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  1. My suggestion to make hideouts more fun.

    Your idea + few load screens = best bandit hideout mission
  2. Sort 'Party' Screen by Formation

    I wanted to make this suggestion too but you were ahead. Good job.
  3. Resolved [e1.0.1] Cavalry identified as Infantry

    Yep. When I press the button 3 to select the cavalry I hear "Infantryyy..."
  4. Resolved [BUG] Archer are not shooting the enemy

    I also experienced this. My archers were 15 meters behind the infantry on a hill, with clear sight towards the enemy. They didn't shoot.
  5. Dev Blog 26/09/19

    Hello everyone! I got a few questions: do the AI archers know to pick up arrows from their fallen comrades (they might run out of ammo in a long siege)? Or in other words, can AI pick up weapons? Should we have a command telling archers and soldiers to pick up arrows/bolts/javelins?
  6. Supply Line Simulation in Single Player - Suggestion

    This makes me think about the attrition and reinforcements in Europa Universalis. I think the idea is good overall, wih 2 comments. It should affect only large armies, with a gradual increase (maybe starting to have an effect over 100 troops?). And then this mechanic should not add hard limits on what you want to do. For example you should still be able to attack the enemy's capital in mid-teritory if you gathered enough resources and prepared for the campaign. In such case it would be a nice aspect you must keep account in the late game and it won't give you headaches.
  7. The Great Poll about textile Colour

    I think the differentiation should be very subtle. Like with small patches of colour here and there, not fully coloured uniforms. Terco's points are very good, only the banners and the design on shields may be enough.
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