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  1. Need More Info Defenders spawning outsied siege walls in Makeb Siege map Beta 1.3

    Was sieging 600 strong khuzait Makeb as a 1100 strong SE army. The walls had been damaged but not cracked, I was only using siege towers and ram. A large portion of the defenders spawned outside and hugged the settlement wall. Not sure if related, but my troops also weren't able to go...
  2. (Vote included) New update and the caravan remains 30. And it was claimed it get supported

    But that is a pointless test to run. It has nothing to do with how the game progression works. You do not start with gold for 3 caravans nor the gold for the companions to run them. If you loose one you still make the money with the two other ones.

    How long does it take to grind from 0 to 18k + companion gold in real game time?
    Then you loose it before it has even made back the investment. Zero profit and zero progression. All that time grinding to 18k wasted and your progression to mid game when you can start taking castles set back by hours.
    No one in their right mind would take that risk considering the real life hours it takes to get the gold to have one caravan only to loose it and having to disband your army as you can't afford it anymore and have to start the grind to 18k again.

    Does it make any IRL sense to invest all your savings in a business that runs the risk (however small) of completely disappearing in a day?
  3. Idea on how battles can last longer

    Well historically battles could typically last an entire day and several days sometimes so longer than 1 minute for several hundred infantry shouldn't be a big ask. I have observed how infantry fight and when they get into combat they break formation seeking out someone to attack leaving themselves open to be hit from behind. They do because of failing to stick together which may be the case for bandits for not professional soldiers unless they were morally broken

    Historically while battles might have lasted entire days, I can assure you that was not the case for the melee portion, they consisted of a lot of back and forth skirmishing a lot of the times, but when the infantry clashed like in game, one side would usually break relatively fast.
  4. Idea on how battles can last longer

    I mean, you can make your soldiers hold a formation if you want. I think some peple need to understand that while BN's battles are massive compared to other games of its kind, historically, those hour long battles with clashing formations where on a totally different scale.

    The average large scale battle will have your side command between 200-300 infantry, that is simply not enough for the kind of warfare you are describing, since any formation would easily become surrounded.

    What would make battles last longer, would be uping the priority soldiers give to blocking (IRL, most soldiers, even on the frontlines, played it pretty safe), but that would make combat significantly less fun imo.

    Also, I find the time a battle lasts really depends on who you are facing, I've had armies constantly try to skirmish and then backing off, and others than charge me and flank me right away.
  5. Cavalry attack

    It does happen, its just that cav in SP tends to swerve right or left to try and hit enemies with their actual weapons. If you want them to charge through a formation, either make them follow you or use the move command.
  6. Optimization, WHEN?

    Its been 3 days, and there have been 4 patches already, are you serious? They are obviously working on it.
  7. Game ran great on maxed out settings now it's unplayable

    If its a memory leak a simple restart fixes it
  8. Shock Infantry need shields

    I really dont get this. The whole point of shock infantry is that they are a glass cannon with destinct weaknesses and strenghts, in TDM and Captain, they excel in flanks and in melee, but are easily picked of by javs and arrows (some shock troops are also anti cav at this point) they arent a "meme class" they are some of the most spammed classes and usually decide the game, especially in tdm. Giving them a shield, when many already have separate secondary weapons would just make them more versatile heavy infantry. And in skirmish, just dont pick them if you want to do without the shields. The classes are supposed to give variety, not every choice will be the right one in every occasion. In coordinated plays shielded infantry or allied archers can easily try to protect shock infantry as they close the distance. All this is ignoring the fact that having only a two handed weapon and a shield doesnt really make sense as a kit, and isnt realistic in the slightest ( then again, twohanded infantry wasnt all too common anyhow).
  9. Bannerlord - The Factions and Their Lore

    I believe that Vlandia has been split for a little longer, when they split from the Empire their king was Osrac Iron Arm and the current Vlandian ruler is King Derthert. According to the wiki "However, upon taking the throne, he spent most of his reign simply putting down revolts, quashing pretenders and keeping the fractious barons and counts in line." which makes me believe that he's been ruling for a while. I will admit I'm still not entirely certain either, but to the best of my knowledge, the Vlandians had split earlier.

    I would also really like to see Baravenos, I can't find anything that could possibly be it, and Praven is "Pravend" in Bannerlord.

    Yeah, I looked it up and am even more confused now. The Vlandia dev blog says " It was not difficult, during the recent interregnum, for Osrac Iron-arm to declare himself king, independent in all but name. He seized the imperial capital of Baravenos and the lands along the coast, and that was how the west was lost to the empire. ", which seems to contradict the wiki (unless this "recent interregnum" is a completely different one?) . I dont know if we have a specific time for the Empire's spliting, but it probably was around a decade before the game start, maybe less, so relatively little time for all this story of conquest, and stabilisation (not to mention changing kings). I wouldnt be surprised if a lot of this changed over time, the blogs are 2 years old by now.

    I would guess Pravend is just Baravenos in vlandian (very wierd for recent vassals of the Empire to change the name of the equivalent of Rome lol)
  10. Bannerlord - The Factions and Their Lore

    Im not sure if I just missed this part of the video, but its my understanding that before the death of the Emperor, Vlandia was still part of the Empire, and split around the time the rest of the Empire split in 3. The video made it look like they were already independent by the time of the interegnum.

    I would love to see if Baravenos (Praven?), which was the Imperial capital and got recently conquered by the Vlandians, will look Imperial or similar to other culturally Vlandian towns. Lorewise its always been so wierd to see cities that were supposed to have been conquered a couple decades ago already completely transformed, like the Khergit cities
  11. Banners in Bannerlord

    There will be mods for this within a week, and even then this is definitly something TW can change during EA
  12. How are Beta Testers Chosen?

    TW flew me to Turkey and had me and 15 other people fight to the death in their HQ, fortunately they gave me a shield and sword while the others only got polearms, so I was able to make it out alive.
  13. This is what's currently wrong with the game.

    As a Beta tester, Ive never had problems with 1 or 2 ( maybe in 1 you refer to 2v1 situations where alies block your swing?).

    3 I find is a common misconception, if you move the spear too much during thrust youll get reduced damage, the game even calculates when you wack people with the side of the spear during or after a thrust and gives 2-10 damage. Other than that some misses might be due to network lag, that is a very real problem.

    4 Again having played the battle mod I find blocking to be more responsive there, this could be a matter of taste but Im fine with the blocking speed as long as there is minimal lag.

    7 your swing after a kick, if timed correctly is faster than normal, also kick isnt supposed to give you a free hit, but to interrupt/ knockback spammers.

    8 Only had an issue with this in the latest patch. it sucks
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