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  1. Beta Patch Notes e1.6.5

    Just updated to this patch, game crashes on launch everytime. I verified game files, and restarted my computer and it still doesn't work
    exactly the same
  2. Beta Patch Notes e1.6.5

    Good patch! Though the game won't launch now, after pressing "Play" on Steam. The launcher will open for 1 second and immediately shut down again on my end... Anyone got the same issue?
    exactly the same problem. Would be happy if someone could help
  3. Patch Notes e1.2.1 & Beta Hotfix

    Realistic would be a lower price for top armor, but a production time and more important, it should be only available by master smith in certain cities. Theywould be completely booked out if their faction is at war and at that moment prices go up
  4. Is there anything to do in the endgame?

    When you united and conquered Calradia, the map will change to a world view where there are 7 other kingdoms the size of yours and you get to travel via sea towards the west and north and via land towards the east and south to new lands and try to do a world domination. Because the map is so huge, you might not be able to conquer the world in one lifetime, hence make sure you groom your heirs well so that you have someone to succeed you.

    Some endgame content will include investing in new tech and new weaponry (smithing), horse breeding (horse riding), new fighting style/stance (various weapon skills), also expect internal warfare between your vassals (steward, charm, roguery) where you have to get involve to rule over them. Last but not least, rumor has it that an ancient civilization lies hidden where one can find OP raw materials to craft the legendary siege/weapon/armor. Expect Knighthood / Bandit orders to form and surface over your dominance of 10-30 years where it will challenge your kingship. Keep your allies close and your enemies closer because one mis-step and you might have to restart the campaign in Calradia as your son/daughter with everything lost.
    Brillant ☺️
  5. Waring factions should not be able to bypass choke point castles to invade enemy territory

    Problem is the behavior of the castle lord. You get a castle to fulfill a certain duty, to protect your land and provide man at arms for war. So traveling all over the map is inappropriate. The AI lords should stay at their castles or close by to protect the land. Under normal circumstances it should be a clan lord who follows his king into battle, while brother, son or who ever stays behind to manage the land. With bigger clans of course more members can follow the king.
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