搜索结果: *

  1. Character/lord reputations, how do they work?

    So far I've had one character created with Calculating
    and with another character I managed to gain the trait Honest. With this character I have not done any quests that involve gangs or smuggling, relied on conversations to solve quests as much as possible and released every single lord I have captured. My guess would be that the latter likely had an impact on my honor rating, but I don't really know.
  2. [suggestion] non combatants companions

    I would love this. Unlike Warband your companions cannot increase their intelligence by bashing in someone's head and also battle sizes are too large to simply put them at the end of your troop list. Only choice you really got is put them into their own combat group and manually tell them to piss off at the start of each battle.

    I don't know if Bannerlord pulls the same thing as Warband, where you don't get a companion's bonus, if they heavily injured, but eventually when perma death for companions is added to the game, having them be taken out in every single fight, would be super annoying.

    So yeah, I would like to have a sort of combat group that just straight up doesn't spawn in battles.

    ALTERNATIVELY, and this is a pipe dream but, you could include baggage trains in battles, then you'd have
    a) a combat group that defends the baggage train and non-combatants
    b) have a secondary tactical target to deal a massive blow to the enemy's morale
    But that would be a lot of effort to implement and potentially impossible to balance, particularly with the AI.
  3. Army size covered by expand button

    Obviously this is very minor, but when you have weak troops in your army (not party), it gets covered by the button that expands and contracts that part of the UI.
  4. 'Manage Garrison' should be in the main menu, not in keep

    Wanna word this, because I just had to look this up here in the forum, I wondering why my town won't let me manage my garrison, while it works fine in my castles.
    I suppose the logic here is that a castle is essentially a keep without a town around it. The other solution would be to put Manage Town into the keep also, to make the keep a sort of "governor's central" and not clutter the main page.
  5. Bandits should NOT be raiding caravans RIGHT NEXT A CITY

    common sense but is hard to implement ?
    I doubt it's hard, the AI is already running in a straight line away from any large enemy force within a certain radius. If now you either add the same logic for settlements, or you added settlements to the existing logic (as settlements also tend to have garrisons that are larger than bandit groups) they would either circumvent them or bounce around on them for a bit. You could make it so bandit groups are in fact not afraid of settlements with tiny garrisons (villages, some castles maybe), if they themselves are large enough, just as they do with armies.
  6. Bandits should NOT be raiding caravans RIGHT NEXT A CITY

    One time I was doing a caravan escort mission, I was waiting for the caravan to spawn back out of the town with time running obviously. They did and instantly were attacked by an invisible 100 stack of mountain bandits. By the time i realised what was going on they were half dead. Only once i clicked on the caravan did the bandit stack become visible.
    This does seem rather weird that a caravan would be jumped by a 100 man group right at the guarded gates of a major settlement.
  7. Yo were the black women at?

    well, my question is why are there even so many woman in this game. i mean, its supposed to be medieval'ish right? And i encounter way more female companions then male...
    The companions need a lot of work still and a lot of companion types are missing. Some companion types are gender specific like the medic.
    When it comes to nobles, there is clearly a 50/50 split, on the field there are a lot less women than men leading armies. Some are saying, still too many, but instead of arguing with people on the internet whether or not I want more or less women in this game, I'd like to point out that according to that one big reddit thread about unused content in the games code, sexism was supposed to be a relatively big mechanic.
    I think that would be very interesting if you had some faction that do not allow women in the armies, and others that might be ambivalent. There could be legislation tied to this that could be even more specific than "woman - yes/no". Some might know that the Spartans had women inherit their men's wealth and became a major political power in the city simply by virtue of being super rich, even though they had zero political rights. Given that this game now has perma death for AI nobles, I think that kinda thing could be worked in and create many more interesting scenarios and/or min-maxing strategies.
  8. [Suggestion] Perks acquired from skill combinations

    I'm in the camp of people who quite like the "do things to level them up" system, but I think (apart from just being balanced better) it could be a tad spicier. A lot of you might be familiar with how Policies work in EU4: When you finish multiple idea groups, each (or rather most) combination...
  9. We need a system to classify/sort our party

