Stronger Lord's armies are very important but there should be more value and consequences behind these armies. If you fight an entire stack of high tier army and capture their Lord's their should be some war weariness penalty and decreased recruitment for these Lord's as at the moment these stacks keep coming and it's quite meaningless to fight them. Their should be more weight to every fight and city taken which should slow the pace of the game as at the moment it's a sprint but it should be a marathon. This will add more value to your economy system and give more breathing space for developing your kingdom or fies. Add more building options and we are set.
There is a mode to auto resolve them here:
I am yet to see if governors gain any xp while new buildings are finished. It would be nice to be able to view companions stats before you hire them to choose the one that suits you well like a governors. Unfortunately this game still requires at least 2 years of polishing. Modders can do a lot but they won't introduce whole new mechanics
Imagine being able to into view like the stronghold games and build your castle. That would be insane but way too far fetched. I would be happy enough with Total Wars building mechanic.
That's exactly what I mean. Getting a city or a castle should be a huge deal opening completely new play style and opportunity. Where in this case it's only a denar mine. I wish it gave more options and opportunities to develop something new. Their smithing system is more complex then buildings.
Yes absolutely. Additionally it adds to roleplaying. Money sink is also needed asap