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  1. Balancing Multiplayer. PLEASE READ

    >The group I play with are competitive Mordhau players
    Yeah, please **** off. You "people" ruined Mordhau.
    I'm sorry that's all you could focus on. I'm also sorry your big brain thinks "our people" ruined a game that was meant to be played competitively. Then again people who can't elaborate an opinion are usual small brains anyways but thanks for commenting and bumping my post.
  2. Balancing Multiplayer. PLEASE READ

    Singleplayer and MP are balanced seperately. However...

    Balancing PvP and what is essentially PvE (captain) simultaneously makes no sense. Weapons behave differently when handled by bots or players. This is a terrible design choice by TW that handicaps both modes in the end.
    They could fix it pretty quick by just making sperate multiplayer loadout files. Seperate stats seperate folders.
  3. Balancing Multiplayer. PLEASE READ

    Some decent suggestions but I would leave out wording like "irrefutable facts" and "beyond OP" "100% winrate" etc. since it's not always true and we need to think rationally about making changes and how they might affect all game modes.

    Ignore the Skirmish die-hards who don't see the potential of Captain's Mode, they've been like that throughout the beta and only making balance suggestions for their preferred game mode while ignoring how it can effect both Single Player and Captain's Mode. Luckily there are many who do see the potential of competitively played Captain's Mode, including the developers. Just because there are many new players learning how to play right now does not change that.
    I can appreciate your view and I 100% agree. I could probably word it better than "Beyond OP" but that gravity of it still stands in that statement. if they plan to give those units those weapons they need to reduce the numbers so they can't swarm units. The weapons truly are powerful.

    With player skill I completely agree. Battania's only ace in the hole is Their archers. They have 2handed weapons and can play an efficient ranged flank support and can Rear flank units that clash face to face. The infantry is only as good as its surrounding infantry tho and that is very evident between factions.
  4. Balancing Multiplayer. PLEASE READ

    captain mode in bannerlords is totally diffrent to conquerors blade wtf. only the casuals would swap but this would not bring the competetiv guys from conquerors blade.
    Coming from someone with 400 hours in the game and had an alliance sitting in second place and shut down all the zerg factions. I'm telling you it could. Conqueror's Blade also had to reduce their XP requirements to unlocks troops and other things and added a few pay to win functions in the game. In bannerlord there isn't any. It's purely strategy which is what the Conqueror's Blade community wanted to begin with. Conqueror's Blade itself as a whole has already made it's fanbase feel betrayed in promised content. Taleworlds could literally Reap their mistake and it would take little effort to do it so long as they keep unit selection very open.
  5. Balancing Multiplayer. PLEASE READ

    I don't know about anything captain mode related but in skirmish they're a huge threat to everything. too accurate, too much damage, javs are even fine in melee lol
    I've not had the pleasure to really play any of the other modes but a few times and we kinda felt the literacy level was...lacking lol. When trying to take objectives people were just tunnel visioning and zerging so we wanted to give it a month before really exploring siege or other game mode because people really just wanted to slash things rather than win. That only confirms your observation because people just want to use light armored heavy 2handers so they are exposed to javelins and I completely see your side.
  6. Balancing Multiplayer. PLEASE READ

    pls just speak only for you. captain is just for casuals. if they want to add a rank system they should do it on skirmish
    Captain Isnt just for casuals...They could overturn the Conqueror's Blade community and take that market by storm. People wouldn't have to farm for units they could just go into a game pick their heavy unit they wanted and still play competitive game mode with friends. If all they did was balance it's system and improve matchmaking and add cosmetics, captains mode would flourish if marketed. You've got to think bigger picture. M&B right now is the 3rd most talked about game on steam and it is going to take 2nd place. I only hope Taleworlds really expands on these things and gets the dev teams needed to have something big to push out in 6 months because it will take people by surprise and they'll only want to play more. Look at scum the game. Scum started out as a nobody but was actively pumping out patches ever 3rd day roughly and have kept their fanbase because people saw the progress. M&B has come a long way but I also think it can obsorb it's entire competition because no one is doing what they're doing and the were the creators of true hack and slash.
  7. Balancing Multiplayer. PLEASE READ

    competetive mordhau players calling javelins useless while throwings are still beyond broken... classic

    E. oh lol its just captain nvm zzz
    Useless against anything shielded. They also aren't broken. They require skill to hit and functionally do their job in damage. I'd also appreciate if you'd drop snarky remarks such as "classic" and talk about the actual issue rather than just be another irrelevent post.
  8. Balancing Multiplayer. PLEASE READ

    competitive and cpt mode lol, idk if this is a troll post or not

    try maces against heavy infantry, or shock inf (even full cav archers work vs sturgia because they have ****ty archers)
    on the contrary their archers can be Very effective. They can be a little slow but they still rock the same axe as the Warriors. The only mace available to Battania is the 2H maul which is ok but it's not nearly as effective as 1H. 1Handed maces to other factions pretty much oneshot headshot any heavy.
  9. Balancing Multiplayer. PLEASE READ

    Go all cavalry? The factions all have known strengths and weaknesses, if you're trying to out-infantry the faction with the best infantry in the game that's a player problem, not a balance issue as such.

    go all cavalry for what, battania? battania can't seat or couch lances and they're cavalry just or Not strong. We've meme'd all camels or knights in game and it works...unfourtunetly. I seriously wish it didn't and that there was a a way to shutdown camels really hard but I've not seen it.
  10. Balancing Multiplayer. PLEASE READ

    Some context before we begin.... The group I play with are competitive Mordhau players. No we aren't try-hards. Some people in our discord that we premade with come out of a single match going 28K-3D-19A. Not kidding. We excel in a competitive setting and understand the learning curves and...
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