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  • 用户:Bisaar
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  1. Horses food consuption

    The distinction between horses and mounted troops is an important one :smile:
    If you mean horses in your inventory for capacity being too overpowered. You could separately balance that with an increasing speed penalty after a certain threshold.Mounted troops I told you before. Combat balancing which shall happen in early access regardless. Bannerlords development is super promising.
    They could hard cap inventory capacity or hardcap the amount of mules and carrying horses you can have with you at any one time under the banner of; ''More horses your character cannot manage. Some horses would run away.''
    More foraging for food for the AI seems somewhat disastrous due to increased scarcity of produce happening as a result.
    I like the idea but we already have slowdowns on the worldmap during travel
    I dont think there should be a distinction. A horse is a horse :smile: It needs food. And my proposal tackles both problems.
    And I understand that the current state of AI probably wouldn't cope with this.
    But just imagine how cool it would be if you could stop(or severely slow down)and invading Khuzaid army by simply looting every grain producing village in their way
  2. Speed of caravans

    Depends on the warparty. Caravans are usually 30-50 troops, and it is realy NOT difficult to catch up to them with 100 men and loaded with supplies, granted that you have enough horses.
    While I understand why current speed mechanics cause caravans to have higher speed, than you would expect from, well, a caravan, and my party of 80 ppl (with a lot of horses) can catch up eventually, I find it strange that I have to chase a caravan through half the map, while a party of looters can be caught way quicker(I know, horses).
    As far as I know, the amount of stuff you are carrying doesn't affect the speed, unless you are over the limit. Maybe changing this would be an elegant way to solve my caravan problem :smile: Anyway, I'll try out that mod :smile:
  3. Horses food consuption

    Logistical balancing just sounds like a pain in the ass for everyone involved. Be hard to balance with trading too. Standing still reduces all speed advantages and probably more. But theres other ways to balance it. Like combat balancing. Weaker shields. Weaker in sieges. After a tactics nerf ofcourse. Or have all mounted get a tactics disadvantage.

    So many ways
    Doesn't solve the problem with just having lots of horses in the party without any drawbacks. While I agree that such change may cause problems, especially for AI, I think it would add more depths to the game if introduced properly, for example by adding more meaning to grain producing villages and forcing large armies to forage for food more.
  4. This game desperately needs more macro dynamic!

    Victoria 2 player spotted.
    It was also called badboy in EU 1 through 3 :smile: only in eu4 they renamed it to aggressive expansion
  5. This game desperately needs more macro dynamic!

    I guess most of us will choose to make our own kingdom, and after that starts boring part: take castle then peace out… take city then peace out…

    I don’t really know the path developers will choose for this game in future, but this game desperately needs possibility for kingdoms to make: alliance, non aggression pact, defensive pact, trade agreements, trade embargo, guarantee other kingdom and stuff like that (yeah I played EU4 a lot )

    Also this game mechanics will prevent snowballing effect and keep the balance.
    Yeah, some kind of badboy mechanic would be nice :smile:
  6. Please add an "Upgrade All" button

    If you mean what about when you want to manually upgrade only some troops then just keep that in. Just add a button that lets you upgrade all for X cost. Simple.

    Really don't see why anybody would ever oppose this. If some people 'love clicking' then refer to my first sentence.
    No, I mean the cases when you can choose between 2 options for an upgrade, for example you want to upgrade this recruit to an archer or infantryman?
  7. Please add an "Upgrade All" button

    So much clicking...
    God, so much clicking
    What about cases when you can choose?
  8. Speed of caravans

    You really think it's reasonable for them to be slower just so you can catch them, when you probably have a much bigger troop count?
    Sorry but that's absolutely ridiculous.
    No, I think caravan should be slower, because it is loaded with goods, while my party is travelling very lightweight. In which universe/setting is it realistic for trade caravan to be quicker than a war party?
  9. Speed of caravans

    There is a mod to slow them :iamamoron:
    Cool, wanted to create my own :smile:
  10. My suggestion to make hideouts more fun.

    We should have at least an option to assault the hideout with the full force (with a chance of being noticed and hideout relocated)
  11. Faction ballancing

    Just want to compare notes. In all my 4 play-throughs Battania is the first faction to dissapear, Northern empire is steamrolled by Khuisaids, western by Vlandia. Aserai is also usually beaten up. Is it the same for everyone, or is it random?
  12. Too many looter and bandit parties!

    I need them to lvl up my green troops in autoresolve :smile:
  13. Naval Battles?

    This would be a DLC I would pay for :smile:
  14. 1.10 beta XP gain too fast? Not really.

    I actually enjoyed the progression speed before beta
  15. Horses food consuption

    You play this game a lot. With the amount of travelling you do. A time wasting mechanic like having to let your horses graze every few days would definitely lower immersion. Most except the most masochistic would not eventually get annoyed to **** by it
    Grazing was suggested as an alternative to having a huge stock of grain with you. Right now there is no downside to having an entirely mounted army. Introducing logistical issues would balance it out
  16. Speed of caravans

    Well caravans during wars must be a high-risk enterprise, during peace time it would require you to provide a decent guard to repel bandits.
  17. Horses food consuption

    I for one would absolutely love parties stopping from time to time, ideally at nighttime. Then you could have various game mechanics revolving around making camp, possibly fortifications, foraging, forced marches, ambushes...

    ...but I also like my games with a lot of planning and strategy, so maybe this isn't mainstream enough.
    Yes, and allow empire armies to build camps, like romans did :smile:
  18. Speed of caravans

    Don't you think that caravans are being a bit too quick? They should be slower than an average mixed party. However, at least I have ofter trouble catching them(maybe becsuse they have a lot of horses in the party inventory?)
  19. Horses food consuption

    Make them require feeding, and give us two options for handling it:
    • Letting them graze for a few ingame hours on suitable terrain, which should sustain them for a few days.
    • Feeding them with fodder from the inventory if the above effect runs out.
    Else they die.

    But what happens to cavalry when the horses die? Do they slow down the party and spawn dismounted in battles?
    Great idea, however more complicated to implement. In general, parties shouldn't be able to travel uninterrupted for days(without sleep, letting horses graze etc. ) Adding such stops would increase immersion, but slower the game.
    Asfor dead horses for cavalry,i would make them fight on foot, with the possibility to buy horses in the next city( at leat for the player)
  20. Horses food consuption

    Correct me if Im wrong, but horses(and other pack animals) right now dont consume any food which allows you have almost infinite carrying capacity without any drawbacks( I think I havent sold any horses in all my play-thoughts). Introducing additional grain consumption for horsed and mounted...
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