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  • 用户:redmark
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  1. In Progress Crash on failing 'Disrupt Supply Lines' (assumed)

    Summary: CTD, regardless of player action, at a certain point after loading the save. Within game, I know the 'Disrupt Supply Lines' quest is going to fail soon and log suggests it fails immediately before the crash. Not sure if I have a slightly earlier save that would allow me to test getting...
  2. Resolved 1.5.8 beta - NPCs (wanderers/Arzagos/Istiana) disappear from game started on 1.5.7 - Save Game Breaking

    Game started on 1.5.7 beta. After upgrading, on loading a new (1.5.8 ) save, some NPCs disappear, if you have not previously interacted with them. This includes main quest NPC's Istiana and Arzagos, and a significant number of wanderers. 1.5.7 save immediately before upgrading: 'pre158.sav'...
  3. Resolved Construction Calculation/Tooltip excludes 'base' & 'workshop'

    As per the title; was definitely present some days ago (before last hotfix?). Tooltip of 'construction' value in settlement management screen does not display and does not appear to include in calculation the 'base' value, or the modifier from a workshop. Prosperity modifier and Reserve...
  4. Resolved 1.5.5 Beta - Xbox Controller & Radial UI Issues

    Some more general comments/suggestions here - https://forums.taleworlds.com/index.php?threads/i-personally-would-like-an-option-to-go-back-to-the-old-order-menu.434832/post-9584083. Specific issues: When using radial commands to issue formation group commands (e.g. X - X to move), commands are...
  5. Resolved 1.5.4 beta - Escort Caravan: 4th Ambushing Party = Zero Strength

    (The change to this quest is great, btw). Save at point of first image uploaded with thread URL in description. So I took an 'Escort Caravan' quest from Marunath; heading for Lageta, changed target to Seonon. From Seonon it tried to go to Tyal, but had to run some distance away from a Vlandian...
  6. Resolved 1.5.4 beta - UI elements disappear after talking to companion in town Keep

    When you talk to someone in the keep, if you interact with them - say, inspect troops - when you exit the conversation all of the ALT-key green highlighted stuff disappears, companion names, the 'F-to-talk' prompt disappears, even the TAB-key progress bar to leave the keep isn't displayed, etc...
  7. Resolved 1.5.4 beta - Inventory screen uses 'character' screen order (including out of party companions, infants, etc)

    Inventory screen (including 'trade' in town) - names include companions not in the party, including unavailable infants. The order of names is the same as the Character screen, not the Party screen.
  8. Resolved 'Art of the Trade' quest overrides other open quests dialogue

    When both an AotT quest and another quest is active (villager notable; haven't check town or noble), attempting to progress the other quest via dialogue isn't possible, as the other quest giver's dialogue is replaced by the AotT dialogue. e.g. Fercread of Swenry gives me an AotT quest to sell...
  9. Resolved Crafting - 'added to <player> inventory' message actually refers to an NPC

    When crafting, the message 'xxx weapon has been added to <player name>'s inventory' now says the item has been added to Suna's inventory (an Aserai lord I've never met). Weapon is actually added to player inventory. Will add an image when I get photobucket working...
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