- Having more troops on the screen (larger armies allowed by the game engine).
- During city sieges, having the population present (whether it’s people helping on the walls to manipulate stones or defense machines, or people running in panic in the streets).
Iirc it is already very close to limits of engine. If you want civilians at siege you need to make a choice, you want same amount troops or less troops and a bit civilians. 2048 entities is limit iirc. Horse are also count as entity. Like every horseman/horsearcher is 2 entity, rider 1 entity, horse 1 entity.
- Being able to increase tournament bets (within reasonable limits) instead of always being limited to a maximum of 600 gold.
You can increase how much you can bet in tournament with some traits. It is in roguery iirc.TBF i want remake of roguery skill tree. Hard to level and all of roguery skills are not worth that trouble imo.
- Having more unique rewards when winning a tournament (winning a javelin after defeating all the competitors in a tournament organized by a great noble or even a king is a bit disappointing).
I think this is a balancing problem. I can win tournaments with new character. Alot of people can win with new character. So talewords do not want to give too good items to tournament winners. Or i am missunderstood you.
- Having more diversity in equipment to avoid the “clone effect,” as well as a slight difference in color tone from one soldier to another (or from one garment to another) (for example, for the Vlandians, a more or less dark red depending on the cape/tunic/hood or the soldier).
Iirc most troops has 2 or 3 sets of equipment. The thing you called "clone effect" is something intended i think. So we can figure out enemy troop type.
Color change depends on banner of lord they serve iirc. I think this is also intended.
- More evolving sieges: for example, once the first wall is taken, the fighting continues in the streets (such as houses that can be occupied with the ability to shoot from windows or roofs, barricades in the streets, a second door to cross, etc.) and this continues until the gate of the keep (which would bring back the interest of having a second enclosure in certain castles).
Sounds nice but it will be a pain. Like devs need to remake all castles. Also that make attacking place way harder. Imo my primary loss are before my troops reach to castle walls. Esentially you are saying you should reach castle walls several times. So every siege needs to remade. Too much work for too little gain. Potencially harmfull gain imo.
- Having more life in the streets of cities, such as more passersby, pets, children playing, musicians, workers carrying bags or crates, etc. (a bit like Novigrad in “The Witcher 3”).
Tbf, i dont know how many people going in to cities. Imo even if devs add more life to cities most people still going to skip it. Sounds cool to be honest.
I agree with other suggestions.