I replied to this suggestion before, I'll find it.
Hey Thank you for your reply. It's actually really refreshing to see a developer respond.
Using the party screen to create formations are still a problem though since with the introduction of OoB we let players control AI troops in AI battles
Sorry for being new to the game. I assume you mean out of bounds for OoB. What is the issue with AI Troops in AI battles that having me set formations would cause? Saying it will cause issues but not explaining doesn't really help discussion as we as fans might be able to help.
I want to stress to you how important making the in game battle system fun to play. It's a core part of the game and it's currently
INCREDIBLY frustrating. If the problems cannot be fixed in the current system,
that is a really big problem and it should tell you that the system you chose is not a good one.
Players are going to expect fine tuned troop deployment and I can already see
on reddit everyone HATES the new system and are going as far as skipping battles because it's that annoying.
Please understand this all comes out of love for this game. I want to help not just criticize since you've made a tremendous game, but as I get farther into the game and play bigger and bigger battles, this issue is making me want to turn off the game. The issue is that I'm being beaten when I should not be because of the bad formations of my troops. They become completely disorganized and impossible to order around.
The way you are handling troop reinforcements is not great either. There needs to be a better system for it and something the player can understand and use good tactics to create an advantage.
Perhaps creating a planning screen where you can create your starting force and then divide the rest of your forces up into resupplies of 100 units. It's really not cool when I start a battle and my best troops are gone but the enemy AI gets all of its horse archers and Calvary then runs circles around me while I get 2-3 horse archers every 10 min. They just get destroyed.
We already save the previous selections made in the OoB between battles and saving only one formation's values as a template would be a problem since it's not just changing one formation, it'll effect other formations with the same type since they share the same type of troops.
Saving groups of INFANTRY, ARCHERS, HORSE ARCHERS, CALVARY is not what I mean. Those are groups. Not formations.
Formations are Infantry standing in a line, or in a scain, or defending my archers.
I should be able to create a formation where I can surround my archers with my infantry or tell my calvary to defend my archers and NOT RUN OFF. I should be able to create complex formations and hotkey those.
Customization of the hotkeys for the order system was planned but it has been put in the backlog. Other features took precedence and it would require a refactor of how we do hotkeys in the order system.
Fair enough. Your game definitely needs some TLC in the hotkey area. I would also consider allowing a Activation window for orders to use a mouse, like an xbox wheel. It would save keybinds if we could turn something like that on. I totally understand a backlog and keybinds aren't usually a priority
Thanks again for your remarks and please take everything I said here from a place of love. Bannerlord is tremendous and I am only posting to hopefully draw attention to things that I'm afraid will hurt it.