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  • 用户:Anto07
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  1. All perks and all skills video now on youtube

    DanAngleland 说:
    578 说:
    Subscribe to the dude if you can, he wasted his GC playthrough

    He sure did! But I don't think encouraging him is the right response.

    Anto07 说:
    This is very nice and beautiful but... what is going on with perks? I bet the AI doesn't have access to it. That means the player will have an edge over any of his enemies/companions etc... Another pretty bad design by Taleworlds here.

    Very suspicious.

    Anto was charged 15 squillion rubles for his English language course, and soon after it ended the tutors closed the business and disappeared. Now that's suspicious.

    you're not as funny as you think you are. Terrible.
  2. All perks and all skills video now on youtube

    aBigHunkOBannerlord 说:
    Will your skill only improve through the perks or does the value of the skill also give some bonuses?

    According to the gdoc, skills and perks give bonuses.

    The worst thing is : ten points of tactics = 6% power bonus in simulations. I have never seen such a horrible feature before, in any game. This is just awful  :facepalm:

    EDIT : simulations were previously autocalculated battles. Very suspicious.
  3. All perks and all skills video now on youtube

    This is very nice and beautiful but... what is going on with perks? I bet the AI doesn't have access to it. That means the player will have an edge over any of his enemies/companions etc... Another pretty bad design by Taleworlds here.

    Very suspicious.

    BTW here is the google doc of the guy which gives some insight about skills and perks (and that's worse than I thought, only numbers, terrible) :

    https://docs.google.com/document/d/1HEQNkaWrrM1_3zYrvV6J28Dl5KMzlMEZlNm-v9wiTDQ/edit

  4. beta.taleworlds.com

    Key received since midday, a little disappointed by the game as I thought, but it is far better than what I expected.

    Good luck guys.
  5. Bannerlord beta key

    578 说:
    Anto07 说:
    Taleworlds doesn't have any interest to release the keys to a large audience today. They will just make you wait, because frustration = profits.

    Update this thread this evening, we shall see.

    Very suspicious way to increase sales.


    Ok Alex Jones, thanks for the input.

    That was called, fool. No key tonight. And there will be no keys tomorrow.
  6. Bannerlord beta key

    [SOTR] Roy 说:
    Anto07 说:
    Taleworlds doesn't have any interest to release the keys to a large audience today. They will just make you wait, because frustration = profits.

    Update this thread this evening, we shall see.

    Very suspicious way to increase sales.
    You do understand it's actually in your interest to not have a beta key, right? The game is in such a horrid state that your first impression of the cluster **** will probably taint your opinion of the game permanently. It's better that they continue working on it. I don't want to play the game in its current state.

    You are right my friend.
  7. Bannerlord beta key

    Taleworlds doesn't have any interest to release the keys to a large audience today. They will just make you wait, because frustration = profits.

    Update this thread this evening, we shall see.

    Very suspicious way to increase sales.
  8. Multiplayer Class System

    This is 2019 guys. 10 years for 6 classes that are terrible, no choice left, no balance. Cavalry is even more OP than in Warband. It's simple : you don't play cavalry, you're just gonna get crushed.

    100 guys for this, very suspicious.
  9. Very concerning matters about moddability and multiplayer

    Wüstenkrieger 说:
    I think you might misinterpret some answers.

    From the modder point of view I might be able to help you.

    The most frightening part is the troop AI that will not be moddable.
    No magic, no dragons, no Star Wars mod, no combat enhancement and no exceptional behavior in general. We will just be able to make a troop say "AGROUHOU" instead of "GRRRRR" by changing aggressiveness. Very suspicious.
    In the actual warband game, it is the same, you cant change the AI with the modulesystem, but you have a few operations to change parts of there behaviour, giving them a target, sending them from point A to B. setting their aggro level and stuff like that.

    And those were enough to mod a NW server, where we have a complete different AI.
    AI working on fields, populating the streets, interacting with objects like benches (sitting down for a while), patroling and guarding areas, protecting objects and other AIs. Warning and later killing you, if you enter an area you are not allowed to, or break some "laws".

    That is just an example. So you will definetly have magic, dragons and Star Wars. The same you had in Warband.

    As you can see, multiple mods are supported. What the heck?
    That means, that you can install several mods, and running them at the same time. That is a good thing, as now with Warband, most mods exclude each other.


    If you have concerns, that is fine, just wait for the real game, and do not buy the Early Access. I might do the same until moddingtools will be published.

    This is plain false. In Warband, you could use mission templates in order to implement behaviors. That won't be possible in Bannerlord. Why? Because you will not be able to stop current behaviors, as it has been stated that it was hardcoded. In Warband, you could just circumvent the usual AI behavior using a try for agents every frame, or by clearing their destination. THIS IS NO LONGER POSSIBLE.

    Oh, and multiple mods is a bad thing because modders will not be as dedicated as they were. But we shall see.
  10. Troop trees 2018 vs 2019

    Terco_Viejo 说:
    The Kontarion (pike + sword) would operate just like a Macedonian pikeman or pikeman of a Spanish Tercio. Its main weapon in the pike. This is the one that would stick in the ground (brace) to fight a cavalry charge. As soon as the unit engages in melee combat and the enemy is less than one metre away, then the pike must be dropped on the ground and the unit should use the sword as its last defence.

    The Menavlatoi (menavlion + shield + sword) operates just like a hoplite. Its main offensive weapon is the menavlion with one hand, using the shield as a defense with the other that remains free. In reduced space or in direct melee body to body where the enemy is less than one meter, this unit should use the sword + shield. This unit only has the possibility of bracing with the menavlaion in two hands mode.

    Very nice ideas, I must say. However, I fear you won't be able to mod that into the game because of the hardcoded troop AI. Very suspicious.
  11. Very concerning matters about moddability and multiplayer

    I play this game for a while (I was here for the first versions of TLD and Star Wars Conquest). I create this account because I am afraid of the lost potential this game seems to slowly become. I think it has a lot to do with the growing size of Taleworlds team. It all began with this Q&A ...
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