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  1. Inconsistencies within perk descriptions

    Going deeper in the path to figure out the skills for The Ultimate Steward (town governor) character. I've encountered even more inconsistencies that I now feel it's pointless to list them all. I can only assume many others have realized this as well.

    In the event that these issues were already widely known and well-understood, I would like to express my gratitude for your graciousness in taking the time to read my posts. As a token of my appreciation, I have had a poem composed about the topic:

    The world of Mount & Blade, filled with delight,
    Yet the perks, leave us with a frustrating plight.
    Consistent descriptions, would be a sight,
    Making it easier, to choose what's right.

    So here's a plea, to make it clear,
    To fix the descriptions, wipe away the tear.
    So players can choose, with confidence, dear,
    The skills and perks, that bring them cheer.

    c. ChatGPT
  2. Inconsistencies within perk descriptions

    Further examples (same thing, different wording?):

    Polearm 150: Skewer - Governed settlements gain +1 security per day.
    Rogue 75: Know-How - Increase security of the settlement you govern by +1 per day.

    Useless skill or erroneous wording:
    Throwing 150: Focus - Increase security of governed settlement by +1.
    (in case it's supposed to just increase security by +1 while the governor is there one could argue that it's pretty useless compared to the other security perks which give +1 per day permanently, although I suppose it can be thought of as a very tiny bonus to the perk, the main point of which is the zoom)
  3. Inconsistencies within perk descriptions

    There appears to be some inconsistencies in the wordings of Perk descriptions. If someone more proficient can check the differences in the code or otherwise know how these concepts are seperate, please let me know. There are perks that increase militia recruitment and others that gain militia...
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