搜索结果: *

  • 用户:Kiram
  • 按日期排序
  1. Kiram

    Ships in Bannerlord?!

    Imagine sailing from Zeonica to Qasira, Varnovapol to Diathma,... from every fishermen's village to every harbour town by going into the settlement, renting a vessel (or having your own) and cast off!

    *EDIT:
    ...ships are probably not a lightweight addition to the game but maybe TW gets inspired by the idea...
    here are some ideas we've collected so far:

    Economy / Trade:
    Harbour cities would have a harbour office where you can rent a vessel or a shipyard where you can order a ship.
    Like caravans on land, there would be trading sips on sea.

    Map Movement:
    Fisher- villages and harbour towns would be the points where you can start or land.
    The engineering skill tree could have some perks for ships.
    Engineering also works for ship reparations (like Healing does for your character and your party).

    speed:
    - basically faster than movement on land
    - affected by varying wind direction
    - more people & more load = less speed (like on land)
    - damaged ships are slower
    - engineering skill gives speed bonus

    Ship models:
    (maybe in ~2 sizes for battleships + trade ships + rafts + slight variations for sea raiders)

    => Imperial galleys,
    1200px-Galley-knightshospitaller.jpg


    => Vlandian cogs,
    ZVD9018.jpg


    => Sturgian longships,
    1200px-Jernalder_%289288935543%29.jpg


    => Aserai dhows
    FHTm-E-RutBVEW2IUml1h9zxx90ROUZ4rsVIPa7cS4rfkejkmYkh2vbmzWcCJv6LRdpUdlrFQTaE7dubxGGnrDe7mSHGh7ZyEfEO_2b5vMLoclxkijGbaoocFz2kF6cJzJmEvCY


    => Khuzait Junk-ships
    il_340x270.562405631_hrmz.jpg

    (Khuzait unfortunately don't have a sea port. More authentic ships would be ships from the Mongol invasions of Japan, but in comparison to the other ships junk ships could be a good alternative)

    => Battanian ...
    (not sure, they don't have a harbour, but if they had ships maybe they would be something between longboad and cog?)

    Ship Battles
    Ship battles could work with slightly different control-options. GG Cannon started a thread specifically for commanding ship battles here: https://forums.taleworlds.com/index...p-battles-and-commanding.423173/#post-9438487

    You could try to sink the ship, capture the ship, loot and leave, loot and burn.
    It could also be interesting to attack a harbour city with ships.
    It would be better if there was any customisation on ship making. By the way, I loved the game techniques of viking conquest, so this can be integrated for bannerlord with improved techniques.
  2. Kiram

    Need More Info Conspiracy

    You might want to try typing the full name of the conspiracy quest then, ie "Arazog's Conspiracy" or the like. When I used the console to do mine I literally just typed conspiracy and it cleared the quest for me.

    You could also use the command "campaign.complete_active_quest" to see if that works as well. Sometimes the syntax or spelling that works in one command doesnt work in others. Like in some commands if you have something to type that's two words you have to type it as one long word, other ones you have to use an underscore for the space, in others you can just use a space. The console isn't very consistent so just play around with it.
    You might want to try typing the full name of the conspiracy quest then, ie "Arazog's Conspiracy" or the like. When I used the console to do mine I literally just typed conspiracy and it cleared the quest for me.

    You could also use the command "campaign.complete_active_quest" to see if that works as well. Sometimes the syntax or spelling that works in one command doesnt work in others. Like in some commands if you have something to type that's two words you have to type it as one long word, other ones you have to use an underscore for the space, in others you can just use a space. The console isn't very consistent so just play around with it.
    I typed "plan" and worked))) thanks
  3. Kiram

    Need More Info Conspiracy

    it works with stoping conspiracy but not cancelling the quest conspiracy
  4. Kiram

    Hareket Animasyonları

    Katiliyorum!!! ama bunun icin bayaa ugrawmalari gerek!bi bakimdan da npc-lere ozgurluk ver demek gibi biwey...skyrimdeki npc-ler gibi olsa ya!
  5. Kiram

    Mount&Blade Warband Version 1.153 is Released!

    If you make new weapon, don't avoid reality!
后退
顶部 底部