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  1. AddGameMenuOption index parameter don't work

    No matter what number you put on this parameter it will always stay at the top of the menu, it worked before i don't know what update after 1.2.0 broke it
  2. Make weapon usage moddable

    The methods TryToWieldWeaponInSlot and TryToSheathWeaponInHand don't work in battles as the weapon usage is handled by engine, the agent will change to the previous weapon in a second
  3. Any way to mod how AI chooses melee weapons?

    1.2.0 and still no way to mod this
  4. In Progress The command console.clear crashes the game

    Summary: If you clear the console by right clicking it and clicking on clear it works but the command console.clear instantly crashes the game How to Reproduce: Have you used cheats and if so which: Scene Name (if related): Media (Screenshots & Video): Computer Specs: OS: GPU: GPU Driver...
  5. Closed Crash right after open a map conversation on 1.2.0

    The file is deleted. Can't access it.
  6. Closed Crash right after open a map conversation on 1.2.0

    Could you send us the save file you mentioned so that we can take a look?

    You have to launch the game with the native launcher, when i use BLSE i don't get this crash
  7. Closed Crash right after open a map conversation on 1.2.0

    Summary: How to Reproduce: Load a save, engage a party and keeps clicking on the screen until the conversation appear, to avoid you have to wait a few second for the conversation to load, and this is more likely to happen on the first conversation after you load a save or create a new game...
  8. Agent.TryToWieldWeaponInSlot function not working on 1.2.0

    I made a code that every time I press a button troops that have polearms switch to them, before it worked but as the game's AI weapon switching system is hardcoded in a few seconds they went back to the original weapon, now that just broke and doesn't work anymore
  9. Cavalry AI needs to improve a lot

    When you give the command charge the cavalry only increases its speed when already upon the enemy, many knights even with the command charge suddenly stays at half-gallop and stop attacking enemies and knights end up piling up against enemies alone instead of charging against formations, the...
  10. Beta Patch Notes v1.2.0-v1.2.4

    When you load a save and start a conversation by engaging a party on the map if you keeps clicking too fast it will crash, you have to click one time and wait for the conversation to set up
  11. Issue: The OnGameLoadFinishedEvent don't load when you create a new game

    As the new suggests, that event only fires after you have LOADED a saved game, not when you create a new game. There are different events for targeting new game. If you want to get an event that fires both when creating a new game and when loading a savegame use OnSessionStart.
    That would be OnSaveLoad not OnGameLoad so no the name doesn't suggest that, btw OnSessionStart is not in the MBSubModuleBase class.
  12. As a 13-year veteran in Mount & Blade multiplayer, I would like to provide the following feedback

    I like to think that TW dev's salary is delayed and that's why they just don't do anything in the game and only fix 5 minor bugs per update to pretend they're still working
  13. GUI Maker for modding tools

    A tool where you can visually create and edit a gui, or at least that lets you see the gui in real time while editing the xml
  14. Issue: The OnGameLoadFinishedEvent don't load when you create a new game

    If you want to do something after the game load and the player has created a new game you have to do it in the hourly tick event, fix this pls
  15. Gore improvements

    Basic things like blood on the floor of buildings and dead bodies have closed eyes would make a great improvement
  16. How i can change the face expression on corpses ?

    I wanted to make a mod to make the corpses close their eyes, but I couldn't find any way to do this by messing with the native xmls or via code, any dev could tell if it's possible via xml or if i would have to replace some asset ?
  17. Cavalry AI downgrade in full release ?

    Take the OP's complaint with a grain of salt. Dude doesn't even know how to play the game. Just another baseless claim by someone who doesn't even know the basics of the game. Dude was using the advance command on the cavalry. Of course they charge up to the enemy and stay there at the front line. That's one reason why taleworlds is ignoring a lot of complaints.
    Lmao, the last image was charge command not advance, the advance command works better but the formation still can easily break and by any reason if you give that command the cavalry armed with lance will change to one handed weapon so it's less efective, then it's bad and needs to be improved, if TaleWorlds really don't care about these things which really affects the gameplay and don't want to improve it's because of laziness or lack of money, simple as that
  18. Cavalry AI downgrade in full release ?

    After the 1.9.0 update no matter what formation you using the cavalry will always mess up and dogpile on the enemies, sometimes one infantry soldier makes a entire cavalry formation fall apart:

    l0G2imq_QeGbPSB9GHYbsQ.png

    W3jKJL4PRza7oUh574pfew.png


    While in 1.8 the cavalry passed more easily through the enemies avoiding the dogpile and the formation AI was more consistent
  19. Suggestion: closed eyes on corpses

    There's a good reason for them dying with their eyes open. Dying with their eyes open indicate a huge regret in life. They died regretting that they didn't live to see the day bannerlord was made great. Perhaps you can make it your life mission to make sure that they don't die with regret.
    Well, if anyone knows the face animation or how else i can do it I'll make a mod of it since it's so hard for devs write 5 lines of code to make random eyes open/closed on corpses
  20. Some weapons still have the gap visual issue in 1.1.0

    that's not a weapon gap.
    zJ7dCx3lShqh4J0hDC7IvQ.png
    Some crafted weapons if you increase the lenght of all parts to the max it will have too
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