搜索结果: *

  1. Kingclonetrooper

    Need More Info General Is there a limit to the number of additional items?

    Hello, I'm modeling. Cannot add more items. With the following error, no items are added and a crash occurs on the character selection screen. First of all, I didn't count the number of items in the mod I was making, but I made more than 300 items. I don't know why the above error occurs.
  2. Kingclonetrooper

    As a 13-year veteran in Mount & Blade multiplayer, I would like to provide the following feedback

    Hello, I've been playing Mount & Blade: Warband since 2010, and I am a dedicated Mount & Blade enthusiast who continues to enjoy Bannerlord as of 2023. The multiplay population in the Asian region, where I live, has significantly decreased. Consequently, I haven't been able to play Skirmish 6v6...
  3. Kingclonetrooper

    When ranked multiplayer will be ok?

    Friend, Rank game has been dead for over a year.
  4. Kingclonetrooper

    Need More Info Soldier NPCs in the castle do not hold spears.

    On which map is this issue happening?
    WB3Jc.jpg

    Hubyar Lord Hall





    ------------------

    And Cloth Simulation doesn't work during siege. Do you know why? (The same when i turn off the mod)

    Cavin.jpg
  5. Kingclonetrooper

    Need More Info Soldier NPCs in the castle do not hold spears.

    Soldier NPCs in the castle do not hold spears.
  6. Kingclonetrooper

    Resolved General New mp class and CRASH

    Are you still experiencing this issue on the latest version as well? It looks like a modding has gone wrong.
    I'm not sure because I haven't done any modding since the patch.
    This error was resolved by adding the same class to other factions if one faction added a class.
    For example, if the Khuzait faction has a total of 7 classes, then all other factions must also have 7 classes.
  7. Kingclonetrooper

    Resolved 1.1 mp bug report

    1. The water sound is too loud when the player approaches the water in the Echerion Map. (People compare it to the sound of a waterfall.) 2. There is a bug in Kill/Death (Tab). 3. There seems to be an issue with the server infinite loading. 4. There is an error related to get_jump_action...
  8. Kingclonetrooper

    Need More Info General Can't we mod calradia main map?

    I’ve not upgraded my campaign map to v1.1.0 yet, but AFAIK you need to add the new retirement_retreat settlement on the map and settlements.xml and recompute your settlements distance cache.
    Is there a specific way to do it?
  9. Kingclonetrooper

    Need More Info General Can't we mod calradia main map?

    It looks like it is related to recruitment behaviour.
    The reason why modding the Calradia map is difficult is because I encountered an issue today.

    First of all, I'm not a coder and only use MTK and XML.

    I was able to modify the Calradia map in version 1.0.3, but after saving and closing MTK, I couldn't edit the map anymore without crashing.

    After the 1.1 patch, I tried running the scene.xscene file that I had modified for Calradia map in 1.0.3. However, I encountered an error message that said:

