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  1. In Progress Jeracos has the incorrect industry buildings

    Summary: Jeracos, the fief near Diathma, has silver listed as it’s primary production as well as it’s map icon. However, the village itself has a group of horses rather than a mine. How to Reproduce: play on 1.6.0, walk over and look at Jeracos Have you used cheats and if so which: Scene Name...
  2. Display character role modifiers in party assignment screen

    I know this info is somewhat available in the character screen, where it looks nice and clean within each category. Would it be possible to add some of this info about how a character assigned to scout/steward/surgeon/engineer modifie the party? It would help with knowing just what’s happening...
  3. Auto-issue a “charge” command at the conclusion of a battle

    Recently, we lost the ability to issue commands after the last enemy troops begin to flee. And half the troops are now dedicated to celebrating their win. The other half continue on with whatever command they had been given prior to the last enemy troop deciding to feel. This means that troops...
  4. Player characters should be able to issue quests as a faction leader

    A perk for becoming a faction leader should be the ability to issue quests. This would help solidify the player as occupying a unique position as leader. The quests should help the character, such as increasing a modifier in a fief, temporarily running or escorting a player-created caravan...
  5. Resolved Clan members leaves settlement after being placed there

    Summary: In the current beta branch (1.5.10), my brother and his wife would first constantly leave the city I’d placed them in. I’d generally learn about it when the scrolling news would announce they’d won a tournament in a different city. When I gained a fief (a castle), I made my...
  6. Minimum threshold to become head of an existing faction

    Yesterday I joined the ranks of folks elected to the monarchy after having joined a kingdom, thus increasing the rate of death for my liege. One battle which Caladog joined was all it took. I didn’t even see him die. To my surprise, the first of three options for the next King was me! Me...
  7. In Progress Ransoming prisoners returns less dinars than stated

    Summary: When ransoming prisoners at the tavern page - so not in the scene - ransoming a prisoner returns fewer dinars than referenced on the screen. For example, 4 looters are listed as ransoming for 20, but the gold reported in the notification below is 16. In testing it a few times, it’s been...
  8. Is the Column formation broken?

    When trying to be aggressive, I like to use the column formation to move my party or army closer to the enemy’s defensive position. I like the look of the columns, generally, and feel like it makes sense that each portion of my troops should move in that formation if we’re traveling a ways...
  9. Dynamic Encyclopedia entries?

    The encyclopedia has always provided a nice touch. And right now it provides quite a bit of power in being able to locate any character. At present, it has some bits of lore for the characters that begin the game. New characters get fleshed out just as far as their faction allegiance, culture...
  10. Do medicine levels/perks work across an army?

    I’ve noticed that my companions who lead parties within my army gain points in medicine as their soldiers are injured- great, they get experience! There’s a noticeable difference when leading just one party in having even a basic surgeon with 80 skill points. Far fewer deaths overall in battle...
  11. Have Faction Notables Acknowledge an On-Going War During Quest Dialogue

    It struck me that it would add a nice bit of world building to have village or town notables acknowledge whether a kingdom is at war. And a natural place for this interaction feels like it could be within quest dialogue. Right now I think it’d make the most sense to limit this just to a kingdom...
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