should consider the number of times that developers and gaming companies promised a release date and had to move that release date back. How many people became angry because of false promises? A lot.
    Usually I see these, assume someone that only recently joined, or only got the game at 'full release' - so their perspective is only the last couple months or so. In that aspect, sure, grab whatever reasoning as to why they are so slow - acts of god, extended vacations, war right next door, etc...Slack was given during the 3.5 years of early access - pace was all over place and objectively slowed down year over year.
    It's no different after the 'full release' a year ago when they got their second installment of money. In fact, pace is even worse than before early access; with what seems like even worse communication (if we can even label what we had in EA as communication).

    They know what they have right now does not meet standard, or even what they promised with their full release - yet seemingly don't even have any drive to complete it since there's no longer any monetary incentive involved. So we're stuck in this stupid post-release beta/'roadmap' phase; we don't have a complete game and they're trying to hide/mitigate the criticism on the more 'public' side of things.
  2. Blacke

    About updates and mods and blablabla

    I feel like the price of the game is justified. In this new generation of inflated game prices, it's nice to see a reasonably priced game. That said, mods add a ton of content that should have been present on final release.

    Give this game as much time as Warband had to stew and I'm sure it will be a different game in another 4-5 yrs post release along with any DLC taleworlds will add. Everyone will say it shouldn't take so much time but this was kind of the same with Warband, took forever before taleworlds was finished with balancing and features, and then modders unleashed on it.

    Can't justify the small updates which change nothing but break game for mods (although most mods that work with v1.1.x work with the newer updates for me but it can be tricky).
    Don't have anything to say about the price I paid, to me the early access was very promising and deserved my support.

    And for what it's worth I rarely spend any gold on early access games, since many turns to be too bugged or disappointing at some point.

    But this isn't EA anymore for Bannerlord. The game has been fully released and, once again, too little has been added to game since I first experienced it.

    At least this is my (strong) feeling.

    And according to many threads on this very forum, as well as on Reddit, various Nexus Mods and Steam comments walls it seems I'm not the only one.

    I'd glady consider "giving this as much time as Warband" if the game wasn't actually in a full release state.

    $49.99 is a reasonable price for a game indeed.

    The thing is, reasonable turns into concerning when a full released game (dare I say a final product ?) lacks basics/obvious features, becomes dull and boring at mid-game, when all you get are mostly silents updates with barely new stuffs (and an endless list of fixes...that will also seems to be fixed again in the next updates) and most importantly: no communication from the studio about what to expect to properly answers to these issues.

    As far as I know, I have no idea if TW is aware of all our concerns.

    Are they reading this forum ? Do they know many modders brought importants features to their game ? Are they inspired by some of those mods or even similar games like Crusader Kings 3 for any future new contents ? Do they actually need more time to provide us new features and complete the existing ones (workshops level, diplomacy, etc) ? Will DLC be involved for those hypothetics new features ? What are they priorities ? Are they currently struggling with the game for some reasons ?

    I believe these are legits questions that needs to be anwsered.

    Sadly I have little doubt the only hints we can expect anytime soon are another lists of obscure fixes, maybe a couple of new armors, why not a cool new cut scene or some over-situational feature (like the Sally Out Battle...) that won't really add much depth to the game.

    Did I paid $49.99 to be constantly in the dark, frustated with a game and stuck with vain assumptions threw all over Internet ? Nope.

    Considering that once players (I'd rather say customers) bought the game they'll be ok to have an unfinished game for years, with little communication around, just because their previous release (Warband ?) has been set around that kind of weird pace...well sorry but I think it's dishonest and disrespectful.

    And being an indie-game studio isn't an excuse. It's no secret game developpment can be tedious, costly and time consuming. But no one forced them to make an ambitious game on their own and sell it. People paid and showed support, now it's time to deliver your game, rather than a deluxe demo.
  3. JunKeteer

    Mount & Blade 2: Bannerlord Video Review by IGN

    'Early Access' has been abused by studios, it was a novel idea a few years back, especially for indie/start-ups.
    But now, it's just an enabler for more 'lazy' developments for games ('fix it later mentality') or excuse to cut out planned features. It's been used as an excuse to get money earlier but with no added responsibility/standards, whether we believe that should be the case or not. It's not hard to correlate the recent 'quality' of games and this movement with EA though; and BL is a perfect example of that.

