I'm sorry that's all you could focus on. I'm also sorry your big brain thinks "our people" ruined a game that was meant to be played competitively. Then again people who can't elaborate an opinion are usual small brains anyways but thanks for commenting and bumping my post.
They could fix it pretty quick by just making sperate multiplayer loadout files. Seperate stats seperate folders.
I can appreciate your view and I 100% agree. I could probably word it better than "Beyond OP" but that gravity of it still stands in that statement. if they plan to give those units those weapons they need to reduce the numbers so they can't swarm units. The weapons truly are powerful.
Coming from someone with 400 hours in the game and had an alliance sitting in second place and shut down all the zerg factions. I'm telling you it could. Conqueror's Blade also had to reduce their XP requirements to unlocks troops and other things and added a few pay to win functions in the game. In bannerlord there isn't any. It's purely strategy which is what the Conqueror's Blade community wanted to begin with. Conqueror's Blade itself as a whole has already made it's fanbase feel betrayed in promised content. Taleworlds could literally Reap their mistake and it would take little effort to do it so long as they keep unit selection very open.
I've not had the pleasure to really play any of the other modes but a few times and we kinda felt the literacy level was...lacking lol. When trying to take objectives people were just tunnel visioning and zerging so we wanted to give it a month before really exploring siege or other game mode because people really just wanted to slash things rather than win. That only confirms your observation because people just want to use light armored heavy 2handers so they are exposed to javelins and I completely see your side.
Captain Isnt just for casuals...They could overturn the Conqueror's Blade community and take that market by storm. People wouldn't have to farm for units they could just go into a game pick their heavy unit they wanted and still play competitive game mode with friends. If all they did was balance it's system and improve matchmaking and add cosmetics, captains mode would flourish if marketed. You've got to think bigger picture. M&B right now is the 3rd most talked about game on steam and it is going to take 2nd place. I only hope Taleworlds really expands on these things and gets the dev teams needed to have something big to push out in 6 months because it will take people by surprise and they'll only want to play more. Look at scum the game. Scum started out as a nobody but was actively pumping out patches ever 3rd day roughly and have kept their fanbase because people saw the progress. M&B has come a long way but I also think it can obsorb it's entire competition because no one is doing what they're doing and the were the creators of true hack and slash.
Useless against anything shielded. They also aren't broken. They require skill to hit and functionally do their job in damage. I'd also appreciate if you'd drop snarky remarks such as "classic" and talk about the actual issue rather than just be another irrelevent post.
on the contrary their archers can be Very effective. They can be a little slow but they still rock the same axe as the Warriors. The only mace available to Battania is the 2H maul which is ok but it's not nearly as effective as 1H. 1Handed maces to other factions pretty much oneshot headshot any heavy.