    [07:58:24.050] Loading xml file: $BASE/Modules/Project_Korea_Master/SceneObj/Main_map/scene.xscene.
    [07:58:24.092] Loading xml file: $BASE/Modules/Project_Korea_Master/SceneObj/Main_map/atmosphere.xml.
    [07:58:25.743] NAV_MESH: load finished, first load for scene: 1
    [07:58:26.192] rglShader_manager::read_compressed_shader_cache_package : 0.000124
    [07:58:26.192] Missing shader from sack: pbr_terrain
    [07:58:26.192] Missing shader from sack: pbr_terrain
    [07:58:26.192] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.192] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.192] Missing shader from sack: pbr_terrain_shadowmap
    [07:58:26.192] Missing shader from sack: pbr_terrain_pointlight
    [07:58:26.192] Missing shader from sack: pbr_terrain
    [07:58:26.192] Missing shader from sack: pbr_terrain
    [07:58:26.192] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.192] Missing shader from sack: pbr_terrain
    [07:58:26.192] Missing shader from sack: pbr_terrain
    [07:58:26.192] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.193] Missing shader from sack: pbr_terrain
    [07:58:26.193] Missing shader from sack: pbr_terrain
    [07:58:26.193] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.193] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
    [07:58:26.193] Missing shader from sack: pbr_terrain
    [07:58:26.193] Missing shader from sack: pbr_terrain
    [07:58:26.193] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.193] Missing shader from sack: pbr_terrain
    [07:58:26.193] Missing shader from sack: pbr_terrain
    [07:58:26.193] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.194] Missing shader from sack: pbr_terrain
    [07:58:26.194] Missing shader from sack: pbr_terrain
    [07:58:26.194] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.194] Missing shader from sack: pbr_terrain
    [07:58:26.194] Missing shader from sack: pbr_terrain
    [07:58:26.194] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.195] Missing shader from sack: pbr_terrain
    [07:58:26.195] Missing shader from sack: pbr_terrain
    [07:58:26.195] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.195] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
    [07:58:26.195] Missing shader from sack: pbr_terrain
    [07:58:26.195] Missing shader from sack: pbr_terrain
    [07:58:26.195] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.195] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 3672064, 1.
    [07:58:26.197] Missing shader from sack: pbr_terrain
    [07:58:26.197] Missing shader from sack: pbr_terrain
    [07:58:26.197] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.198] Missing shader from sack: pbr_terrain
    [07:58:26.198] Missing shader from sack: pbr_terrain
    [07:58:26.198] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.198] Missing shader from sack: pbr_terrain
    [07:58:26.198] Missing shader from sack: pbr_terrain
    [07:58:26.198] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.199] Missing shader from sack: pbr_terrain
    [07:58:26.199] Missing shader from sack: pbr_terrain
    [07:58:26.199] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.200] Missing shader from sack: pbr_terrain
    [07:58:26.200] Missing shader from sack: pbr_terrain
    [07:58:26.200] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.203] Missing shader from sack: pbr_terrain
    [07:58:26.203] Missing shader from sack: pbr_terrain
    [07:58:26.203] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.210] Missing shader from sack: pbr_terrain
    [07:58:26.210] Missing shader from sack: pbr_terrain
    [07:58:26.210] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.211] Missing shader from sack: pbr_terrain
    [07:58:26.211] Missing shader from sack: pbr_terrain
    [07:58:26.211] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.214] Missing shader from sack: pbr_terrain
    [07:58:26.214] Missing shader from sack: pbr_terrain
    [07:58:26.214] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.217] Missing shader from sack: pbr_terrain
    [07:58:26.217] Missing shader from sack: pbr_terrain
    [07:58:26.217] Missing shader from sack: pbr_terrain_gbuffer
    [07:58:26.422] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml.
    [07:58:26.443] SettlementsDistanceCacheFilePath: ../../Modules/Project_Korea_Master/ModuleData/settlements_distance_cache.bin

    [07:58:26.444] SettlementsDistanceCacheFilePath could not be read!. Campaign performance will be affected very badly.

    [07:58:26.448] SettlementsDistanceCacheFilePath: ../../Modules/Project_Korea_Master/ModuleData/settlements_distance_cache.bin

    [07:58:26.448] SettlementsDistanceCacheFilePath could not be read!. Campaign performance will be affected very badly.

    [07:58:26.528] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12058624, 0.
    [07:58:26.704] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12058624, 1.
    [07:58:26.974] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 0, 3670016, 0.
    [07:58:26.989] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 3672064, 0.
    [07:58:27.168] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
    [07:58:27.186] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 3672064, 1.
    [07:58:27.311] opening ..\..\Modules\Native/ModuleData/worldmap_color_grades.xml

    [07:58:27.318] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/campaign_map.xml.
    [07:58:27.328] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/campaign_map.xml.
    [07:58:27.409] Ticking map scene for first initialization

    [07:58:27.697] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12058624, 0.
    [07:58:27.777] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 0, 3670016, 0.
    [07:58:27.827] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 3672064, 0.
    [07:58:27.876] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12058624, 1.
    [07:58:27.967] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
    [07:58:27.999] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 3672064, 1.
    [07:58:28.407]

    Unhandled Exception Code 0xC0000005 at adress 0x7FFF7E25965F
    <#######################################################>

