搜索结果: *

  1. Antoine42

    Need More Info Cannot Set Groups or Command them In a Defensive Siege

    Archers in "Scatter" will ignore orders and try to spread across the walls, if you get them in line formation, they'll stay where you order them.
    Infantry has a very annoying tendancy of moving between defense points, even if there isn't really a need for reinforcements.

    In my experience, sieges work best by not touching anything, just auto-deploy and pray. Trying to command troops in siege often leads to defeat, when it should be an easy win, like in theory a shield wall in front of the ladder/tower landing/gate should hold, but in practice doesn't work cause the AI just bypass them.
  2. Antoine42

    In Progress Troops keep disapearing in companions parties

    All my saves got screwed by today's update, can't load anything to check wich one it was.

    Also got a parties mod that fixes this so not happening anymore now, and I fear I won't build a game up to the point of having another party with me vanilla anytime soon, sorry

    Shouldn't be that hard to replicate, since several people are having this issue.
  3. Antoine42

    In Progress Troops keep disapearing in companions parties

    No, they are doing this to towns I do not own, if I could get the troops back this wouldn't be so much of a problem. And they're not particularly smart about it either, they donate troops to capital garrisons well over 350 men already. Or any fief of my faction I enter, really

    I tend to use parties and armies alot, I never noticed them doing that in my previous campaings.

    the other is when the companions party fights enemies with prisoners, they'll hire all of them as soldiers, which might push their party of the limit and a couple of days later some troops dessert.
    This is the pain. But they know about it, it's on the list, maybe a fix soon
  4. Antoine42

    In Progress Troops keep disapearing in companions parties

    I might have screwed the version number, I think it was already in e1.5.2.

    Anyways, I hadn't noticed but in fact he's giving troops to the towns I enter. I never noticed them doing that before, and I'd say I'm not a huge fan of this idea

    Also occurs in the beta branch
  5. Antoine42

    In Progress Troops keep disapearing in companions parties

    So, my companion army keeps loosing men for no apparent reason, I don't get any messages regarding desertions as I usually do when desertions due to morale occurs, they have food cause they are in my army, I'm not broke so they get payed, still my brother and 2nd in command (you know, the dude...
  6. Antoine42

    A few things here and there

    Yes, this map is a no-go instant reload for any serious battle for me. Not only all the cav jumps the cliff at the start of the battle, I usually loose my flanking infantry the same way aswell
  7. Antoine42

    A few things here and there

    Just a few quite annoying things I'm struggling with in my current game: -Companions parties keep recruiting over their limit when freeing prisoners. This tend to happen more when they have wounded troops, but they sometimes still do it when they have a full healthy party, causing good men to...
  8. Antoine42

    All thrust attacks should be couchable

    +1 but for a phalanx/spearwall mechanic. There were some Warband mods that did this and it worked to some extent. Not a passive/walking damage but spear bracing vs horses should be a thing.
    Spearmen wouldn't be so useless
  9. Antoine42

    New campaign e1.0.11 no snowballing

    My biggest save rn was started in like 1.0.5 with Bannerlord Tweaks and I didn't experienced snowball till then. Day 1200 and everyone is still alive, Sturgia has 1 town left but I guess braindead Raganvad is more to blame for that
  10. Antoine42

    Suggestions. Maths and Winter attrition for balance. Detailed explanation

    I'd absolutely love to have attrition effects in difficult terrain for cultures not used to it, that would be logical and a good strategic addition, it would force you to plan your invasions much more than just gathering 1000 men and going to siege, desert/heavy snow should definitely impact morale,movement speed and food consumption.

