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  1. Army Movement and Supply Lines

    1. Others have suggested that Castles should act as choke points that prevent movement. I would rather see a system implemented that changes the supply usage of an army upon entering enemy territory. Meaning once an army/party passes an enemy castle the supply lines are cut and therefore the...
  2. Updated Troop Tree

    Do anyone know the official troop trees for early access release. I have found some images and videos but they are all different.
  3. unbalanced cavalry archer meta

    I also question the physics of using a spear against a charging horse. When hit by a full speed charge by lance or spear the player should be dead even in full armor... no question (100+ damage makes sense). But when i shove a spear into the chest of a horse at full speed i only cause 50 or less damage to the horse... Why. Physics works in both directions so the force delivered should be equal both ways. If i simply stood on spear and let a horse charge it... that spear would bury deep into vital organs, break bones and almost certainly break the spear. I get we cant have everything... i would just like to see a even balance in damage delivered. I also think it reasonable to have a horse tire out. Players can run around at full gallop in full armor forever.... a few minutes of that and the horse would die under you. My point is i want horses to be bad asses and run down individuals and single lines of soldiers in the game and when they do. it should be ugly with mass causality.... but at the same time if they run head long into a shield wall or a well placed spear than it think the casualties should go the other way (at least to the horses).
  4. horses crashing into soldiers like tanks

    Yes war horses were bred and trained to charge, kick, and bite and they were the most feared force on the battlefield from the mid 10th century to Napoleonic times. But horses will not charge into a wall of shields and spears. Think about the battle of Hastings if the Norman heavy horse at the time was capable of running through the Anglo Saxon shield wall then why didn't they do it from the start. Instead they tried to soften the shield wall with arrows and wave after wave of lighter skirmishing troops including light horse with javelins. Only after the heavy infantry engagement when the Normans turned and ran (or it was a tactic to run - history seams unclear) did the Norman Cav charge and win the day. This was proven many more times with viking/french battles in mainland France. When the Vikings took Paris they first had to defeat the French Knights in open battle. There are many examples of this. Cav Charges were used strategically not as a be all end all. Another example is Avincourt (Spelling ?) some over confident french commander though charging elite long bowman and a shield wall on muddy terrain was a good idea. Back on topic cav charges should be the most devastating force in the game but only under certain circumstances. In my opinion they should not be able to charge head long into a wall of spears or take 8 arrows and keep on chugging along but in the open if you get run over it should dam near or kill you. It would be like getting hit by Harley going 35 miles an hour.
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