    #kernelbase.pdb@{F5C42514559E9F20F57A590DF9FCFA44} (1): 0:183593
    #clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4585
    #clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4635
    #clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4645
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    #clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:8750
    #TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:328535
    #TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:325669
    #TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:276069
    #TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2133783
    #TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2133067
    #TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2136871
    #ucrtbase.pdb@{152B3C4F5E1CE0FE6BC36E9F0F2B10E6} (1): 0:138162
    #kernel32.pdb@{B85405D72580A929C2BB2C42AD2DF3C1} (1): 0:95764
    #ntdll.pdb@{CCC0E36120F424BE044DE630C3BD80C4} (1): 0:337569
    -----------------------------------------------
    #TaleWorlds.DotNet.AutoGenerated.pdb@{EA198E31D02241F487CD5B1B700D5128} (1): 100663315:0
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100668908:12
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100668911:88
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100663336:50
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100678797:25
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100678796:53
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100665127:14
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100664862:16
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100664271:20
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100663932:41
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100663935:634
    #TaleWorlds.Core.pdb@{489B3EF8D4B84DA1AA24C26B0FA151D8} (1): 100664028:131
    #SandBox.pdb@{B4A3B05315AE4047B07D982EBDF2BBE7} (1): 100663497:320
    #TaleWorlds.Core.pdb@{489B3EF8D4B84DA1AA24C26B0FA151D8} (1): 100665047:220
    #TaleWorlds.MountAndBlade.pdb@{BC165A6ED48F4251B38E3EEAC0B01F08} (1): 100671024:15
    #TaleWorlds.Core.pdb@{489B3EF8D4B84DA1AA24C26B0FA151D8} (1): 100665147:47
    #TaleWorlds.MountAndBlade.pdb@{BC165A6ED48F4251B38E3EEAC0B01F08} (1): 100673492:426
    #TaleWorlds.DotNet.pdb@{A822419BAEB449D1A75108FCDA98C735} (1): 100663434:51



    [07:58:28.460] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12058624, 0.
    [07:58:28.669] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12058624, 1.
    [07:58:28.722] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 0, 3670016, 0.
    [07:58:28.946] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
    [07:58:29.240] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 3672064, 0.
    [07:58:29.406] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 3672064, 1.
    [07:58:29.798] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12058624, 0.
    [07:58:29.975] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12058624, 1.
    [07:58:30.119] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 0, 3670016, 0.
    [07:58:30.303] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 3670016, 1.
    [07:58:30.333] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 3672064, 0.
    [07:58:30.524] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 3672064, 1.
    [07:58:30.706] Dump generation canceled by the user.

    Of course, I knew there would be errors because the Main map of 1.1 is different from 1.0.3. However, I thought maybe I could just add the Capsules that I added in 1.0.3 to 1.1? So I went through the following steps.

    I tried copying and pasting some of the contents of the scene.xscene file that I had modified (e.g., campaign_icon_capsule_KOR1~5) to try to save the map, but then I encountered a crash with the following error message:

    [08:00:55.428] reading map scene

    [08:00:55.428] Loading xml file: $BASE/Modules/Project_Korea_Master/SceneObj/Main_map/scene.xscene.
    [08:00:55.471] Loading xml file: $BASE/Modules/Project_Korea_Master/SceneObj/Main_map/atmosphere.xml.
    [08:00:57.098] NAV_MESH: load finished, first load for scene: 1
    [08:00:57.700] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml.
    [08:00:57.718] SettlementsDistanceCacheFilePath: ../../Modules/Project_Korea_Master/ModuleData/settlements_distance_cache.bin

    [08:00:57.718] SettlementsDistanceCacheFilePath could not be read!. Campaign performance will be affected very badly.

    [08:00:57.718] SettlementsDistanceCacheFilePath: ../../Modules/Project_Korea_Master/ModuleData/settlements_distance_cache.bin

    [08:00:57.718] SettlementsDistanceCacheFilePath could not be read!. Campaign performance will be affected very badly.

