I was talking about Steppe Bandits, my mistake. You start at the entry to a small valley and the cave's entrance is a hundred meters ahead on the left side. And yes I know the difference, you don't know anything about manners, dude!
No troubles between Dr-Shinobi and me, thanks for taking care.
The actual post said "always" not "the detection range is to far". You don't understand what you read either, do you?
Complain about his manners and then escalate... smooth, mate.
Hideouts usually aren't bad once you figure out leadership controls. Telling your troops what to do makes it much easier. So does having a well trained party. (I do not get my top troops in the party list. I get archers every time and all my archers are at the bottom of my list.)
For me the real problem with hideouts is the insane accuracy ranged units have. My troops' AI is kind of stupid sometimes and gets hit in the face with ranged attacks pretty often. The ONLY way I've lost troops in average sized hideouts (<20) is by ranged attacks. And in this regard, those hideouts just become a numbers game. Don't even try if there are a lot of bandits there.
Something some people might not know about bandit hideouts is that they are actually a spawning mechanic. Bandit parties spawn there and will wait there a few days before they leave to patrol. You can simply wait at a very well staffed bandit hideout until a few parties leave, then wait for night and attack. But you get lower renown and fewer rewards doing it this way.
Also, the hideouts that are part of quests are usually spawned by the quest. That means by the time you get there, the hideout will probably have the base number of troops, which is usually a very reasonable number. You shouldn't be having trouble with quest hideouts unless the quest selects a hideout that previously existed (which it can do for the villager quests, but not for the Bannerlord quests).
Ermagerd ranged though! Steppe Bandits and Sea Bandits with more than maybe 30-40 depending on placement are just completely impossible for such a small raid group of semi-randomly selected troops.