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  1. "Bannerlord is a good game"...

    I must be hallucinating. Are people seriously claiming that Bannerlord's factions have different playstyles? What on Earth?
  2. Beta Patch Notes v1.2.0-v1.2.4

    @Shaxx
    You probably should stop embarrassing yourself with your complete lack of knowledge of basic software development practices.

    Again, I have a lot of problems with Bannerlord and TaleWorlds, but what they're doing with their beta branches is a bog-standard software development technique.
  3. Beta Patch Notes v1.2.0-v1.2.4

    Name one game that is not in early access nor in an active beta/alpha stage that has two concurrent and public facing versions of the game that compete with each other.
    Pretty much every modern multiplayer game does this.
    Slay the Spire did this when it was in active state of development.

    There are so many issues with Bannerlord you can complain about them all day. Having two branches is not one of them.
  4. "Bannerlord is a good game"...

    Steam's review system is intentionally horrible because it's designed to overinflate ratings. The more games have "Very positive" scores, the more keys Steam sells.
    In my experience, 85% rating is basically a coin toss. Game's actual quality can range from unplayable hot garbage to legitimately amazing experience.

    Another point to consider is that there's no way to separate people who leave reviews for vanilla Bannerlord from people who mod the game into oblivion basically making it a completely different product.

    Personality, for me Bannerlord is around 5/10. This score would be much higher is TaleWorlds marketed it as a modding platform, because that's basically what it is. As a standalone game Bannerlord is just not good - shallow, repetitive, extremely poorly designed in some areas, lacking the most basic QoL features, etc.
  5. This mindless castle exchange

    TW's main anti-blobbing mechanic is "your vassals are imbeciles". Whether it's them voting to declare 4th simultaneous war or leaving 5 peasants to defend a newly conquered castle - there's absolutely 0 fun in seeing this happening. It blows my mind that out of all possible ways to prevent blobbing TW have chosen the absolute worst option. Honestly, I'd rather have kingdoms snowball out of control.
  6. Bannerlord is almost ready for DLCs

    Why people want DLCs with new features is beyond me.

    Bannerlord is already full of completely useless mechanics that barely work and/or fail to impact the game in a meaningful manner: gang alleyways, "simulated" economy, fief management, relations and traits, policies etc.

    I would go the opposite direction and start reworking existing poorly implemented systems till they are properly implemented and tightly integrated with other mechanics in the game.
  7. Strat Gaming video about beta 1.2.0

    Related kingdom policies do work as advertised. I believe the test in the video was made with the Firebrand perk active reducing costs for these items by an additional %50. Campaign type factors affect base values so % effects don't stack up. So a %100 increase may not actually double the value you currently see since it might also have already been affected by another perk, policy etc.
    So a combo of Precarial Land Tenure + Firebrand recuding the influence cost to make a fief revoking prososal by 100% is not a bug? The ability to drain all nobles' influence completely for free is considered not an exploit , but an intended gamaplay feature?

    I cannot say I'm surprised anymore.
  8. ***Community Feedback ROADMAP - What Taleworlds still needs to fix!***

    What are the specific nature of problems with diplomacy, internal politics and fief management that you reckon need high effort to be fixed?
    • Diplomacy.
      • Issues
        • There are no options other than declaring war and signing peace
        • Tribute calculations are completely broken
        • AI's war and peace declarations are heavily influenced by RNG instead of some basic decision making algorithm
      • Proposed changes
        • Remove tribute payments. It's clear as day that TW lack competence/desire/resources to make this system work properly, so it's easier to just get rid of it
        • Bring back truces from Warband so kingdoms cannot attack 3 days after peace declaration
        • Implement basic non-aggression pacts
        • Implement basic offensive alliances
    • Internal politics
      • Issues
        • 80% of policies are still broken, some even do not work at all
        • All policies are incredibly boring number modifiers
        • All policies are horrifically balanced. Every playthrough sees the player passing the same good policies and avoiding the same bad ones.
        • Vassal AI is god-awful and constantly tries to declare 4th simultaneous war
        • Relations and traits barely influence voting decisions
        • Fief voting mechanic is hilariously terrible with its atrocious "3 arbitrary choices" system
        • Rulers are worthless and barely differ from regular vassals
      • Proposed changes
        • Remove policies. Again, TW show no intention to fix these, so get rid of them
        • Make it so only rulers are allowed to propose war and peace declarations. Vassals are only allowed to vote but not propose
        • Drastically increase the effect of relations and traits on voting desicions
        • Remove the 3 choice system from fief voting, allow rulers to grant newly conquered fiefs to any clan
    • Fief management
      • Issues
        • Castles are completely worthless
        • Towns are almost worthless. The only useful building is Forum that gives you passive influence
        • Permanent wrong culture penalty to loyalty is beyond idiotic
        • No remote fief management
      • Proposed changes
        • Move castles to natural chokepoints and places of strategic importance. Make them exert areas of influence that force enemy parties to siege a castle if they want to go past it
        • Make it more desirable to own a castle. For example, big garrisons in castles should generate passive influence
        • Implement basic remote fief management
        • Replace the "wrong culture" penalty with "recently conquered" penalty to offset the removal of policies. "Recently conquered" penalty decays with time and reaches 0 in around 1-2 months
  9. Will devs plan on adding feast back into the game?