    [08:00:57.721] opening ..\..\Modules\Native/ModuleData/worldmap_color_grades.xml

    [08:00:57.726] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/campaign_map.xml.
    [08:00:58.525] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/campaign_map.xml.
    [08:00:58.547] Ticking map scene for first initialization

    [08:00:59.361]

    Unhandled Exception Code 0xC0000005 at adress 0x7FFF7E27947F
    <#######################################################>

    #kernelbase.pdb@{F5C42514559E9F20F57A590DF9FCFA44} (1): 0:183593
    #clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4585
    #clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4635
    #clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4645
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    #clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:8750
    #TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:328535
    #TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:325669
    #TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:276069
    #TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2133783
    #TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2133067
    #TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2136871
    #ucrtbase.pdb@{152B3C4F5E1CE0FE6BC36E9F0F2B10E6} (1): 0:138162
    #kernel32.pdb@{B85405D72580A929C2BB2C42AD2DF3C1} (1): 0:95764
    #ntdll.pdb@{CCC0E36120F424BE044DE630C3BD80C4} (1): 0:337569
    -----------------------------------------------
    #TaleWorlds.DotNet.AutoGenerated.pdb@{EA198E31D02241F487CD5B1B700D5128} (1): 100663315:0
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100668908:12
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100668911:88
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100663336:50
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100678797:25
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100678796:53
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100665127:14
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100664862:16
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100664271:20
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100663932:41
    #TaleWorlds.CampaignSystem.pdb@{DF990ABB12AF473682855CAE7B461575} (1): 100663935:634
    #TaleWorlds.Core.pdb@{489B3EF8D4B84DA1AA24C26B0FA151D8} (1): 100664028:131
    #SandBox.pdb@{B4A3B05315AE4047B07D982EBDF2BBE7} (1): 100663497:320
    #TaleWorlds.Core.pdb@{489B3EF8D4B84DA1AA24C26B0FA151D8} (1): 100665047:220
    #TaleWorlds.MountAndBlade.pdb@{BC165A6ED48F4251B38E3EEAC0B01F08} (1): 100671024:15
    #TaleWorlds.Core.pdb@{489B3EF8D4B84DA1AA24C26B0FA151D8} (1): 100665147:47
    #TaleWorlds.MountAndBlade.pdb@{BC165A6ED48F4251B38E3EEAC0B01F08} (1): 100673492:426
    #TaleWorlds.DotNet.pdb@{A822419BAEB449D1A75108FCDA98C735} (1): 100663434:51



    [08:01:00.685] Dump generation canceled by the user.

    So, I was wondering if I needed to open and save this with MTK, so I tried turning on MTK and saving it. However, although I was able to load the modified scene.xscene, it crashes soon after I try to save it. The log is as follows.

    [07:44:59.741] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.743] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.748] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.764] TaleWorlds.MountAndBlade.View.Screens.SceneEditorScreen::HandleResume

    [07:44:59.787] Loading xml file: $BASE/Modules/Native/SceneObj/ibl_shop/scene.xscene.
    [07:44:59.787] Loading xml file: $BASE/Modules/Native/SceneObj/ibl_shop/atmosphere.xml.
    [07:44:59.789] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.789] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.789] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.789] Loading xml file: $BASE/Modules/Native/SceneObj/ibl_shop/scene.xscene.
    [07:44:59.789] Loading xml file: $BASE/Modules/Native/SceneObj/ibl_shop/atmosphere.xml.
    [07:44:59.791] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.791] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.791] Loading xml file: $BASE/Modules/Native/SceneObj/ibl_shop/scene.xscene.
    [07:44:59.791] Loading xml file: $BASE/Modules/Native/SceneObj/ibl_shop/atmosphere.xml.
    [07:44:59.792] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.792] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:44:59.899] rglEngine_interface::set_resize_event: 1463-931
    [07:44:59.951] rglEngine_interface::handle_resize_event: 1463-931
    [07:45:00.004] Loading xml file: $BASE/Modules/Native/SceneObj/ibl_shop/scene.xscene.
    [07:45:00.005] Loading xml file: $BASE/Modules/Native/SceneObj/ibl_shop/atmosphere.xml.
    [07:45:06.045] Loading xml file: $BASE/Modules/Project_Korea_Master/SceneObj/Main_map/scene.xscene.
    [07:45:06.083] Loading xml file: $BASE/Modules/Project_Korea_Master/SceneObj/Main_map/atmosphere.xml.
    [07:45:06.294]
    <##########################################################################################>

    [07:45:06.294]
    Assertion Failed!

