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  1. OoB Suggestion maybe question.

    @ESFAndy011 Let's say I've moved all my recruits to group 1. On Order of Battle, I've created an infantry formation and applied group 1. Now all recruits are in there.

    The slider and filter needs to stay enabled even if the group selection is applied because of army encounters. Even if the player has assigned a group to all of their troops, army troops need to go somewhere and if the slider and filters are not available when the group is applied, the player will have no control over the army troops. So in this case,
    • What happens if I select Heavy filter selection?
      • Does it do nothing and have no effect?
      • Or do we try to add Heavy units?
    • What happens if I move the slider to %5?
      • Do we move the recruits and spread them to other infantry formations?
      • Or we keep all the units assigned to group 1 together?
    • What happens if I'm in an Army and other lords have 3 times the recruits that I had?
      • Do we move their recruits to group 1 by assuming that's what the player tried to do in the party screen?
      • Or we don't try to include and not try to apply player's selections in the party screen to other lords' troops? Resulting in not all recruits being in the same formation.
    • If I lose some recruits, and on the next army encounter do I need to adjust the sliders to keep that formation to only Recruits?
      • If yes that would mean the player has to fiddle with the sliders for some time to get their desired effect.
      • If no that would mean the saved OoB data is now irrelevant.
    Okay, I think I see where this is going. No, groups 1 through 4 should not be fiddled with. 4 groups ( 5 through 8 ) is enough for custom formations and the limitation avoids unpredictable behaviour. I'm not trying to convince you guys to fit a square peg in a round hole here.

    So with that aside, the answer to all those questions would just end up being "just like with default behaviour". Shrinking the amount of custom formations would send them back to their default unless there are two formations for that sub-type. If you're the army commander, the groups take in all troops with the fitting criteria. If not, limited to your party. Making a formation with the sub-type is an immediate 100% size.

    As for waiting for a mod, well... yeah, always an option. But then the next vital update comes in and we all know how that song and dance goes. It just seems better to count on something official.
  2. OoB Suggestion maybe question.

    @MRay Fair point, I may have underestimated that detail.

    Alright, different approach:

    From what I understood, the problem that was making the custom groups and the OoB conflict was the fact that a number was assigned before the OoB loaded up, correct? Then let's make a sub-type.

    Have expandable lists in the Party Screen (like how one can compress/expand troops or prisoners in the screen and such) per type, with the ability to create a new expandable list and then drag and drop the units in the new list. But just in case the list is long (and to help console players), there would be a new button below the yellow bar when clicking on the unit. Pressing it lowers the view to the area where the new list(s) are located in the interface. Now it's just a matter of selecting it.

    The new list will also have a small colored indicator/arrow on it, or maybe be colored differently altogether. Asking for a name of the new sub-type would be desirable, but I feel like a virtual keyboard for console players every time they try this would perhaps be frustrating. Maybe just name it as the type, with the color distinguishing it, or "Type Custom X", X being the number of instances for that type (for example, Cavalry Type 2 if it's the second cav sub-type). Dry example, but you get the idea.

    In the OoB, this sub-type will appear once I try to assign it to a number (I am assigning the desired number during the OoB, not before). I click on the + and I can find it below all the defaults, in order of creation. It looks like the default type of which the units came from, but with a small arrow with the same color we found on the list in the party screen.

    There would also be a detection in the game so that the player doesn't just scramble cav and archers in the new list and cause issues for the new OoB. Companions, however, should be exempt from this detection, assuming the game thinks of them as this or that when reading into their equipment or main proficiencies (unsure).
  3. OoB Suggestion maybe question.

    Not possible sadly.

    Hello, new here in the forums but not new to the franchise.

    I'd like to apologize in advance if I'm maybe necroing this thread (not sure what the threshold is), but maybe I could throw in a suggestion loosely similar to the one RoamingCharges made.

    Basically, subtypes. In this example, that button used to pick between types could, if you right clicked it, be used to pick between subtypes (actual troops) through a drop-down that would allow you to check or uncheck one or more of them at a time, preferably with a "toggle check all" on the top of it. So left click would still switch between types, right click would go for subtypes.

    So let's say I had the following infantry:
    Imperial Recruits
    Vlandian Recruits
    Sturgian Linebreakers
    Battanian Falxmen
    Sergeants
    Legionaries

    I go to group 5, I pick infantry. I right click the sword icon I picked, a different dropdown appears. I check Imperial Recruits and Vlandian Recruits, click "Done".
    I go to 6, Infantry again. I right click and check Linebreakers and Falxmen. I now have my formation intended to break a shield wall or circle formation.

    So in the end, 1 is left alone as a general-purpose/shield-wall infantry formation with the Sergeants and Legionaries, 5 is my Recruits group I may wanna back away and save for looters and 6 is for shield breaking.

    So instead of being able to mix horses with infantry or anything similar like you were saying in that quote above (and potentially breaking the game), I am branching out a type into subtypes through a dropdown list that's only as long as the existing number of troop types in the party.

    I think there's definitely a place for the current OoB and I don't think it's a bad system. It's simply missing troop type formations, which makes a lot of people (myself included) feel rather blue-balled over a cherished feature that existed ever since the Warband days, maybe even earlier than that.

    Apologies for the wall of text and thank you for taking the time to read this. Eager to hear your thoughts!
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