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  1. Hamlenain

    Authorization key incorrect?!

    Not fixed, this problem has only just started occuring to me, though 3 of my regiment events have been cancelled in the last week as 30 to 50% of participants could not connect due to this "invalid authentification key" issue.
    There is, or should I say was, a significant and active community revolving around this game. Please fix this.
  2. Hamlenain

    NW Completed Groupfighting Tournament XIV - Dawn of the Sword

    Team Name: "Les rabbins de l'espace"
    Team Captain: Ramirez (http://steamcommunity.com/id/ramirez57/)
    Team Members: Enriik, Neyvis, Rigolax, MaxenceIV, Devil, Spacekiller, Mael

    Not participating myself but those nubs no longer remember their taleworlds accounts...
    (Edited)
  3. Hamlenain

    84e Regiment Public Siege Server [84e_NW_Siege]

    @Gooby:
    I was the one that banned you (temporarily) for indeed calling the admins useless. And here is why:

    _There were indeed many complaints and the admins responded with the whom/what and which side information necessary for swift reaction. NW is not exactly admin friendly and it is not always easy to find a troll if he is not named or at least told which side he is on. This request for information was repeadted 5 times with the power purple and still all you did Gooby was just capslock "ADMIN!".
    _When we finally were able to locate at least you in the player list (as you still did not give us the information about which side you or the troll were on), we were indeed too late to observe the problem. To which your first reaction was, "you are useless...".
    _Had you given us the information we requested from the begining, the problem would have been solved much faster. If you are not able to read a 5 times repeated message printed across the game screen in bright purple, how can you honestly demand we cive through the several admin requests and identify yours as a priority when the only info you give us is : "ADMIN!"?

    Admins are not paid, they do not necessarily give up a night's sleep or have the patience at 2am to repeat the same message for the umpteenth time that day, just so one individual can enjoy a perfect game experience. We do not fetch these trolls, they come. If every person on the server were to be a little more understanding and realise that an admin has to give up his/her game pleasure for your own, the least you can do is give the information necessary for swift resolution instead of complaining on the Taleworlds thread, when you actually could not be bothered to type an extra 6 words ingame...
  4. Hamlenain

    Old melee or new? (Or MM)

    All in all, only thing that could really bother people is a bit slower overhead, which is slowed down by 0.15 seconds in the readying time (once released it is as fast as it used to be) and people complain that that's gamebreaking?

    Let's not confuse gamebreaking with gamechanging. That 0.15 seconds difference is all too noticeable to me, as I used to parry then alternate counters with up or down stabs, this often caught most players, no need to pratt around flailing feints all the time. Now, the recover from a parried up stab is slower, and so anyone opening with an upstab risks getting gutstabbed before recovery, much more often than before anyway. This discourages the attackers to open, and I can't recall how many face-offs (several seconds long) I have to wintness before anyone makes a move. And that poor bastard will probably be the first to die as anyone within range with enough experience will pounce upon his blocked attack and/or ludicrous advancing.

    Instead of seeing feint-flurries where someone with enough skill would succesfully parry and counter, where slipping in a chamber was indeed often fatal; we know see people slowly strafing or backing all over the map with a ready attack waiting for some poor sod to lose patience. I find this change less entertaining and exciting than the melee was before the patch. However, with a little effort, you can once more rise above the crowd, but instead of fast-paced parry and counter we now have moderate-paced opportunity taking, and I feel it is a shame.
  5. Hamlenain

    Old melee or new? (Or MM)

    I agree on the feint-spamming, but I had a very straight-forward offensive style and I get very frustrated in melee servers now as I have to face constantly retreating opponents. The choice is either move forward to engage and risk becoming isolated, which you can bet I will because few others move forwards; or stand still with a prepared stab and just wait for an opportunity.

    I used to deal with feint-spammers by just attacking them and it often actually worked. Now I spend half my time running after people, and when I do attack, the return into guard position is sometimes just to damn slow, especially after a blocked upstab. It reduces the variety of moves and the incentive to attack first is just to small now.

    But to be honest, I am getting on in years and maybe it's the "back in my day" syndrome taking over. I just hate it when games are made more simple or slower, even though I understand they become more fun for more people, they still become less fun for me. Selfish, me? Never...
  6. Hamlenain

    Old melee or new? (Or MM)

    Frankly, I am disappointed with the patch. I have adapted to it but no longer have as much pleasure in close-combat. It feels harder to cope with larger groups without constantly retreating to slip in a suprise low-stab; duels can take ages as up-stabs are slower to arm, making it so much harder to catch an experienced opponent. Fighting is mostly now people wandering backwards with a prepared low-stab, or people running in circles until one catches a lagspike or bump. No more interesting up/down alternates and feints, the up-chamber is run-of-the-mill now.

    Indeed melee has become more casual-friendly, but makes it much less interesting to actually move forward and take the cold iron to the ennemy.
    I prefer old melee by far; because you could develop a significant advantage on most players and at least have fast-paced and interesting fights with the few others that were really good at it.
    It used to be frustrating enough trying to get close (especially on siege servers) but it compensated that if you actually made it through the hail of gunshot, you could take out a decent few ennemies before dying. Now the unbalance is clearly for the defenders, most players now being capable of a basic up-parry in the extra time it takes to raise the bayonet.

    Bring back the up-stab speed to it's previous setting, make sure collapsing horses also knock over the infantry (I mean 1000 pounds of meat travelling at 40mph not event slowing the infantry down...) thus giving fallen riders a better chance to stand up and fight if unhorsed.
    However, faster sword and longer cav sword range are good improvements.
    Those corrections will improve the game significantly, in my opinion.
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