    C:\Develop\MB3\Source\Engine\Rgl\rglTerrain.cpp:801
    Expression: vista_record_.tileset_ != nullptr

    [07:45:06.294] #TaleWorlds.Native.pdb@{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:13214797
    #TaleWorlds.Native.pdb@{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:1376115
    #TaleWorlds.Native.pdb@{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:750666
    #TaleWorlds.Native.pdb@{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:6321040
    #TaleWorlds.Native.pdb@{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:6324863
    #TaleWorlds.Native.pdb@{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:2865763
    #TaleWorlds.Native.pdb@{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:3005206
    #TaleWorlds.Native.pdb@{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:3822248
    #TaleWorlds.Native.pdb@{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:3821051
    #TaleWorlds.Native.pdb@{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:3825719
    #ucrtbase.pdb@{152B3C4F5E1CE0FE6BC36E9F0F2B10E6} (1): 0:138162
    #kernel32.pdb@{B85405D72580A929C2BB2C42AD2DF3C1} (1): 0:95764
    #ntdll.pdb@{CCC0E36120F424BE044DE630C3BD80C4} (1): 0:337569
    -----------------------------------------------
    #TaleWorlds.DotNet.AutoGenerated.pdb@{EA198E31D02241F487CD5B1B700D5128} (1): 100663315:0

    [07:45:06.336] NAV_MESH: load finished, first load for scene: 1
    [07:45:08.056] Dump generation canceled by the user.
    [07:45:11.422] rglTerrain_shader_generator::handle_mesh_blend_state : 0.278164
    [07:45:11.739] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml.
    [07:45:11.790] opening ..\..\Modules\Native/ModuleData/worldmap_color_grades.xml

    [07:45:11.792] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/campaign_map.xml.
    [07:45:13.367] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.369] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.371] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.373] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.375] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.380] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.383] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.390] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[07:45:13.801] Bake Terrain
    [07:45:13.842] Bake Terrain
    [07:45:13.885] Bake Terrain
    [07:45:13.909] Bake Terrain
    [07:45:13.933] Bake Terrain
    [07:45:13.956] Bake Terrain
    [07:45:13.978] Bake Terrain
    [07:45:17.433] opening ../../Modules/Project_Korea_Master/ModuleData/settlements.xml

    [07:45:17.444]

    Unhandled Exception Code 0xE0434352 at adress 0x7FFFF3CECD29
    <#######################################################>

    #kernelbase.pdb@{F5C42514559E9F20F57A590DF9FCFA44} (1): 0:183593
    #clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:254461
    #clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:260228
    #mscorlib.pdb@{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 0:5488300
    #mscorlib.pdb@{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 0:5795866
    #mscorlib.pdb@{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 0:5602322
    #mscorlib.pdb@{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 0:6332545
    #mscorlib.pdb@{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 0:6149655
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    #clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:8750
    #TaleWorlds.Native.pdb@{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:2954425
    #TaleWorlds.Native.pdb@{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:3484775
    #TaleWorlds.Native.pdb@{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:13368796
    #TaleWorlds.Native.pdb@{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:3821367
    #TaleWorlds.Native.pdb@{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:3821064
    #TaleWorlds.Native.pdb@{6FBB2875F2AE454ABAF9A53F97C16DCB} (1): 0:3825719
    #ucrtbase.pdb@{152B3C4F5E1CE0FE6BC36E9F0F2B10E6} (1): 0:138162
    #kernel32.pdb@{B85405D72580A929C2BB2C42AD2DF3C1} (1): 0:95764
    #ntdll.pdb@{CCC0E36120F424BE044DE630C3BD80C4} (1): 0:337569
    -----------------------------------------------
    #TaleWorlds.DotNet.AutoGenerated.pdb@{EA198E31D02241F487CD5B1B700D5128} (1): 100663315:0
    #mscorlib.pdb@{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 100669076:202
    #mscorlib.pdb@{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 100669518:928
    #mscorlib.pdb@{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 100669517:40
    #mscorlib.pdb@{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 100669873:113
    #mscorlib.pdb@{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 100669868:8
    #SandBox.View.pdb@{B811E7987CCF4824AC3754ED1F65F7F9} (1): 100663308:33
    #SandBox.View.pdb@{B811E7987CCF4824AC3754ED1F65F7F9} (1): 100663306:0



    [07:45:22.105] Dump generation canceled by the user.

