搜索结果: *

  1. Waring factions should not be able to bypass choke point castles to invade enemy territory

    I don't think it should restrict you from going past the castle, but there should be consequences for doing so.. Like if we could build barricades on the map near the castle that wouldn't "stop" an army, but it slows them down greatly, and at the same time the castles having long range catapults that fire at the army trying to pass by (but too long range to fire on an army sieging the castle). Any regular parties (not in an army) can pass by the barricades to raid villages... So basically, an army could get by, but they would lose a ton of troops in doing so and would be better off taking the castle first...

    Or something to this effect
  2. Resolved AI Sally Out Super Broken!!

    1.3.0 Icons are swapped and they are sallying out when I have triple their strength. I think it is doing it whenever an ai lord army sieges a town as well - The ai army wins the siege super fast and their army number grows by the size of the militia/garrison
  3. Huge Performance Issues in battles 1.3 beta

    I am pretty sure it has to do with troops fleeing. I installed this mod to stop enemies from fleeing:


    I've done 5 battles and havn't had any issues since installing the mod, it seems to work as a temporary fix.
  4. Huge Performance Issues in battles 1.3 beta

    I'm having slideshow/stuttering issues also. I tested in a few battles and it does seem to only start happening when troops start fleeing
  5. How do children get skills.

    I think it's broken atm. I had 14 kids, 10 girls and 4 boys.. I waited until they turned 18 to see how they would turn out, and all of the girls end up with 0's in all stats and 0's in all skills and -500ish skill points. Boys ended up with 0's in stats, and around 15 in some skills and -500+ in skill points. You can download a mod that can export their skills (Character Export Import) on nexus and kinda fix them - I gave them reasonable stats and focus points similar to the way my character was when I started the game, then dumped 500 points in some useless skills to offset the -500. This makes them able to actually level and grow like normal
  6. Surgeon hasn't gained a single point in medicine skill.

    The clan roles will reset themselves possibly because you are using the left or right arrows to select the clan role. This will set anyone set as engineer to no clan role if you cycled through engineer to get to another role for someone else. If you click on the actual box with the role, there is a drop down that can be used - this way you can set the role without cycling through and resetting anyone else
  7. No way to craft lance

    Yes. There is just a visual bug when crafting a polearm - the "couch lance" icon actually says "Two Handed Polearm." So if your polearm has 3 icons in the crafting menu (One Handed Polearm, Two Handed Polearm, Two Handed Polearm) the second "Two Handed Polearm" is actually "Couch Lance"
  8. Cant get married late game

    I had this issue in my game as well.. I can't answer all of those questions, but I ended up downloading the Developer Console mod on nexus to fix it.
    I used the campaign.marry_player_with_hero command, but it kept saying my player was unsuitable or something like that, so I then used the campaign.set_main_hero_age 33 (no specific reason for 33, was just going for the 30ish range) and I was able to use the marry command again and it worked. I didn't actually check to see if the dialogue options were back though
后退
顶部 底部