    However, before raising all this, the question I think we should ask is : do the current cultures bonuses make any sense in the first place?
    To me, definitely not, they're not balanced at all:
    -Aserai get trade reduction penalty and a discount on caravan costs, this is a player only bonus. The AI doesn't give a dam about that.
    -Kuzaits get +10% movement speed for horsemen on the map: I don't even understand this. They don't field 100% horsemen armies, therefore, it's again a player only bonus should you choose to field a 100% horse army, it doesn't really impact anything else than steppe bandits, or maybe caravans? I dk if this applies to these. I don't know, but I find this useless.
    -Vlandia is imo the only valid culture bonus atm, they get 20% more xp, it's the only one usefull (considering it works at all, not sure either)
    -Sturgia and Battania bonuses are the most imbalanced imo. They should theoretically impact every one, player and AI, again they're not working atm. And even considering they do, they're pretty useless. They should definitely get something else
    -Empires get 20% construction speed,repair and siege equipment, this is cool at the beginning, but past some point in the campaign, it becomes nearly useless. All cities reach all their buildings max pretty quick, so it becomes a 20% sieges engines building speed only. And again, the AI doesn't really mind that, so not that usefull anyways..

    I think those bonuses should impact everyone from that culture, AI and player alike. They're kinda ok in theory, some are logical, like Sturgia being less impacted to a climate they're used to, or Battania being expert woodsmen, but they really feel like they've been thrown in the game at the last moment without much thinking behind them, and that's a bit of a shame, cause I think it's a good idea in the first place. Any civilization has always something they're better at than others.

    I'd rather have as you suggested, attrition and immunity to it for those evolving in those condition all their lives, it's been something to consider throughout our own history, the examples are numerous, from the Crusades to 1812, and even till the two WW. Heck, even since Teutoburg, in fact it's as old as the history of warfare itself.

    But they need to also fix every other one of those, so they're balanced, apply to everyone and bring specificity and an advantage to each faction, not just only sometimes everyone, sometimes the player, etc..

    I'd rather have Battanians able to hide and ambush in forest than 20% speed in them. I'd rather have Sturgia immune to snow, and maybe something like HP bonus maybe, the dudes must be quite strong evolving all their lives in such harsh conditions. Global trade and growth bonuses for the Aserai and immunity to desert, would be better than something impacting the player only. I don't really know for the others, I can't figure something else at the top of my head, but you get the idea

    I think they're kinda messy right now, and it's not only Sturgia that needs a fix regarding this imo
  11. Antoine42

    So I've been playing beta 1.1 fresh start, and...

    I've never been fan at all of defection mechanic, it was already plaguing Warband Native, without a mod that prevented them it was impossible for me to enjoy it. Everyone were dam turncoats already, that's not how an oath works, and I'm not fan at all that they ported that thing into Bannerlord.
    Of course that's something that could happen, but it must have some reason behind it, and should really be a rare thing.
    I guess this will get polished with the civil war/rebellion mechanics, but I think it should really be deactivated for now
  12. Antoine42

    Poll to bring attention on dialect

    This is not religious agenda,this is poll to see simple language in game,not THEORIES.Leave besides that.
    You don't even understand what a theory is to be honest..
    I don't know if it's legible enough to technically qualify as pushing anything, let alone a coherent agenda ?
    True to that..
  13. Antoine42

    Poll to bring attention on dialect

    Is this dude looking for a ban pushing his religious bs agenda everywhere?
  14. Antoine42

    Horse Archers are........balanced?

    Khuzait units are really really squishy. They're very mobile but if you can pin them down literally any decently experienced infantry force can grind them down almost immediately.

    That's why archer lines in loose formation are so deadly against them. As long as you have infantry on hand to prevent the Khuzaits from solving the problem by simply charging your archer line, you're going to win most fights against the Khuzaits with simple line formations and good timing.
    That's what I do also, spread out archers mow them down in no time.
    This or maybe tougher horse archers, the Aserai Mamelukes are way more versatile, heavier armored and better equipped in terms of melee, when i'll get to fight them in my Aserai game, i'll try, maybe those can hunt them down, and beat them at their own game
  15. Antoine42

    Horse Archers are........balanced?

    Most of their troops are very light still, I had no siege battle with them or against them, I don't really know how they perform but I guess assaults must be pretty costly for them, once they're off their horses.
    Doesn't really apply to the auto resolve though, considering their tendancy to steamroll.
    And, player wise, with an army of horses I'd go make the town starve to death, wich is also a thing I believe Mongols would do before they took an interest in siege weaponry
  16. Antoine42

    Horse Archers are........balanced?