    Honestly, imo, if there is a paid EA release, there should also be a form of refund policy. So that there is a more weighted decision to bring something into 'EA' (vs beta or preorder connotation), get early player input/feedback absent 'official' reviews, alterations to the game, etc...
  4. JunKeteer

    This game sucks

    But this game goes hand in hand with mods. Separating the two is a big mistake.

    Plus, you are of bad faith because you deeply know that "good mods" is something that is going to happen, so was it the case with warband.

    You were at the whim of the developers particularly in EA, now the game has released.
    Just because a game had the design intentions to be very compatible with mods (I don't even think they were as 'open' to this early on originally) shouldn't excuse a lazy base game.
    So not only is TW getting the EA QA testing from us (but ignore most change issues), now they also don't have to do half the work either? Arguably, that is a pretty sauve business model.
  5. Fistochat

    This game sucks

    Just because a game had the design intentions to be very compatible with mods (I don't even think they were as 'open' to this early on originally) shouldn't excuse a lazy base game.
    So not only is TW getting the EA QA testing from us (but ignore most change issues), now they also don't have to do half the work either? Arguably, that is a pretty sauve business model.
    I am not excusing TW at all. I'll repeat it once more so that it's clear. I just say that I am happy the game has released, I admit it's clearly under what was supposed to be done. I put my feelings away and I just focus on what is, in my opinion, the most interesting part of this game : modders. We complained about TW for almost 2 years now, what has happened ? Nothing has happened because they are unable to rectify this game. I think we just have to give up on TW.
  6. Devs and "Community" Employees Are Averaging Less than 1 Post Per Day - Where Is The Engagement?

    We can argue and speculate all we want, I remember the initial early release days - it was God awful game.
    I've seen so much progress and potential that i'm still having a hard time believe the common tone of TW not listening and not being active enough.
    After all they decide themselves how active and involved in the community they will be. Most game studios lack even this (and i'm not excusing TW), like DICE.

    People keep saying the game has progressed since release, and that's true..but not two years worth of progression a dedicated, paid team of professionals working on it, nevermind the dozens of people in the forum posting fixed code that TW implemented and free QA from tens of thousands of players.

    I bought the game at EA launch and it's basically the exact same game but with more quests that I rarely get involved in, and more armour I skip because I just go from crap armour, to the best armour after a couple hours of gameplay.

    All they have really done is tinker with the code over and over and over and over.
  7. Gadheras

    This game sucks

    Look, if the EA was free (or limited/demo access only, closed beta only, etc...), no issues at all - they can do whatever they want with the development/quality/features of the game up until release where we decide if we want to buy it or not based on the 'final' product. But asking for money (full game amount) ~2.5 years ahead of release - and all the 'nonsense' of the development as shown in the forums with their content cutbacks ('too complicated')/half-assed features/questionable decisions/non-responses/over-hyped but undersold elements/'genre' change/etc..., all they did was 'release' their game 2.5 years ago, but wanting the excuse that it fell under EA so any review/criticism is not 'valid' until official release.
    At this point, this feels more like a GoFundMe bs scam than as a Kickstarter (for a company that arguable doesn't need it, on the premise of Warband and it not being a new IP or anything).

    On steam you get warned about what Early access might entail and if you don't want to accept the risk of end up not get what you want. You should wait until final release. So buy into early access and then complain afterwards fell short when you already been warned. It's like "don't press the red button", and you still do. Who to blame then? Yourself...
  8. Ser Jon

    This game sucks

    Many threads in that subforum indicate that it takes them weeks or months, even over a year in some cases, to implement changes. This is what I meant by skill issue on their part. They're clearly overwhelmed by this development and couldn't handle it properly. That's why they can't respond to every single feedback, especially the big ones. Making a bad response can lead to disaster as seen on early EA.

    Your argument that they don't listen enough does carry some weight, but when the number of suggestions is so disproportionately high like this, it's unfair to use that argument to say that they don't listen, because they actually do. This situation sucks, yes, but get over it already.

    I was exaggerating the time required to make the fix to make a point....which is that unless it is painfully easy to do, they do not do it.

    And whether or not they don't listen because they lack the required skill, they still do not really listen to their community. They take the little meager fixes or suggestions they can implement relatively quick and easily as barebones, and nothing else. For everything else, they either ignore it or say it's not in their vision or "too difficult".

