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  1. My suggestion to make hideouts more fun.

    IMO, the obvious short-term improvement would be to simply allow you to hand-pick the troops your bring with you to the hideout. This has already been mentioned a few times and I totally agree. There are many advantages to this approach:
    1. It should be reasonably easy to implement. The UI for this already exists (it's basically the same as when you send a companion off on a quest), and it doesn't require the hideouts themselves to be redesigned.
    2. It provides a meaningful choice for the player. Loosing because RNG sent you off with 4 recruits just feels unfair. By giving the player control of the party composition, you introduce an interesting problem of finding the optimal troop composition for each type of hideout, constrained by what troops you have at your disposal at the moment. This is an interesting challenge for the player.
    3. It doesn't trivialize the hideouts late game. If you, for example, are allowed to bring your entire army to the hideout, they would be of no challenge whatsoever beyond the early game. 9 Legionaries vs 30+ Sea Raiders is still a decent challenge late game.
    While the other, more ambitious reworks suggested in thread are all good and fine, I'd go with this suggestion because of its simplicity.
  2. Resolved Companion with the suffix "Healer" Have no stats Beta E1.4.1

    I would be happy to forward your save files as well if you can share them on this thread.

    You can find a save game with this problem here:
    Zero skill wanderers

    The problematic wanderers are called:
    Chara the Black
    Norena the Healer


    So as you can see, the problem has nothing to do with healers specifically. It's just the name that the lost daughter happened to have.
    Game version was: e1.4.1.229570

    Let me know if you need any further assistance!
  3. Resolved Companion with the suffix "Healer" Have no stats Beta E1.4.1

    I believe that I can shed some light on this.

    This appears to be the same problem as is described here:

    Essentially, when you complete the "lost daughter" quest, instead of returning to her father, she appears to be added to the Wanderers category as a 0 skill wanderer. This is the case at least when you fail the persuasion minigame and end up killing her lover. It's possible to end up with multiple such characters in your wanderer pool.

    If necessary, I probably have a 1.4.1 save game knocking around with such characters in it.
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