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  1. romanni

    Beta Patch Notes e1.4.1

    The last perks of One handed & Two Handed sword skills are broken. When they are selected the attack speed suddenly increasing too much.with a skill of 250 that perks are behaving like if the player have 2500000 skills . Please fix this in the next patch or change it if it can't be fixed. In fact after 250 skill those perks are not even needed.
    +1
  2. romanni

    Beta Patch Notes e1.4.0

    The final perk of the 1h tree needs to be changed.
    NPCs will 250+ 1h land ~2 hits per second................
    3~4 hits per second at least
  3. romanni

    这个中文板块到底有多少中国人

    06年注册还从来没在中文版块发言,惭愧。
  4. romanni

    Subversion - checking out the development version of the mod (161)

    mb1.jpg

    mb2.jpg


    see the difference
  5. romanni

    Subversion - checking out the development version of the mod (161)

    The new kit shield has a problem with appeared heraldry
  6. romanni

    Subversion - checking out the development version of the mod (161)

    DrTomas 说:
    andaquan 说:
    There is no Kingdom of Lithuania.
    There was no Kingdom of Lithuania.
    To be true.  :shock:

    :shock: http://en.wikipedia.org/wiki/Kingdom_of_Lithuania  :shock: :shock: :shock: :shock: :shock: :shock: :shock:

    I do not understand, what are you trying to say? At the mod's time Lithuania was officialy a Kingdom, as Mindaugas was crowned as a King by the pope.
    He  is mad
    He is mad as hell and he is  not going to take it anymore
  7. romanni

    Subversion - checking out the development version of the mod (161)

    It`s Abu,not Adu,pls check around the city ,there is bandit party stop there named  "The tundra 2 ",if you rush  them ,strange thing would  happen.
  8. romanni

    Subversion - checking out the development version of the mod (161)

    update to 141 ,there is a bug called tundra 2 near by the city of Adu in Norway,pls check it out
  9. romanni

    Subversion - checking out the development version of the mod (161)

    Now I see the balanced byzantine sabre is 42C  :grin:
  10. romanni

    Subversion - checking out the development version of the mod (161)

    and what do you mean by"For now spearmen are 'archers'"? set them into same formation?
  11. romanni

    More weapons?

    It`s a great MOD,but I have to say weapon balance need some tweak for example:I found the most powerful weapon is a balanced byzantine sabre----swing 96C!  and hunting self bow is best bow----no need powerdraw ,more damage more speed more accuracy.falchion`s damage is also too high.
  12. romanni

    Why kind of food do I need to keep in my inventory... My army is deserting.

    only bread,(+8 morale). keep fair fighting twice in three days.
  13. romanni

    Bunduk Left Me :(

    I always keeping  them tight with this

    Alayen
    Firentis
    Baheshtur
    Borcha
    Artimenner
    Lezalit
    Rolf
    Jeremus

    never use any  tweak to make game easier

  14. romanni

    Companions.

    where is ur vassal come from?where is his fief?check their passport .
  15. romanni

    Heraldry

    oldgiffer 说:
    Alternatively:

    Search in Menus.txt for

    mno_action_modify_banner  1 31 2 144115188075856163 1 {!}Cheat:_Modify_your_banner.

    Change the it to:

    mno_action_modify_banner  1 31 2 144115188075856163 0 {!}Cheat:_Modify_your_banner.

    i.e. Change the 1 after 144115188075856163 to 0.

    That should allow you to go into Camp and change your banner to any of the banners in that module. (which presumably, are either from the banner pack or are stock banners).

    Remember to backup before doing this.

    You can also remove the 'Cheat:_' part if it drives you nuts  :wink:

    Thanks to Venitius

    thanks!try this later :grin:
  16. romanni

    WB v1.112?

    Helmut_AUT 说:
    romanni 说:
    oh,pls~~~

    Care to elaborate.

    update to 1.111 ,give a try as the pathfinding better than previous path,not worse anyway.
  17. romanni

    WB v1.112?

    Helmut_AUT 说:
    Related question:

    Is the current download for 1.111 nox fixed with the infantry pathfinding, or will this become patch 1.112? I don't want to update right now if there are still known problems - better wait for unknown problems :wink:

    oh,pls~~~
  18. romanni

    tundra/sea raider hideouts

    Deneidez 说:
    kweassa 说:
    I find that after a certain scope of levelling which would then spawn large amount of enemies, the best option is usually using your 6 troops as meat shields and dispatching all enemies by yourself actually works best.

    The thing is, archers don't seem to help because there are so many enemies continuously spawning in turn that after a while, eventually, a javelin or arrow just kills them anyway. Especially when your boys are trying to fire back or reload their weapon, they are just skewered in time. And if they are normal troops, not companions, they end up flat-out dead.

    Therefore, I just bring my companions with high HPs and decent shield attributes, give them a strong board shield, and make them bait and soak up as much arrow/javelin fire as possible.

    After you dispatch the first couple of enemy groups, make your companions hold position in a position very visible from the spawn points, and also with no spawn points at their rear angles. The newly spawned enemies usually take notice of your companions and just rain down volleys.

    While your companions soak up those volleys, you take use of the terrain and snipe the enemies one by one, or close distance using trees/rocks as cover and take them out one by one. Since them bandit types usually suck individually, with a good shield taking on about 3 enemies at a time should pose no problem at all.
    This is exactly what I am doing, but I still keep failing these missions sometimes, because I can only carry 99 bolts and there are 66 bandits, who usually take more than 1 bolt. Going to soon level up and after that it will be 69 bandits... Uargh...

    if u can kill 30+ only with ur bolt, then i think the win is belong urs,not a good hand to hand fighter?
  19. romanni

    Specific to Warband: The ability to develop your hero permanently

    hope there is a option for persuade  or intimidate  captured  enemy lord give allegiance to me~~


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