    It's not unfair at all to say, and the fact that people keep babying them and making excuses for their behavior encourages them to keep doing it. And no, I won't. I spent good money on this game and I love the original franchise, so I want to see it get better. Even if that means posting constantly or repeating Bannerlord's numerous problems. You might be more than capable of giving up or accepting low effort quality, terrible excuses or whatnot, but I am not. And telling me to "get over it" just makes you dismissive, rude and come off incredibly biased.
  9. five bucks

    Devs and "Community" Employees Are Averaging Less than 1 Post Per Day - Where Is The Engagement?

    The point is you think of someone as being lesser because they are playing a product that you think is lesser. Its elitist. Simple as.
    You are latching onto random nonsense so you can avoid replying to the actual point of the argument because you know you're wrong.
    You didn't order this product to be made, TW is making it and selling it to other people. The people buying it literally have no control over its creation.
    Already addressed this, Taleworlds offered to sell the game saying it would have certain things in it, people gave them money to do that, now they should do that.
    It is the artists product, it is their choice as to what goes into it. Whether its a painting, whether its an album, whether its a house. It is entirely their decision what gets into the game and what doesn't. There have been countless examples of games that have had content been cut, the biggest of which being Bioshock: Infinite, and Bannerlords is the same.
    Bioshock Infinite was not an Early Access title. Cut content is acceptable when you have not already sold the game saying you would have it. After that it just becomes false advertising which would not be acceptable in any other industry.
    The main that I disagreed with however many posts ago was the idea that TW can't add anything that the community doesn't want. Its their game, they can literally add whatever the **** they wanted to it. If they wanted to add guns, they can add guns, if they wanted to add Dickplomacy, then it gets added. You don't get to dictate what gets added, nor really the community. Are there things that should be added, yes. Criminal elements being the largest that anyone can point to. However they can still add whatever they want in the meantime. Not the entire dev team will work on one part of it.
    I already responded to this, and you ignored it: sure, they can add whatever they want, but not when it is massively delaying what people actually bought the game for.
    We have now been waiting 10 years for Bannerlord to be complete and even after "official release" it still isn't. The delays need to end.
    Good point, might be a good time to never visit this forum for a year
    Don't let the door hit you on the way out!

    And to the general discussion, the foremost conclusion for some people probably should be, don't buy games in early access any longer if you fear disappointment.
    Look, you are right there. But I thought Taleworlds would be different as an established AA dev with a good reputation, and I thought that "better version of Warband" was utterly impossible to stuff up for a 10x larger dev team over 10 years of development.

    So much for that.
    Ok so only up during EA - a failed aspiration.
    I'm not sure how that's meant to be an excuse. They had it up for two years on the page where people actually buy the product. If you don't intend to do something you're being paid hundreds of millions of dollars for, then don't say you will.
  10. Ser Jon

    Another "Should I Come Back to Bannerlord SP?" Question

    Whether the game has the label of "Early Access" makes little difference. TW was already 1.5 years past their initial targeted release date. Whatever is lacking with game currently is entirely TW's fault at this point. People gotta understand that more time is not always the solution; I understand it's easy to believe that since there are numerous instances of greedy publishers having rushed development of games. Where more time would have made it a better product. Reality is some things are just screwed/not meant to be. If you don't got the right talent, management, etc. you can have all the time in the world you still won't accomplish much.

    The fact a passionate dev like Mexxxico basically raged quit from TW, tells you they have internal problems. A combination of a lax work ethic, silly workflow processes, and some poor decision making from management I'd wager. Classic example: adding fixed battle terrain. Great idea, think you'll find virtually no one opposed to it. But throwing it in at the last minute in 2021, not a great plan.

    Because while making maps is virtually something anyone can do (not saying good map making isn't an art/skill) it's also time consuming, and then there's QA testing of said maps. Something like that needs to be planned on from the start, and probably should have been worked on very early on in development. Now there is some sense leaving it as a later process in case towns/villages move on the main map. But I cannot think of single town that's been re-positioned since EA start, or any major geographical changes either.

    The problem is individuals spent a lot of time making all those other maps, so that's a lot time wasted. Unfortunately I suspect there's a lot more of that going on than we realize. Basically point of all my rambling here is TW has made Bannerlord their vanity project. Doesn't matter if you give them a year, 2 years, 5 years - they'll still be working on it. And it still wouldn't be anything close to what was promised. Do you really think in another year TW will actually bother to add levels to Workshops? Make Medicine XP more viable to gain?