    It's already way more balanced that in Warband, where the Khergits had 100% horsemen armies, here the Kuzaits have a large portion of horse archers but also a lot of inf/foot archers
    But yeah, the AI can't deal with them, but tbh, what can they deal with, properly played?
  17. Antoine42

    Recruits should have shields

    Shields would mitigate this nonsense of 1/3 of the army being dead before reaching the infantry line, and the other 2/3 breaking almost immediately after a brief tussle.
    No, having the army not being 75% recruits would mitigate the nonsense of having armies made of 75% recruits

    And yes, ranged AI needs a nerf
  18. Antoine42

    Recruits should have shields

    What's the reason for that? Is their iron and steel cheaper than wood? No way.
    Is it, for some reason, harder for them to forge a spearhead or axe than a sword blade? Not true again, we have crafting system and you actually need higher skill and more materials to make a sword. May be it’s easier to use sword than spear, axe or club? No, it isn’t, it’s actually harder: you can’t really screw up a thrust with spear or botch a whack with mace, and even though you need to keep edge aligned with axes, axe is more forgiving in a cut because it cuts so much better. Are swords easier to maintain or repair? You have a long blade with one or two edges, it’s much longer than spearhead or axe, if your hilt gets loose it’s much harder to fix than replace a shaft, and more metal area means rust is a bigger problem. For all intents and purposes, Calradian swords should be more expensive than spears and axes. Not only that, they also should be used less because training a half-decent spearman takes as much time as training really mediocre swordsman. Especially if you prohibit shields and they have to learn how to parry. Believe it or not, fencing wasn’t really a common thing in the Middle Ages. Granted, they might have that knowledge more or less accessible in Calradia, but it’s still harder to use anyway. In essence, sword is a weapon which is more of a skill amplifier. It doesn’t really work well for a total noob, unlike spears and other weapons. Making sword the worst choice for a fresh recruit.
    Their iron is cheaper and more ubiquitous than ours, plenty of villages produce some. And considering the fact that every recruit has a sword at their belt, someone had to made those swords so they don't seem to lack able craftsmen either. Wich were the main reasons for swords to be less common in our reality, the training factor aside, in a world where people can only attack and block from 4 directions. So yes, their axes, clubs and spears might still be cheaper, but swords still seems ubiquitous in Calradia.

    And I know all that, thank you, this was just a bit of a troll, cause this debate about recruits needing shields to somehow prevent the AI from going into the fights with peasants armies isn't adressing the real issues behind this, knowingly AI needs a fix regarding troop training and shieldwall mechanic needs a fix, ranged AI needs a fix

    Obviously they should have clubs and spears and makeshift weapons more than swords. And obviously every t2 one handed footman should have a shield, but I don't think so for recruits. They're fodder after all, and shouldn't stay fodder more than 2 days, after that they should either be dead or upgraded.
  19. Antoine42

    Sturgia worst performing faction, due to having the worst Troop tree, Liege AI, Economy and Geography.

    The addition of ships would do nothing to fix the balance issues currently plaguing the faction. And if such mechanic was added, it would likely not be exclusive for Sturgia (that would be pretty unbalanced), and thus wouldn't fix anything anyways. The main issue is that Sturgia is constantly losing castles and towns, thus losing settlements to recruit from, thus losing battles, thus never having anything other than recruits, and this just keeps going until Sturgia is wiped off the map.
    Obviously needs more than just boats, not talking about making it exclusive either. They need a huge troop/Ai fix, as OP said.
    And, yes they're Kievan Rus/Nordic inspired, but they have the biggest coastline of Calradia, wouldn't be stupid to think that if boats were in the game, they would be the best at it.
  20. Antoine42

    Please add an "Upgrade All" button

    Nice, hadn't been on the Nexus to see what was new today, will install definitely
后退
顶部 底部