To play Devil's Advocate here, some people are actually pretty damn good with the archery. It's not really different from the previous game, and those skills carry over. Keep in mind, even with an aimbot, arrows can still miss their target naturally, since they don't go exactly where they are aiming. Part of the archery combat in a M&B title is juding where in you target your arrow will fly (even though it is theoretically random, you get a feel for it.) and judging where to shoot based on projectile speed, which is different for every ranged weapon in the game.
All forms of archery bandits are very, very powerful. I stay away from poacher army missions since I'll either lose half my force, or lose entirely. NPC archery skills don't don't seem to affect their aiming ability, and they can litterally auto-aim where you are going to be perfectly, which...
I'm not sure the exact numbers, since, currently, these are hidden from the player, but it seems to be that whatever malus they use to try and balance out horseback riding (the same one that you can remove slightly through perks) also affects weapon length.
In example, a man on horseback has a...