    Everything has a lifespan, even games. There will be a point where Bannerlord is either obsolete or just simply won't run right any more. Constantly patching this game for years is just going to drain the modding scene and whatever community is left around it. It already has, cause there's plenty of abandoned mods at this point.

    Also if you want a real scapegoat for the "tragedy of 1.0 " it's probably Prime Matter or Sony/Microsoft that put their foot down for the release date of October 25th on Consoles.
    :whistle:

    The "EA andies" thing was to poke a bit at the super fans who will defend anything about a game because its EA, not a thing about EA in general, if that wasn't clear (it might not have been I realize). And yes, it is entirely TW's fault, but it's bizarre to me that anyone could think that more time on a clearly broken game couldn't do anything but help said broken game. I mean, imagine if they released it 1.5 years ago. Would anyone here think, "Okay, well, they said this time, so they have to do it"? No. Or at least, I hope they wouldn't, but see how some people were more than pleased to accept this console release despite its embarrassing flaws and problems, that's probably what would have happened. Regardless, I just don't get that, but maybe I'm misunderstanding you. A year would definitely help no matter how we cut it, but see, the problem is if the TW devs want to do more than the absolute, barebones minimum to reach their lied or exaggerated goals.... and they simply do not. This whole "development is hard" thing is true, certainly, but it's being used as a crutch to excuse away every poor decision TW has been making.

    I never helped on a AAA game, but I've made my fair shake of little games. They never released on a page, sure, but I understand the difficulty of game design. People constantly using the excuse of "oh this takes time" and "oh, game development is difficult" means nothing in the grand scheme of things, when you have indie developers pushing out massive updates and content updates in less than a year with no funding whatsoever outside of their own efforts, when games like No Man's Sky can churn out massive chunks of far more complicated and complex updates, and so on. Being difficult should not mean doing nothing at all.

    And honestly, I hope mexxico is off doing great things, he got out when he could because the poison could reach him. It's very clear TW doesn't know what the hell they are doing, but they understand that they hit gold with a crowd that couldn't care one way or another if the product they are playing is cheaply made and dead.

    And no, in my opinion, the villains of this story is always going to be TaleWorlds. They let the money inflate their egos and now they have just enough "dedicated" players to skate through the next few years doing what little they can to move onto the next messy project.

    P.S I'm sorry if it seems like my post is hostile towards you, that is not my intention, I'm just discussing the points you brought up as I've remembered seeing them before.
  11. Calabanar

    This game sucks

    This whole thread is a prime example of how you don't try to reach out to creators.

    They (TW) did make the game THEY did want to make. Yes, it might not match your vision of how the game should be. But they didn't make the game special for you. They made it for all those people out there that like it, play it, and have a good time with it. So much salty people that feel they are entitled to have it "their way" because they invested so many hours in warband, having lots of fun with all the mods for it and so forth. But Bannerlord isn't that game, it's a new game. Doesn't matter how much some of you tell how the game sucks, and how terrible the creators is. People have fun with the game, and numbers from steamdb back that up. A vocal minority shouting loud is still that, a minority. Maybe you should form a support group to deal with the pain and sorrow? idk.

    I'm not saying the game is perfect in every way or couldn't need some more meat on the bones. That is what you have mods and conversions for right? Just as you had for warband. Don't tell me you played that game only vanilla.
    It's more about what was expected in Devblogs, the hope put in TW throughout EA and lack of delivery plus the unpolished/incomplete state of the game on release rather than having things "our way" (for most people ou are mentionning at least, imo).

    It's precisely because it's a new game and was so hyped up it hurts, I for one still remember at the very early stage of development when they were asking people what they expected from Bannerlord to help direct development...

    TW isn't terrible, but extremely dissapointing. And I don't see how hard it can be so hard to understand that people who genuinely invested a LOT of time in trying to play and give feedback for a game they love will get mad when they realize there isn't as much discourse as hoped... idk if you were there during the Mexxxico phase, but people were much less agressive overall. Why? Although there were decisions they disagreed with, people felt like there was an exchange going on... you know, the whole point of EA.

    Is this Forum extremely sour? Yes.

    Are there good reasons it is? Yes.

    Do forumites regularly exaggerate everything out of frustration? Yes.

    Is Bannerlord still potentially fun? Yes.

    Does that excuse the clear lack of content, cohesion and polish? No.

    Does that make the devs a bunch of incapable scrubs? No.


