New system is trying to appeal to a casual audience that doesn't exist. The kind of player that thinks having different armor rating for different bodyparts is "too much information" is probably not going to play Bannerlord in the first place.
Define "actual modder". I modded Half-Life a bunch when I was 13 so I'm obviously an expert just like you on the ins and outs of communities and know the best way for them to thrive.
If open source modding is so bad, why do games like Doom and Nethack have the biggest mod communities of all time? Why was modding so much more active back in the day when everything was open for players to easily modify and share?
I don't think open source in any field is bad (personally, I am a huge fan of open source stuff), but you can't decide for other people that their work is open source.
I take offense to Jacobhinds claiming "Indiscriminate open source is bad in the long run." which has been proven wrong time and time again not whether or not Warband's mods are already open source.
If open source modding is so bad, why do games like Doom and Nethack have the biggest mod communities of all time? Why was modding so much more active back in the day when everything was open for players to easily modify and share?