Troy is a fictional film and not historically accurate. The very fighting techniques used in the 1v1 situations were created for movie application and as such you will see that they fight each other spear vs spear followed by sword to sword...Why the hell did Hector not draw his sword moment the spear was broken? Simple answer is that Achilles would have to toss aside his own spear, or fight more on the retreat and less aggressive. In the case of this film they want Hector to appear to be a well matched Foe and Achilles to be the aggressor of the fight which you really can not do when dancing away with your spear. For all intensive purposes this film is Hollywood entertainment and nothing more. Same goes for movies like 300, The 300 Spartans (which was more accurate then its remake 300), gladiator, and list goes on.
One is never better than the other in all situations. There is reason that spear wielders carry small swords, and that is for situations when the spear becomes a handicap, or is broken.
@Dearmad
- Significantly more stagger effect from spears.
I am assuming you mean on a succesful attack that lands not if blocked? If yes then yes this needs too be addressed as head shots do alot of damage but I have noticed NPC ignoring this hit if they survive with no stagger effect.
- Thrusting with shield in place.
YES YES YES, this is something that would be fantastic, but would need some form of counter as it would be OP and no way to over come it with current AI. Perhaps greatly reduce turn rate to make formations act more like real world phalanx?
- Spear point is active when held in place either braced OR in my hand. If you run into it you take damage.
Agreed.
As it is right now, I only have spear and shield and I do carry a 1h for the purpose that I am now lvling 1h skill so i can unlock the shield perks. Otherwise I use 2 spears, one long for killing horse or reaching over my troops heads (max height helps with this not sure if it changes thrust vector or just animation) and a short spear with high thrust speed for close combat.
With the AI I will be working with them to see what solutions we can use NOW while awaiting better AI for spear users.