搜索结果: *

  1. In Progress All exp from the first battle is lost, if there is a second war.

    I am pretty sure i am missing out from loot too. I just fought a big battle with many lords. Second battle just low tier enemies remains and loot is low tier trash. So yea Game breaking bug here. Cant get good loot or level troops or anything.
  2. Special units from minor factions

    Man its a pain to recruit those triarii, hastati, skolder, arboreal and many others. Any way to give those minor faction a fort where it is their base of operation. There you will have to do quest to be able to recruit those units and maybe get unique armour (does not need to be more powerfull...
  3. Recruits should have shields

    Thats why tier 2 have shields. Tier 1 are merely peasants with scythes and whatever else they have.

    We do have peasants in bannerlord and they upgrade to watchmen. Recruits are the basic foundation for an army right now. Army of 600 has like 200+ of them. they need that shield to survive.

    And please dont make lord go to war with more than half their party consisting of recruits. its not fun to see people just fleeing before even the first clash.
  4. It's in EA... Should it excuse "everything"?

    It'd be nice to have my archers already on the walls firing... but no, they're all in the back with me waiting for me to tell them what to do all the time even though we've had time to prepare and knew the enemy was coming. They just show up in a blob with the rest of my army, again all waiting to know what to do.

    It should be one third of your troops already on the wall defending and the rest rushing to their post when siege is starting. Yea this one sucks. first time defending against a siege was a bad experience.
  5. Hideouts -> siegable bandit forts

    So long as it dosen't get tedious and the hideout/forts stagnate in manpower the more their patrols get taken out by parties I'm all for it.

    Still don't know why manhunters aren't in any shape or form in the game


    Would be good if our kingdom can employ man hunters which will keep our territories clean of bandits. they will not help against other faction just against bandits and looters. making our kingdom safer for our villagers and caravans.
  6. Hideouts -> siegable bandit forts

    I'm not against recycling the scenes of bandit hideouts for some other purpose (player hideouts would be cool) but there is really no place for bandit hideouts imo. They give little reward and are a royal pain in the ass to clear.

    They just need to balance the hideout stuff and it should be fine and they do not hinder you in any way except when you have your towns near them.

    Rewards are buggy i believe:They should be giving relation with notables but not increasing. Maybe they are but not sure. But i think it does remove the negative value (security i think)it gives to your settlement whenever you destroy a hideout.

    They need to slow down on the hideout creation though, I destroyed one and few days later its back.
  7. Hideouts -> siegable bandit forts

    Have both of them. Why do you guys want to remove a feature. I like hideout except for some stuff like you cannot pick your units and how few you can bring vs how many they have.

    I like this idea for bandit forts.
  8. Can you guys fixed the lord prisoners escape rate?

    This I couldnt finish a quest because them lords escape way too quick. within a day he escaped, i do not even have time to go to the quest giver settlement.
  9. increase relation with other lords?

    what is the best way to increase relation with other vassals/lords?

    1. beat them then release them.
    2. quest
    3. mini game in castle
    4. give them influence (only when they are in your kingdom)
    5. Marry their son or daughter
    6. help them when they are in battle (not every time dont know how this procs)

    There may be more but not sure. Oh higher your charm more relation you get with them. I get about 3-4 relation when i release them.
后退
顶部 底部