Personally I can't stand the new system and my biggest hope is for a total rework into the older (better( system. I'm curious to see how many feel the same way.
My biggest issues with the Bannerlord leveling system are:
- Inconsequential choices. (You don't really feel the impact of any choices outside of the minor annoyance of more/less save scumming.)
- Grindy as all hell. (It brings with it the WORST aspect of the Elder Scrolls games. Where you just repeat the same metagame stuff over and over to grind skills.)
- Disjointed stats that do nothing but raise skill caps. (They are just entirely pointless. Either give them a use or remove them.)
- Companions never level. (They also start with FAR too many combat skills. They simply outclass you entirely.)
- Soft/Hard effective level capping. (You reach a point where you can't level without skillups, but you can't get skillups unless you level.)
- The focus system in unintuitive. (Sure you get a modifier on skill increases, but you can just grind more to get those increases, effectively it's just a cap increase.)
- The fact that skills have arbitrary cap limits to begin with. (See the points above.)
- Unclear concepts of what you actually have to do to raise some skills. (Why wasn't someone hired to make proper tool tips?)
- Skill leveling speed imbalance. (Some skills take ages to increase. You actually penalize yourself at creation by assigning points to quick leveling skills.)
In summation I find the entirely system overly complicated, inferior, and more limiting that the system most of us have used for the past 15 years. I think the saying "if it ain't broke don't fix it" applies here in spades. There is a reason you don't need to reinvent the wheel. It works, leave it alone.
So the game is early access, so balancing issues, check.
This system is very close to the warband system if you think about it... you would also level up fighting profeciences by playing, it's the exact same thing but on a larger scale where you are rewarded just by playing while in the previous you would actually had to lvl up to have more troops in your party, now you just need to play! wow!! The grind! I never imagined i would need to play the game to level up my skills! Jesus get me out of here! Let's refund!
The grind as it is now exists yes, but it's just a matter of tweaks, with xp gains and the actual tasks you need to perform to level up a skill.I agree that maintaining high moral so your leadership kill increses shouldn't be the only way, but that can be added, also maybe tweak the min moral needed, should be easy to make the skill system functional and enjoyable to use.
As it comes with skill caps, again they existed in warband, you had to level up your archer skill so your bow profecience could level up with ease, again it's the same thing, you need steard focus and inteligence, or social or whatever to increase the cap of steward, not so complicated of a system.
I much prefer this system, i see it's potencial, and with the feedback it will become much better to lvl up past lvl 10.
Companion not leveling is the fault of xp gains again, and possibly too big of a xp needed vs the amount that you win, again that can be easly be fixed by the powerfull tweaks!