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  1. thehunteryeah

    Now the AI is using the siege tower normally ! MOD

    Mod is still pretty dope though
  2. thehunteryeah

    How many Days?

    The mod works! Who knew that the way to make the AI work was to give it less options??
  3. thehunteryeah

    Siege Tower Height and Ramp

    You are definitely onto something. Lets upvote this to the top.

    As posted by Freewar on the forum of the Nexus mod in question:
    'THE RESULTS ARE IN. THIS IS THE ACTUAL SIEGE FIX WE HAVE BEEN WAITING FOR.
    Siege towers actually work now. Like 80% of the time you will see all three lanes at max capacity with only minor gaps between usage.

    I had one situation where some bots at the foot of the siege tower all decided at the same time they needed to go somewhere else and that blocked everybody else who wanted to climb, but that lasted only for a minute or so, but issues such as defenders climbing down, attackers climbing back down and general under usage are really gone with this mod outside of the situation I have just described. This fix is absolutely insane, we waited 565 days for this. Thank you very much ZiggyBoy!'
  4. thehunteryeah

    1.6.3 when?

    I see that you are a man of Culture as well. Deus Vult!
    1.6.3 will come out when the sun rises in the west and sets in the east. When the seas go dry and the mountains blow in the wind like leaves. Only then you will have your update, and not before.
  5. thehunteryeah

    Beta Patch Notes e1.6.0

    'Soon™ almost certainly originated from the term "Real Soon Now" that was originally popularized by Jerry Pournelle to describe software with vague release dates in his articles in BYTE magazine. He used the term at least as early as 1984 (BYTE Magazine, November 1984, page 374, first column).'
    That's like the 'ok, boomer' equivalent of gaming ?
  6. thehunteryeah

    Beta Patch Notes e1.6.0

    I'm hungry for a patch too after waiting for a month and a half

    @thehunteryeah good image, well it's 1PM UTC now, so in theory it could drop in a few hours from now?
    In theory, yes. They did postpone the patch for the holidays to not get in the way so it could already be done and ready to go or require the last of the finishing touches but it is impossible to tell.
    Not sure if I understand it correctly.
    Is it the timing resume of all the patches released since EA starts?
    Yes. You can find the resource on: https://steamdb.info/app/261550/patchnotes/
  7. thehunteryeah

    Beta Patch Notes e1.6.0

    Well are the holidays over yet? TW got some present to share with us of the update or hotfix type?!
    As you can see, its probably going to be posted closer towards the evening:

    1FG4x.png
  8. thehunteryeah

    Torches

    It is weird that at nighttime no illumination is used during travel on the campaign map nor in night time battles. How can you fight when you cannot even see your hands? And how can you ambush if you cannot see the lights of the enemy army moving down below you? Torches do exist in the game but...
  9. thehunteryeah

    lol. You rock dude! Can't wait for your next video!

    lol. You rock dude! Can't wait for your next video!
  10. thehunteryeah

    We found you comrade, just in time for harvesting season! Your money or your life!

    We found you comrade, just in time for harvesting season! Your money or your life!
  11. thehunteryeah

    Captain Ebereth Hillfort

    Kk
  12. thehunteryeah

    Release Thy Kraken!

    Bro, its not normal nor Human. Once you spot it -you have one week until it fully crawls outta your monitor and consumes you. Your fate is sealed. I am sorry.
    Lovecraft would have a kick out of this!

    Confirmed its the ruins of an old civilization
    Probably the lost underwater civilization of the Aztecs that grew gills to subjugate the annoying Atlanteans as their vassals!

    Good Spot! Still its weird that there is a small rock floating above the middle of the grand ocean. The Aliens have learned to disguise their UFO's :wink:
  13. thehunteryeah

    Ditches Anyone?

    Ditches would add so much variance to sieges. Besides attacking right after making camp with ladders that are already magically at the walls is kinda cheap. To save yourself the effort you could just code in an event or player action that will take time to overcome such obstacle, transforming...
  14. thehunteryeah

    Release Thy Kraken!

    Looks like a claw to me, especially if you zoom in. If it's a palm tree, then it's missing like half of its shape, same argument for a rock :smile:
  15. thehunteryeah

    Less power to the Encyclopedia

    Sounds great but I doubt that it is a priority right now. Lets get soldiers ascending siege towers properly, survival mode can wait
  16. thehunteryeah

    Super long playthrough

    Good news everyone! My kids are fie and level up fast. Apparently they have been fixed. I love this!
    Sounds Good.
    They´re not in the polishing phase, this game lacks still a LOT of basic features. What do the traits do right now? Nothing! Only one example.

    This game is still a technical alpha.
    That's what I said (note that polish before implementation refers to the systematized implementation of a select number of features that have been tested as much as possible in ideal conditions to work with minimal disruptions to players so as to prevent the game dying in your hands, the bugs of which arise due to the disparity in technical hardware or overlooked/deep-rooted code).

    It is basically a highly enjoyable alpha right now (otherwise known as early access), certainly better in performance than if they hadn't released it at all. They are basically setting up the core stage, with the desired features (most of which are complete) to be added upon a solid foundation later on. Afterall, you don't build towers on shoddy platform out at sea and it takes time to craft an artificial island. Just ask China
  17. thehunteryeah

    Super long playthrough

    The game has been out for like 2 months and 80% of the features are still not implemented yet due to them being polished up. The map itself is not even expanded to its fullest. Sheesh, talk about pessimists
  18. thehunteryeah

    Release Thy Kraken!

    Found by rotating the map upside down, going to the bottom left corner (bottom right when turned) to the very edge and then zooming in on maximum to see the outerworld mesh (its huge btw - https://www.reddit.com/r/mountandblade/comments/ftm7o3/whole_map_found_in_bannerlord_game_files - if you...
  19. thehunteryeah

    Patch Notes e1.4.1

    Thanks Taleworlds, I think you're doing a great job so far (y)
  20. thehunteryeah

    The Problems and Solutions to the Outdated System of Sole Recruitment in concern for Large Engagements

    I puzzle to understand why the outdated systems for recruitment was carried over from Bannerlord. Whereas in Warband, battles were confined to 150 men in total, in Bannerlord this number has risen up to a 1000 alongside dynamic reinforcements to accurately simulate battles of 2000 - 7000...
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