    You were suggesting that because players use mods they somehow don't count as Bannerlord players. As if the mere fact of them using mods is a showing of weakness in the title rather the strength.

    I was simply pointing out that a game which has a similar target market also has a huge modding community - that doesn't mean the game is lesser for it though.
    Vanilla Bannerlord is so broken and shallow with so many absurd design decisions, that I cannot help but separate the vanilla experience from the modded one. For me, 80% of Bannerlord's mechanics, depth, enjoyment and play-ability come from mods.
  10. ***Community Feedback ROADMAP - What Taleworlds still needs to fix!***

    Thankfully the list of things they need to fix for the game to actually be fun is getting shorter and shorter.

    There's only a handful of major problems killing the fun now for me.
    Have to disagree. The list of Bannerlord's fundamental issues is still big and I still have little to no hope that TW will actually address all of them.

    Changes like kingdom destruction and formation targeting (poorly implemented, by the way), while being nice, are a drop in the ocean. Fixing core problems with diplomacy, internal politics, fief management etc will require 10 times more effort from TW. Do you truly believe they are capable of doing this? So far I'm not convinced.
  11. Will devs plan on adding feast back into the game?

    @AxiosXiphos how is Total War Warhammer even remotely relevant to the conversation? I was asking specifically about Bannerlord
  12. Will devs plan on adding feast back into the game?

    Thing is... the game is actually extremely healthy in terms of playerbase
    Bannerlord is consistent with between 10000 and 25000 players

    How many people play vanilla Bannerlord without zillions of mods that make the game actually decent?
  13. Beta Patch Notes v1.2.0-v1.2.4

    Color me impressed. This update gives me a bit of hope for the future of Bannerlord.

    It feels like somebody at TW finally sat down and played their game for once. Stuff like kingdom destruction and removal the need to sit on your arse in town to get your wife pregnant is a good indicator that TW started to pay attention to at least some basics of gamedesign.

    5-6 more patches like this, and Bannerlord could actually become an enjoyable experience.
  14. Settlement issues still a problem in game...

    I'm not sure why you are surprised. It's been more than 3 years since the initial EA release and we still have broken perks and unimplemented policies. Smithy UI still doesn't support bulk actions. Hard skill caps are still invisible to players, so anytime you want to plan your build you have to go online and search for skill cap spreadsheets.

    Don't want to be a downer, but I genuinely believe that at this point it's unreasonable to expect TW to do anything even remotely competent with Bannerlord.
  15. Patch Notes v1.1.4

    The voiceovers are good though, I like them and I'm reasonably sure I saw some people asking for them. And they do have flaws yes (not all cultures have VA yet and some greetings are overused) but they aren't done being implemented yet. Bannerlord has lots of problems, but the VA is a good addition on the whole.
    I have a pretty high torelance for bad VA, but some voiceovers in Bannerlord are legitimately horrible. Battanian women are especially atrocious. "My greeeeeetings to yoooouuuuu" (c)
  16. Apparently TW really hates prison breaks

    I believe you cannot do prison breaks in castles, only in cities. Don't ask me why.

    Honestly, prison breaks in Bannerlord are just absolutely atrocious. They were not amazing in Warband to begin with, but what we have currently is frankly inexcusable. What a waste of development time.
  17. Why is the battle AI so poor in comparison to Warband?

    I wouldn't be surprised if this turned out to be another misguided attempt at "balancing the game" and "preventing player snowballing". For some unfathomable reason TaleWorlds seems to think that less player control and horrendous AI -> more losses on player's side -> longer, more grindy game -> better game.
  18. I asked ChatGPT . . . about Bannerlord

    I honestly believe it would be better if Bannerlord had no diplomacy instead of the catastrophy we're currently have to suffer. I've never seen a worse diplomacy system in my life, so why even bother? There are plenty of fantastic strategy games that have precisely 0 diplomacy (for example, "Heroes of Might and Magic" ), so it's not like having it is a requirement for making a good product.

