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  • 用户:banipo
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  1. Beta Branch Servers

    So are there BETA servers for 1.5?
  2. A.I armies, formations and cav counter

    (posted this thread on Steam too) This might have been adressed before, but in my playthrough on 'realistic' and 'challenging' A.I, my army of Horse archer absolutely dominates. I pinpoint two issues for this; 1. The A.I archers seem to want to walk around a lot instead of just shooting at the...
  3. Siege Baravenos Encirclement

    Yes, this is the castle where the defenders get locked out while the attackers ninja to G. Please fix that!
  4. Menavlion in Multiplayer

    At the same time, the other polearms can be stupid too. A Khuzait rider with his polearm can one-hit me, but if they ride into my spear at full speed they survive; same for the horse
  5. Resolved Needs urgent fix!

    There's a multiplayer siege map where most of us spawn outside, which is fine unless you realise that if the doors stay locked we can't get inside. In the meanwhile the enemy team goes through the tunnel, ninja's to G and we're all locked out of our own castle. This has become a point of major...
  6. Menavlion in Multiplayer

    I will clarify. I was specifically talking about the heavy menavlion, but to some extent is probably also applies to the others. The issue is the combination of its damage output combined with the lenght of the weapon and the circumstances they are used in. In skirmish mode it will be less usefull than in sieges. Indeed, it's rather slow and impractical in a duel.

    However the circumstances of a siege make it an absolute god tier weapon that in my opinion needs nerfing. I think that judging how good the most skilled players interact with a mode is a perfect reflection how the game goes for all. In a siege skill should be negated by the circumstances making it even enjoyable for newer players. I find this the cast for most shock troops, except for the menavs.

    I can just run around, avoid getting cornered or even closed in by anyone, and still swing wildly around me one-shotting infantry and cavalry alike, armoured and non-armoured. It's the reach + the damage output + so many people being around that don't expect or are able to counter a 2 meter pole to suddenly one-shot them from an angle they hadn't even considered.

    They can make the infantry unit more damage resistant, and reduce the output on the weapon for example. But in my opinion, something must be done.
  7. Menavlion in Multiplayer

    I believe the Menavlion is a bit overpowered in multiplayer siege battles. I just scored 53 kills in one battle, just running around swinging it at people with it's huge range and almost one-shot one-kill ability. I suggest a small damage reduction for balacing purposes maybe? Kind regards
  8. Old Main thread

    Looks good.
  9. Old Main thread

    Have to check that with Dobas, if there were Kartoffel people - he should have like 5% in his blood. He's related to like every species ever to walk the earth
  10. OFFICIAL PERSISTENT WORLD MEMES THREAD

    They are if you know what they apply to or insinuate. ( If you have some context in general )
  11. OFFICIAL PERSISTENT WORLD MEMES THREAD

    AleksanderTheGreat 说:
    When Dobas were in the PF community, he bull****ted so much. This is a meme about it.

    omiyZ61.jpg

    Their map issues:
    xCCe7x2.jpg

    What really happened with their map problems:
    OOE0PZR.jpg

    Leave the man in peace.

    dr3ed.jpg
    dr3mu.jpg

    Stop flaming other mods - because they all have flaws.

    dr3jy.jpg

    Do not try to encourage a discussion.

    Ra'Jiska 说:
    Oucha, shots fired. Mods should be called before nuclear war here.

    dr3oo.jpg
  12. Old Main thread

    Sayd Ûthman 说:
    This looks very promising, I'm eager to play it. I also hope it won't fall into the problem that every Persistent mod encounters wich is of course strong players ruining all the fun for the rest of us. Good luck to you

    Strong players will dominate the game as kings and lords dominate their subjects - however, there is a big difference between realistic dominion and and overpowered trollers. This mod really aims at achieving the realistic dominion, first of all by having a strong admin team and second of all some very good roleplayers to train the new generations of players that join the mod.

    That is my idea of how it should be, and probably will be - knowing Dobas and how he thinks and operates.

    Benemor 说:
    This looks very promising, and I am sure that it will be interesting for a good while. I think that the success of the mod (and all persistent mods) depends on admin quality.

    Anyway, I can't  wait to try this out!  :grin:

    You are right, and I think you should not worry. Dobas has a generous heart and gives people an easy chance to become admin, however never mistake his goodness for weakness, because he will throw you out in a blink of an eye is he notices any abuse or serious misconduct.

    Most people can admin, however the server owner always has to give a clear message to his team on how to operate, and I believe he really does that.
  13. Old Main thread

    Just to put it out there - According to the dev. this mod is NOT dead.

    There merely have been map issues that are consuming a lot of time. Have patience for this extraordinary mod !
  14. Old Main thread

    Bump
  15. Old Main thread

    Very Nice
  16. Old Main thread

    New ' Vikings ' season went on air ! So for those who already want to get in the mood ! :smile:
  17. Old Main thread

    插入代码块:
    Ericzeppe53 说:
    Wow, this mod really needs to happen. Hoping for the best and dont give up. This would be awesome to play

    I have seen drafts of the map and discussed on the features and it will be even better than awesome !
  18. Old Main thread

    Unless you are about to do it again in PS.
  19. Old Main thread

    What about the boats to go from Viking island to mainland? People might start sailing off to troll.
  20. Old Main thread

    Nice village, question; Can you enter these houses? I see it has some doors.
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