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  • 用户:Durzac
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  1. Leveling up your character decreases your skill learning rate for all skills

    So in conclusion we need what other RPGs have:
    The whole leveling system needs an overhaul. Perks need to be more impactful (and actually work), the levelling needs to be quicker and have more options and the learning limit needs to be adapted/removed.
    And we need seperate trees for Simulation and world map stuff. (E.g: Combat tree, Leadership tree, civic tree)
  2. Multiple suggestions related to the Campaign after 100 hours of gameplay

    I would add:
    - sorting system for soliders by Tier, class, numbers
    - Option for auto-recruit from prisoners and auto-promote, if space and money is available
  3. Factions within the Party and Strategic Leadership

    I guess you could depend that on the character. Whether they are deceitful or honorable as well as if they like you or not.
    And you should really be able to bust someone out of prison by bribing the guards or killing your way out. I think buying them out works already, if the steward is present?
  4. Factions within the Party and Strategic Leadership

    Love the suggestions.
    I would also like being able to command my companions. "Go fight the war, Train and recruit your troops, get me x units of specific type, go chill, you deserve some rest". Each giving a standing with them and depending on the reward you give them , they like you more/less.
    And lets be real: What is medieval army game without a brothel, even if there is no explicit sexual content. Modders will add that anyway, if you want it.
  5. Lategame Quests

    I would welcome quests adapted to your clan-Tier. Most existing quests are fine for T1-2 clans. But I dont need 1000 gold for Family feud. I have easily over 500k gold at clan Tier 3+. My suggestion would be Quests like "Take that town", "Convinve Lord/Mercenary to join your side" "Bandit army...
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