    Instead, make it possible to setup up "teams" like in HoMM, or just chaotic free-for-all. This would allow played to create scenarios like "United Empire vs the rest of Calradia". It's not the most amazing thing in history of video games, but it would be way better than what we're currently experiencing
  19. Bannerlord is really just a broken game.

    Im subscribed to Bannerlord (even tho I dont play it) on Reddit and its pretty telling that it does have a large amount of people who are very pleased with the game. At first I was boggled thinking they were some brain dead masses - but after reading their points of view it basically comes down to people who this is their first first exposure to a game like this
    I think the main reason why so many people appear to be pleased with Bannerlord is the fact that the game does a fantastic job of tricking you into thinking it's way better than it actually is. I've played many games in my life, Warband included, and even I was successfully fooled by Bannerlord. Allow me to explain.

    In the overwhelming majority of games features exist for a reason: to provide mechanical complexity, to balance some aspects, to increase immersion, etc. Bannerlord is not like this. It's a giant collection of worthless, barely working crap that exists for zero reason whatsoever.

    "Wow, you can marry and have kids! Surely the game is designed around multi-generational play. Maybe not like CK2/3, but this system undoubtedly does at least something, right?"
    "There are character traits! You can be a merciful lord or a devious rogue! Surely this means that characters with different traits behave differently and there are some unique interactions based on their personality, right?"
    "You can own fiefs, this is so cool! I cannot wait to develop them into prosperous production, cultural or research centers! Surely towns and castles are more than just places to store your troops, right?"
    "It looks like there's more than just waging war all the time, you can become a peaceful trader or a cunning rogue! Surely this means that these playstyles actually have any depth and provide you with unique opportunities?"
    "The economy seems to be simulated to some degree! I cannot wait to wage economic war on my enemies and dominate them financially! Surely you can do this, right?"

    As you play, you continue to encounter new mechanics and features like in these examples and you automatically assume that they actually mean something. Why would developers include them otherwise, right? Not only that, but you've played other games with similar features before, and most of the time these mechanics are implemented with at least some level of competence.

    So you keep playing, but then it strikes you. The emperor has no clothes. Bannerlord is just a mess of useless crap that doesn't do anything. There majority of system within the game look like they are doing something, but in reality they could be removed in the next patch and the game would be largely unaffected.

    Combine all this with the fact that Bannerlord is very grindy, especially for new players. Everything takes forever: grinding renown, money, skills, etc, so you need to invest a sizable chunk of your time until you fully realize how empty and hollow this game is.

    I bet that the overwhelming majority of people posting positive reviews on Steam and Reddit are not stupid, they just haven't reached this moment of clarity yet.
  20. Bannerlord is really just a broken game.

    @Jehiel nobody's looking at Warband through nostalgia glasses.

    I never said anything about marshal system being a flawless masterpiece. It was a barely functional broken mess, but at least we had some way to issue commands to other parties. Bannerlord is somehow even worse because you don't have this option (and no, the army system is not an adequate replacement).

    In fact, that's the best way I can describe the overwhelming majority of features in Bannerlord - they are equally bad or somehow even worse that in Warband.

    Diplomacy was already terrible with no options other that "me declare war" and "me sign peace", but now it's somehow even worse due to removal of truces and kingdom destruction. Plus, tribute mechanic is absolutely horrendous.

    Relations with lords were pretty lackluster to put it politely, but now they're so bad it's laughable. You can have - 100 relations with somebody and marry their daughter without any problems. Or be the most hated person in the world due to executions and still being elected as a new ruler of your kingdom. Don't even get me started on how much marriages have regressed.

    Prison breakes were already bad, now they are even worse. At least in Warband you fought through the actual city/castle instead of some generic boring prison dungeon.

    You see the pattern here? Warband was never a good game (blasphemy, I know). It was a broken mess with some promising ideas in desperate need of polishing, but Bannerlord's take on these ideas is at best equally bad, and most of the time it's somehow even worse.

    Also, nobody realistically expects Bannerlord to be "CK3 with battles". What people do expect is core mechanics that you spent of lot of time interacting with being at least tolerable.

    A quick example - Bannerlord has the worst diplomacy system I have even seen in a game. I don't want it to be as complex as CK3 or EU4 or whatever. I want it to stop being literally the worst ever implementation of this feature. Is that a bar too high for you? Because for me it certainly is not.
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