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  1. HeckinHecard

    Resolved "Fencing stolen goods".

    Unsure if intended but when I try to fence stolen goods, I get an item in inventory called "Stolen Goods" worth 1 gold instead of the furs I was promised. Doesn't matter how far away I travel with them.
  2. HeckinHecard

    Resolved [1.10] Unable to select skills for companions.

    This must have been reported on earlier versions as well, but companions are levelling themselves up regardless of whether you select or deselect the thing before starting a campaign. Every time they level up the points disappear instantly, distributed somewhere else.
  3. HeckinHecard

    Resolved [1.10] Healer companions missing?

    Not sure if this is just me, but I haven't seen a single healer companion since switching to beta. Anyone else?
  4. HeckinHecard

    Suggestion: MP Tournaments.

    Ie, exactly like the SP tournaments, only everyone is a player. Have the tournament's 'culture'/weapon set be randomly selected, like factions are in captain mode.
  5. HeckinHecard

    Resolved [1.1.0] Tournament victories not saved on leaderboard.

    Summary: Leaderboard 'victories' always stays at '1'. Confirmed by checking before going into Poros for a tournament and my previous win was on the board. Won that tournament, still shows 1 victory on the board. How to Reproduce: Win a tournament in any town twice. Quest/Settlement Name (if...
  6. HeckinHecard

    Suggestion: Allow players to summon clan parties all the time.

    Please allow us to summon our clan parties to an army, even when we're independent/not a kingdom. It doesn't make sense that the head of a clan can only call the other parties to an army when they join or create a kingdom. We don't want to play a kingdom, that's why we're playing as mercs :D.
  7. HeckinHecard

    Resolved Wounded and prisoners intermittently showing.

    Sometimes after a battle, parties start displaying with wounded and prisoner stats the way it was in Warband. Eg instead of showing as 100, it would show 100+6w+23p. This happens to all parties, not just mine. Then next time I interact with something it goes back to normal. Edit: has happened...
  8. HeckinHecard

    Need More Info Bug Report: Teleported to army location.

    Summary: A couple of strange things happening when armies are called. If I'm out on the map, I'll turn and start moving toward whoever just called an army together. Eg I'm moving east, an army is called to the west, my character turns around and starts moving west. If I'm in a city when an army...
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