    Edit: Btw, I for one genuinely enjoyed vanilla warband (even M&B original for a few months) more than vanilla Bannerlord, 300 hours at the very least before ever touching/hearing of mods. It felt more complete around what it was trying to accomplish and relative to its capabilities. Granted I was a teen and had never experienced anything like M&B, so ofc I've gotten more used to the formula.
  12. Gadheras

    This game sucks

    It's more about what was expected in Devblogs, the hope put in TW throughout EA and lack of delivery plus the unpolished/incomplete state of the game on release rather than having things "our way" (for most people ou are mentionning at least, imo).

    It's precisely because it's a new game and was so hyped up it hurts, I for one still remember at the very early stage of development when they were asking people what they expected from Bannerlord to help direct development...

    TW isn't terrible, but extremely dissapointing. And I don't see how hard it can be so hard to understand that people who genuinely invested a LOT of time in trying to play and give feedback for a game they love will get mad when they realize there isn't as much discourse as hoped... idk if you were there during the Mexxxico phase, but people were much less agressive overall. Why? Although there were decisions they disagreed with, people felt like there was an exchange going on... you know, the whole point of EA.

    Is this Forum extremely sour? Yes.

    Are there good reasons it is? Yes.

    Do forumites regularly exaggerate everything out of frustration? Yes.

    Is Bannerlord still potentially fun? Yes.

    Does that excuse the clear lack of content, cohesion and polish? No.

    Does that make the devs a bunch of incapable scrubs? No.


    Edit: Btw, I for one genuinely enjoyed vanilla warband (even M&B original for a few months) more than vanilla Bannerlord, 300 hours at the very least before ever touching/hearing of mods. It felt more complete around what it was trying to accomplish and relative to its capabilities. Granted I was a teen and had never experienced anything like M&B, so ofc I've gotten more used to the formula.

    End of the day though. Players doesn't dictate how a game get developed or the content of the game. They do however decide if they want to buy it and play it. A old video I saw from gamescom basically said they had majority of features and mecancis already set back then. If people expected more, or assumed there would be things in the game TW already said wouldn't be in the game. That would be on them though. The hype some people set for this game is by own doing. I didn't have the feeling of the creators blow smoke up my bum to be the deciding factor buying the game.

    I got Bannerlord before I got the other games in the series.. With Bannerlord I spent over 1000+ hours. The other games less than 10. Why is that you think? Shouldn't the other games in the seires be the "magic kool-aid" that set the standard?

    I have a lot of fond memories of games I used to play back in the day. Revist them these days doesn't bring back the magic. But it doesn't keep me from use them as a standard I judge other games on. Back in the day playing original Xcom /UFO Enemy unknow) on my Amiga at hours end. Then later got a pc and got X-com apocalypse, and I was like.. what kind of **** is this? Or playing the original civilization game and all excited about get my hands on Alpha Centauri and it just didn't click...the magic wasn't there.
  13. Bluko88

    What makes Bannerlord dull

    People often ask in this forums, why does Bannerlord feels like it lacks a souls, what could Bannerlord do to feel alive? I think as much as we crack open our heads and make suggestions, devs are beyond listening, and after playing this game for 2 years I feel I can approximate myself to answer a different, but similar question:

    What makes Bannerlord dull

    Warband and Bannerlord may seem similar, have this big campaign map, different lands to travel to, lords to talk to and then battles to play, "it's the same game but prettier!" Yes in the basics, it is, but there are a couple of additions and removals in Bannerlord, that even if unnoticed to the eye, they're noticed in subconsciouly, small pieces of a big puzzle that made it a whole, now gone, pieces that weren't even completed in Warband but that were discarded instead of investigated upon, and left a void in Bannerlord that translates into a boring and dull world.

    In my opinion, among many others, this is the worst offender: The encyclopedia
    The problem isn't the encyclopedia, it's just that it's a terrible crutch in this game.

    Honestly in the early days of EA it was pretty essential. I still don't see it as bad thing, since it really doesn't tell you all that much. It's not like you actually walk around Calradia either. Biggest issue is NPCs still do plenty of warping, so yeah if every NPC has a warp drive and no one or nothing will tell you where they are; you kind of need an encyclopedia.

    Warband was by no means "AAA", but at least some effort was made to give the NPCs some kind of behavior - even if it was mostly basic responses. I really don't think there's any good excuse for the NPCs in Bannerlord to be as "devoid" as they are. Still find it laughable voice over is completely missing feature; Bannerlord has less voice over then Warband as is.

