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  • 用户:Tacaxs
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  1. Day 227 Sturgia is no more. I did not even lift a finger.

    While reducing that penalty to 20% I also wanted to totally remove it during a siege however I see this advantage is directly added to party's Strength variable which is not possible (if done can create lots of new problems) to modify during siege. Probably it will not stay like this in long term.

    Even though you said it would be long term, I would like to Add that it would probably also make sense for archers to have advantage during siege defense.
  2. Mod for passive unit experience gain

    I was trying to look for some mod via key words, but was unable to do so. What I'm looking for is mod which would allow your troops to gain daily passive experience. Ideally, based on some of your skills, for example leadership. Is there such mod? Thanks in advance
  3. Resolved Stats doesn't reset when creating new character - when going back and further

    Patch: 1.4.0 beta Problem: Green bars (skill points) doesn't reset when creating new character and going back and further in character creation. How to reproduce: 1) Choose Vlandian culture 2) Just click next in character customization 3) Select 1st option Baron's retainers 4) Select 1st option...
  4. Is this game dead?

    I'm gonna make this short.

    I work as a programmer and believe being able to deliver something bigger than some fixes takes quite a time, even longer than a week. The pace they set is quite incredable already and dont expect something new everyday. Believe me, it takes some time so have patience, it's really not as easy as you imagine
  5. Family Feud - option to recruit person from campaign map

    When doing Family Feud quest for the 100th it's super annoying and unneccesary time consuming to go directly in person to the person you are supposed to protect. Let that person show in settlement screen in campaing mode and allow to talk to him.
  6. Linking prosperity with food production creates an inescapable downward spiral for fiefs

    I will make some study on these issues. You can send me your save files with your starving fortifications even their villages are healthy and garrison is low. I will examine them.

    As you know main inputs of food are :
    -lands around town / castle (10/5, if there is no siege)
    -villages (4/8/12 according to their heart level, if not raided)
    -food bought from market (prosperity x (demand of item) denars are spend each day on each item)

    Main outputs are :
    -garrison (each 20 eat 1 food daily)
    -prospeirty (each 50 eat 1 food daily)

    At late game bandits are scale up to 3x while villagers are still same. This can be one problem. Ratio of resources carried to settlements successfully can reduce by time. I will also check number of infested hideouts at late game and lower them if needed. Also at game start prosperity values are not so natural, some settlements have high prosperirty even they are far to food resources in long gameplays this can create problems at these settlements.

    In all added up there can be a problem in this issue especially at late game and I will try to make it better. You can send me your save files and inform me which settlements having problem.

    @mexxico wouldn't it help if lords could help with clearing hideouts as well? (or are they doing it already?) No extra effort so player can do it's job as well, but just sometimes in order to keep it at healthy level.
  7. Resolved Troops spawn among bandits when attacking hideout

    Summary: When attacking bandit's hideout, part of my troops spawn among bandits themself. I haven't tried different kind of hideouts, but it happens in hideout which are in Khuzait area. From what I noticed, this happens when those troops are in V formation. Before I was always in with my troops...
  8. [Suggestion] More command option for your units

    It would be nice to be able to give more specific orders to your units in the battle. For example when you press alt, you can see differrent groups. So it would be nice to be able to target this group. As a logical example, let your cavalry target enemy archers. So I dont have to tell them to...
  9. Curious about the logic behind this

    Frankly, I'm quite curious behind the logic of declaring wars/peace. What led to this situation. No idea to help them (mercenary).
  10. Marks over cities/villages which offers quest for you

    Or maybe make it even perk in scouting or something similar, to make it even more motivational
  11. Marks over cities/villages which offers quest for you

    It would be super time saving if you would be able to see from the campaign map which villages/cities have person which has quest for you.
  12. Accept the quest right from the campaign map menu

    When you're doing a lot of quest it can be quite annoying and time consuming to go through all those loading screens and unneccesary talks. Therefore it would be nice if we would be able to accept quest directly from the village/town/whatever menu. With some extract information, eg. how much...
  13. Pressing button with enter key

    In case we have only one button on the screen, it would be nice UX to be able to press it with enter key. Eg when you want to talk to a person from campaign map screen. So you don't have to hover over it with your mouse and then click.
  14. Being able to use forward/back buttons (mouse) in encyclopedia

    Suggestion: Being able to use forward/back buttons on mouse (maybe even on keyboard, honestly I don't know/use those) similar as you can in web browsers. Only place that comes to my mind is encyclopedia, but maybe you can think of something else where you can ease UX with of use back/forward...
  15. Patch Notes e1.0.8

    Fixed a bug that allowed players to repeatedly create and destroy new parties after reaching each clan tier to take the starting troops of the new party into their own. Player created parties now start with just 1 hero.

    Is this the way we find it the best? As I was afraid of (and it already happened) there's pretty high chance that companion will get cought by bandints/loopers/whatever. Wouldn't it be better to let them have those starting troops but give it a restriction that you can't take troops from them within certain limit? Eg. they can't have less units than that number of starting troops?
  16. Need More Info New party has to be recreated after companion is released from caption

    Summary: Whenever is your companion captured and then he manages to get free again, you need to recreate party with him. Might be a feature instead of a bug, however it's super annoying to be always checking whether your companion got released or just watch news feed with that information in...
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