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  • 用户:reun
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  1. reun

    Team Deathmatch Tsagaan Castle

    Hello warriors, thanks for all those info. I will take a look at the scene and fix it immediately. If you have further suggestions, please go ahead and don't hesitate to share your ideas.
  2. reun

    Team Deathmatch Tsagaan Castle

    I will take into account your feedback and post the changes here. As a first step, I reduced the area of highgrounds on the part where castle keep stands. I will look into the games and observe if it is still problematic or just enough for archer players.

    The pike bracer problem will be solved later. But thanks for the feedback in advance.
  3. reun

    Team Deathmatch Tsagaan Castle

    Greetings people, thanks for all your feedback. I want to make some comments regarding the feedback arrived so far.

    -Since TDM mode is a chaotic one, this map is designed to enhance that chaotic aspect of the mode. Being a "heaven of archers" is one outcome of that idea. However, if archers are overpowered in the map, surely we can find a solution for this. Such as having less highgrounds or having more accesibility to that highgrounds.
    -Regarding the unused area and the scale, the map is designed to have 100 players at once. But as I experienced while playing, the map usually has 35-45 players. I believe it is the reason for the offscale feeling. But anyways, we can simply have the exterior area unaccessable, and have a more compact area of battle.

    Again, thanks a lot for all those feedback, I appreciate it. And please feel free to make comments or contact me about the map and also the game as a whole.

    Until next time!
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