    I think you will like the next iteration of the encyclopedia "fog of war" - even if it doesn't completely resolve what you are describing.
    Please make it an option-able. Pretty sure there's just as many out there who won't appreciate such a feature.

    In my experience immersion is non-existent just due to the fact NPCs will walk into chairs. Honestly you need Mr. Rogers level of imagination to head canon anything as actually happening in this game besides random color factions going to war. Not to knock those who do, but if your imagination is that great why not play with Legos? Or create a tabletop setting of Calradia?

    PS: The waxy faces, robotic blinking speed and exaggerated body shapes and sudden expressions still kind of creep me out a bit. Hope some of this can be tweaked or ameliorated. The shaders are good, I think it's a combination of art direction and geometry.
    "I'll teach you to be happy!"

    kPkaaB6.jpg
  14. Roy1012

    2 years of EA. You could have created an entirely new game in that time.

    Just wondering if two years in “early access” is enough time to release the private servers and allow us to actually mod the game and have fun. Or are you just going to push it back again like the last 15 times? In the time that was wasted from 2020 to now, you could have developed an entirely...
  15. Ananda_The_Destroyer

    Beta Patch Notes e1.7.1

    Oooh I must have missed the latest issue of the "Early Access"-rule book.
    It's like a transforming MTG card, if no updates were cast this turn transform EA excuse from 2/2 "Yeah it's early access so shut up " into :4/4 "It's Early access so TW answer my questions and complaints!" has trample and a bunch of pseudo card advantage powercreep stuff happens too.

    There is still time for this
    Gods I hope so!
  16. xdj1nn

    2 years of EA. You could have created an entirely new game in that time.

    Just wondering if two years in “early access” is enough time to release the private servers and allow us to actually mod the game and have fun. Or are you just going to push it back again like the last 15 times? In the time that was wasted from 2020 to now, you could have developed an entirely new game (or improved this one). Instead, we’re just seeing the same excuses as the past decade. Is there going to be any progress at least in terms of multiplayer any time soon?
    errrrrmmmmmm, not Taleworlds, nope. Bigger devs with a ready-to-go engine could, maybe same-size devs with different working policies (and also ready-to-go engine)....

    TW switched engine, I suspect, more than once pre-EA, and when EA finally came the Engine was likely brand new... So it's 2 years working on this specific engine so to speak, with pandemic and other shenanigans, less work was done too. They'll probably hit my prediction and only finish this by 2025 or later, even than, they might abandon this one and make the "Warband" of "Bannerlord" and release a more complete game under a "new-game" guise adding stuff we were vocal about asking constantly. Either way I don't care, sure it's my money, but tbh games are cheap, and there's so much more trash-games I bought over the past decade (I mean, there were like, 3 decent releases between 2010 and 2020?) that Bannerlord, even in this deplorable state isn't as bad as most that make that list, the only hurting is that I haven't touched the game in over a year. Also, it's not like I die due to 50 dollars, sure it hurts a bit because I don't earn in Dollars (YET), though I'm not poor neither (yet)
    "We are working on it and will release/fix/change X when it´s ready."
    "this is the way" - Mandalorian
  17. Roy1012

    Bannerlord was a grift

    you do know the game is not really out right ? its still in early access / beta stage and they are still working on it...
    i don't know how old you are but it was the same with M&B , and that game is awesome
    This has been discussed. A decade is beyond ridiculous for development. They are hiding behind EA as an excuse to not get anything done. EA extended another year, god what a joke.
  18. Apocal

    Bannerlord was a grift

    I beg to differ. There are many examples of EA titles using that time to properly adjust itself, some even taking dramatic shifts due to feed back, or by adding large new features and or adjusts. There is no excuse for Bannerlord.
    There are also games like Stellaris which have done the same despite never being Early Access.

    It is a marketing gimmick.
  19. Bannerlord was a grift

    Bannerlord is just Cyberpunk 2077, took just as long to make, but with potato faced npcs and an early access label to excuse a lack of progress or pace. Honestly, EA is a gift to all the lazy or grifting game developers.
  20. Ser Jon

    Bannerlord was a grift

    Fair point, there is no such thing as early access, or beta though. Once a game is released, it's mostly done save for tweaks here and there.

    I beg to differ. There are many examples of EA titles using that time to properly adjust itself, some even taking dramatic shifts due to feed back, or by adding large new features and or adjusts. There is no excuse for Bannerlord.
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