    I thought maybe one easy way to improve the party screen (without adding a bunch of features) is for the game to always remember how you have manually sorted your party, INCLUDING troop types that you have currently 0 of.
    So for example, if you run out of Imperial Archers, they disappear from you party screen, but next time you get one, they get sorted back to where they were. I reckon all that it would take for this, is to always treat your party as if it includes every possible party type and then just filter out the zero quantity troops types.
    This is not to say I wouldn't like the above features, just that I'm hoping this specifically could be implemented without any trouble.
  10. Tournament Frequency

    Yep should be front and center with Tourney Art and maybe a horn sounding. Game needs more horns.
    Okay this thread has quickly turned into a general tournament complaining thread, so I might as well, haha.
    I like the idea of horn sounding when you enter a town with a tournament, the town menu could generally have ambient noises like a crowd cheering and such. Would add a lot to the game in general I think.
    There is a LOT that could be added to and around tournaments (as with everything else, really). I have no idea however, what Talewords is planning or not planning to do, so I would rather not lose my head in the clouds.
  11. breaking the oath without losing the soil

    You go into the kingdom menu, top right you press leave kingdom, then a window pops up asking you wether you wanna leave with or without your fiefs. You make your choice and suffer the consequences.
  12. Tournament Frequency

    I have made the same experience as you guys. I grinded some tournaments to get to the top of the leaderboard, but if that is supposed to do anything, it is not implemented yet. But the fact that there is a leaderboard in the first place gives me some hope that some work will go into this still.
    I also miss feasts in general, in Warband they were essentially the only interesting event aside from wars, maybe if they add some sort of replacement for what feasts were in Warband, they will do some changes tournament frequencies, too.
  13. Immersion within the walls of your own town/castle

    I know what you mean, had the same thoughts myself - walking around in your own city is generally considered safer than walking around anywhere else
    Would be cool if a choice of whether to walk around in your toga or your uniform, depending on what image you wanna portray towards your populous. It could give you bonuses (like security or loyalty or whatever), or character traits.

    Taking this a step further, I would also argue that clothing as well as armour played a huge role in medieval society when it came to setting yourself apart from other people, especially people of lower status.
    I was thinking this too, totally agree.
  14. XP requirement to level a skill is raised so why raise also a total number of skill level ups to gain a level?

    Think about it this way: At the start of the game you have focus only in a few skills, or spread very thinly over multiple ones. So you will gain exo at a fairly slow rate, therefore the SP requirement at the early levels is low.
    But as you have started putting more and more points into stats and skills, you will either have a few skills with very high learning rates, or just decent learning rates across the board. Thusly you will gain regular SP even when each exp requirement is increased.

    This is not to say that the balance is exactly right, that is impossible for me to tell as there seems to be a lot of other issues with the game at this time, but the general principle, I believe, does make sense if balanced decently. Since I personally believe the game progression should overall be slowed down, I don't think it's too much of a problem if you don't gain levels all the time, long as the rest of the campaign is paced accordingly.
  15. Siege Defender spawns.

    I would be enough if they spawned just a few meters further back, and perhaps also if there were two extra spawn point on the walls in a tower or so, to spread the load.
    But as it is now they really spawn right on top of you while you're fighting at the gate, I had to find out the hard way via an insta death.
  16. How to chose which of your companions is following you in the Towns and Villages?

    Pretty sure it's chronological, the way they joined you originally. I'm also disappointed that your spouse won't join you into settlements when they're in the party.
  17. Mechanic behind recruiting prisoners

    I doubt it's 100% rng. For me it's consistently the lesser troops that are early on recruitable and the higher ones that take forever, or longer than I am willing to wait. I would expect some sort of exp system behind it, but if Scrub says he could recruit Mamluks after a day, perhaps the chance of recruiting a troop per day is just lower for elite troops, and as such can happen on day 12 but very rarely.
  18. Stats on Armors are suddenly changed.

    Once you have a small number of fiefs and maybe 2 Caravans going, you are rolling in dough, and once the games last longer than 100 days, I think 170k is a good price.
后退
顶部 底部