Please, im getting really tired of my character looking like a dumbass, carrying the shield on the 'back' in combat
id pay for a dlc ....horse accesory wahteverstupidname...at this point.
AN per character perk auto allocation not an universal one as the one already existing, would be an immense qol
also
being able to designate wich perks get auto allocated once a main.player clan member gets to the next level would also be amazing ! or if possible expose the template in either...
Please implement an new feature to enable auto allocation of perks/skills for specific individuals, or in other words auto allocation for only the members the tickbox is checked as seen below.
currently there is auto allocation for any/all members of your clan, this is not very usefull...
so, some imbecile is using chatgpt ( to generate the above text@op) garbage to troll here AND on steam forums, well done piece of **** person or group doing this , well done..this will spark a new wave of censorship on steam and here .....
one that invades calradia and phacks up all the current factions if they wont put up a fight, it has to be overpowered of course and function like the black knight invasion in old warband, because why reinvent or think of crazy new stuff when you can copy paste since tw is the dev of mountnblade warband anyway...
The ability to hit more than 1 troop per weapon swing would be awsome with melee ( all ), of course with different levels of ( penetration decided by weight and speed ) , big fights are really a bore without this.
Summary: won battles in sandbox are counted as lost it seems, retiring mainhero at any point in the course of his life wether is after 1, 5, 20, 50, 343 battles the statistics w/l/all line ( this one and only this one ),..is incorrect, it seems all battles are counted as lost...
Summary:
my findings:
it seems ALL crafted weapons ingame are affected
crafted weapon *WEIGHT* is in most cases double and/or triple after any savegame >>exit to desktop OR main menu, load saved game where you recently crafted said weapons : and lo and behold weight has doubled or tripled and...
Yeah i wanted to file a bug report on this happens of 1.0.3 AND 1.1.0
my findings:
it seems ALL crafted weapons ingame are affected
crafted weapon weight WEIGHT DOUBLES after any savegame >>exit to desktop OR main menu, load saved game where you recently crafted said weapons : and lo and behold weight has doubled...i mean come on ??
it gets to ridiculous weights if this is not fixed
Summary:move install folder is gone for this title and same for the modding kit
How to Reproduce:r-click this title in steam library >>properties>>local files>>notice the option to move install fodler is gone for this game and its modding kit, whereas is available for ALL steam games .
branch...
make_main_hero_ill does not work, console spews unknown command campaign.make_main_hero_ill = unknown command , how do i kill the main hero via console?
forums.taleworlds.com
posted that waaay back, nobody cares it seems, like all other 'lost' console commands in the past, it seems that one goes the same way...
Hey devs, since we have endgame statistics, an hall of fame menu option that would show the endgame statistics of last 20 games and it will provide a way to look back in 'history' would be an awsome feature...