First off thank you for the map changes, it was getting very annoying having to deal with G backcappers that would end the game early. But now there is another problem with the defender spawns. They are too close once it's just G left. Ever since the map change I haven't seen attackers win any rounds where the server is semi populated - full. Defenders have it way too easy now.
I've had the players on my team try several different strategies to overcome this, from coordinated charges thru the breach / gate, to having archers take the G wall and shoot down on the defenders. Or even a small squad try and hold the dark tower room behind G flag. The result is the same every time. We end up getting overwhelmed by the defenders, even if we have most of the team in the G courtyard.
A simple solution:
-Move attackers spawns to only be inside the castle once it's just G. Currently most of the team still spawns outside the walls, making it take forever to run back to G flag. Yesterday I got spawned on F, and that was super annoying trying to win the round.