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  1. Resolved Minor Bug in Art of the Trade

    Hi Devs, Thanks for all the hard work and especially the new battle maps. I found a small bug in the Art of the Trade quest -- the NPC wants me to deal in Aserai horses, but has none available for me to buy. The quest is for me to seel 0 animals at 0 gold...
  2. Resolved Minor Bug In Towns, 1.5.4

    Hi, thank you -- I should have mentioned also but I forgot -- in Aserai cities, it seems that all the sign boards for shops are the same -- they all display the icon for Taverns? I.E., the sign board for the smithy, for the silversmith, the wool weaver, etc., are all the amphorae sign used to designate the tavern.
  3. Resolved Minor Bug In Towns, 1.5.4

    Greetings Developers! I have encountered a minor but weird bug. I am playing in 1.5.4 Beta. Go to any town, and speak with a trader, weaponsmith, etc., and ask to see their goods. The inventory/trade screen comes up. Once you close the trade screen, the Left+Alt function no longer works --...
  4. Resolved Cannot sell workshops 1.4.3 Beta - No eligible buyer found

    It was fixed for me w/latest hotfix to 1.4.3. I have yet to try 1.5. Looking forward!
  5. Resolved Cannot sell workshops 1.4.3 Beta - No eligible buyer found

    I am also having this issue, and it doesn't seem to be fixed for me. I am playing on the latest 1.4.3 hotfix.
    Here is my same game file.
  6. Beta 1.4.3 Landlord Needs Labour Exploit

    Thank you for the fix! I started a new playthrough and the game is much more playable after the hotfix! I'm looking forward to the next patch -- keep up the great work!

    P.S. I notice in some of the village descriptions that silk and spices are mentioned as village products, but I never see them on the campaign. Is there a plan to add in these trade goods, or were they deleted for balancing purposes?
  7. Beta 1.4.3 Landlord Needs Labour Exploit

    Wonderful! Thank you and looking forward to the fix!
  8. Beta 1.4.3 Landlord Needs Labour Exploit

    Hi, and thank you for the reply! I am using the 1.4.3 Beta and I have attached three save file links below. I think the issue isn't with save/load after all, but just with influence decay. Landlords lose one influence at the rate of one point per day? Someone else on the forums discussed this and they said it was a new mechanic -- I think if that's the case it may need balancing. At the current rate of influence decay the landlord will be back to the pre-quest value in ten game days. This really impacts the availability of Tier2+ or noble line recruits. Maybe 1/15 point per day, something like that, would be more appropriate?

    On the same subject, in prior versions there was a diversity in starting landlord influence -- i.e., some would already be designated as "Powerful" and have values of 200 or even 300+. That made it easier to decide which landlord to perform quests for, because they had stronger troops available. Now they are all starting at 99 or 100 -- it seems it will take ten to twenty quests to really level them up, which seems like a great deal.

    Thank you for your reply and the links are here below! Best wishes again -- Jacob

    https://drive.google.com/open?id=1BDpKiGF7nZF7F0WqHgdPhWYMfptiHAIv -- Game Save 1. Quest Accepted, Before Completion.
    https://drive.google.com/open?id=1AGzx-NWlJbOZ6bHCQQ7V6YOB8rCdrzmA -- Games Save 2. Quest Completed.
    https://drive.google.com/open?id=1aNapVtIKXb2mUxdlazomtLv3blb3No6V -- Game Save 3, After 4/5 Days
  9. Beta 1.4.3 Landlord Needs Labour Exploit

    Hi -- thank you for your reply and hope that you had a nice holiday! I posted another threat about this issue, but could you please also find out what is happening with landlord/village notable influence? It seems to be set at 100 to begin (not diversified like before) and then resets to 100 after save/load (I think). In any case, notables are not retaining any influence, and the result is that only recruits or level 2 units are available. This significantly affects immersion/gameplay. Hope you can do something! Thanks again and overall, the game looks great. Best Wishes!
  10. Village notables Influence resets after save/load? Beta 1.4.3.

    I'm not sure if anyone else has noticed this, but village notables are not retaining their influence gained from performing quests. They are all resetting to 100, and I think it is after each save/load but not sure. I am playing as Vlandia in version 1.4.3 Beta.
  11. Beta 1.4.3 Landlord Needs Labour Exploit

    I also could do this at the village of Occitan in Vlandia, I think. I am attaching the link.
  12. Resolved Army malfunction during siege defense.

    Hi, thank you for reply -- I had overwritten the original save game but recreated the bug at a castle siege.

    Here is the link: https://drive.google.com/file/d/1JYvulZ2zwlKv6zUO5oQcYgIn3RuQB25I/view?usp=sharing

    Also, when I click on my army commanders in the army menu to speak to them while in a city it looks very weird!

    Thanks again and best wishes!
  13. Resolved Army malfunction during siege defense.

    Hi, I am playing the Beta 1.4.1. I was defending Lycaron against a siege. I had my army inside the settlement. My army comprised three parties. When the enemy attacked, only my own party was added to the defense. The other two were absent, and re-appeared after the battle had concluded (and...
  14. Resolved Noble won't sit to play boardgame

    I have been having a similar issue in Empire Lord's Halls. The NPC cannot sit down at the chair to play Tablut (and my character cannot either). You press F and it just doesn't work. 1.4.1
  15. Map Bugs - Water walking, Villages Floating... etc.

    Also, a few of the bridges in the eastern part of the map are bugged -- one north of Makeb, andI think one east of Kaisar castle. The PC rides under the bridge over the river. There is another one too but I'm not sure where.
  16. The cavalry has insufficient impact.

    I think this is a good discussion for the game. I have three major issues, most of which have been mentioned here. One is that cavalry seem to not often use couched lances in the charge. Two is that the cavalry collide with each other in an unrealistic or unhistorical way (the entire point of training a cavalry unit was so they could ride in formation). Three is the recurrent problem of charging at a looter and my horse being killed. For me, it seems unrealistic. The reason has less to do with physics and more to do with realism.

    It's not very easy to generalize about cavalry training, attacks, and tactics. From classical Hellenistic cavalry to medieval Norman cavalry is a big jump. While it's true that cavalry has always struggled against well-positioned, well-drilled infantry, such infantry formations were more the exception in medieval warfare (at least before the late 13th and 14th Centuries) than the rule. Against less-disciplined militia forces, heavy cavalry charges were very effective -- and among the chief reasons that they were so is that less-disciplined infantry tended to panic and flee when charged. That's really where I get frustrated with the Bannerlord mechanics -- why are looters and other low-tier infantry not only standing up to a charge, but counter-charging? I think it would be nice if the mechanics could be shifted so only higher-tier troops would do so.
  17. Horses Consume No Food?

    @Apocal, to be sure, horses do graze! But that's something of my point. How many campaigns were delayed because of inadequate fodder for horses? Commanders had to consider whether there it would be sufficient to maintain their army given the time of year and the kind of terrain. In the game, you can march across Sturgia in the depth of winter with a thousand horses in your remuda -- where would the horses have to graze? Similarly, you can operate in total desert without any penalty.

    I know that it is a game, of course, and not meant to be completely realistic, and so I'm sympathetic to things that will just cause more headaches (more for the AI, which seems to struggle to keep its larger armies fed as it is) -- but I think some basic recognition on the game's part would create a lot more realism. .
  18. Horses Consume No Food?

    Hi All -- new here on the forum but have really been enjoying the game. I never played Warband, but I am really happy so far and have put in a lot of hours playing the game. I really enjoy the immersive, RPG elements of the game, and I love the Byzantine Era feel. I hope no one has already...
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