@Chiya I think it was even more important to describe the ideas for the changes than posting my suggestion for the whole map (=> whole map suggestion). After all TW has do make the decisions and changes.
@Bulwaii you're right, in terms of accesability Caleus is like a enclave for Vlandia. The Sturgian Nevyansk has the same problem... and in almost all savegames we can see how instable this region is ... a real war hotspot for Vlandia,Sturgia and Battania. I think It would especially help the Sturgians if they don't have to worry about a enclave.
Absolutely! And yes, it's a bit unfortunate that elevation isn't visible on this map. Working with the heightmap would be perfect to think about defensive positions, to imagine the view and also for a smooth road-layout...
@Old One-Eye
That's great! ..your feedback on the borders within the empire aroused my interest to take a look at borders of fallen empires.
(thanks for the hint. I noticed that the @ symbol on your tag is different... I'll wait a bit, if the others don't see it i'll tag them in a comment.)
@eddiemccandless
As mentioned, there could be trade ships like caravans on land (but travelling faster). Sea Raiders could build their hideouts on coasts and swarm out with ships.
Thank you! Yes, Husn Fulq and Phycaeon are minimal changes that make a big difference. (I even think, if Phycaon had no bridge, Chanopsis would have developed into a bigger city because it is a real crossing point.)
I shouldn't have called it enemies land... but it still would make sense for the empire to subdivide it's land in a way that every province(/county/...) had connecting roads and bridges within their borders and that every single one is (more or less) independent and defendable in case of invasion.