    It's natural that Calradia map always needs to be updated by TaleWorlds, so it's true that modders always need to keep it up-to-date. However, is there no way to simply transfer the additional somethings that worked in 1.0.3 to 1.1.0? I just added campaign_icon_capsule and Navigator.

    or Is there anything else I need to add to the scene file to get it to work, or can you provide any suggestions for how to fix these errors?
  10. Kingclonetrooper

    Need More Info General Can't we mod calradia main map?

    There is not any restrictions on modding the campaign map from our side. It might be related to way you modded the game which I don't have any knowledge about.
    Currently I am making a custom country, custom culture. But I keep crashing, so I'll ask a question. Do I need to access it through C# now to create a custom country and custom culture?

    I first let the custom culture emerge from character creation. However, if I set the culture of a settlement, faction, or kingdom to a custom culture, I still get an error.

    Could you please tell me what this error code is for me?

    Unhandled Exception Code 0xC0000005 at adress 0x7FFD10BA9601
    <#######################################################>

    #kernelbase.pdb@{F5C42514559E9F20F57A590DF9FCFA44} (1): 0:183593
    #clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4585
    #clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4635
    #clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:4645
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    #clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:8750
    #TaleWorlds.Native.pdb@{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:328188
    #TaleWorlds.Native.pdb@{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:325461
    #TaleWorlds.Native.pdb@{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:275925
    #TaleWorlds.Native.pdb@{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:2134599
    #TaleWorlds.Native.pdb@{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:2133883
    #TaleWorlds.Native.pdb@{63CFB6C2C4BF4937B5BDCCCD624D3AEB} (1): 0:2137687
    #ucrtbase.pdb@{152B3C4F5E1CE0FE6BC36E9F0F2B10E6} (1): 0:138162
    #kernel32.pdb@{B85405D72580A929C2BB2C42AD2DF3C1} (1): 0:95764
    #ntdll.pdb@{CCC0E36120F424BE044DE630C3BD80C4} (1): 0:337569
    -----------------------------------------------
    #TaleWorlds.DotNet.AutoGenerated.pdb@{967EF89EBA56423598D55EAFC8E91F64} (1): 100663315:0
    #TaleWorlds.CampaignSystem.pdb@{64A9381C8D0C489389F78F7CCC4F986D} (1): 100677932:0
    #TaleWorlds.CampaignSystem.pdb@{64A9381C8D0C489389F78F7CCC4F986D} (1): 100677931:86
    #TaleWorlds.CampaignSystem.pdb@{64A9381C8D0C489389F78F7CCC4F986D} (1): 100677922:28
    #TaleWorlds.CampaignSystem.pdb@{64A9381C8D0C489389F78F7CCC4F986D} (1): 100665086:14
    #TaleWorlds.CampaignSystem.pdb@{64A9381C8D0C489389F78F7CCC4F986D} (1): 100664830:62
    #TaleWorlds.CampaignSystem.pdb@{64A9381C8D0C489389F78F7CCC4F986D} (1): 100664270:20
    #TaleWorlds.CampaignSystem.pdb@{64A9381C8D0C489389F78F7CCC4F986D} (1): 100663925:41
    #TaleWorlds.CampaignSystem.pdb@{64A9381C8D0C489389F78F7CCC4F986D} (1): 100663928:622
    #TaleWorlds.Core.pdb@{6D68632E89504C9784AA970BE862C1B5} (1): 100663984:131
    #SandBox.pdb@{89B5D9715D35498F97006E4DF587FD20} (1): 100663497:314
    #TaleWorlds.Core.pdb@{6D68632E89504C9784AA970BE862C1B5} (1): 100664975:220
    #TaleWorlds.MountAndBlade.pdb@{44EF6E625C7D44E2978411A0D7DB1225} (1): 100670801:15
    #TaleWorlds.Core.pdb@{6D68632E89504C9784AA970BE862C1B5} (1): 100665075:47
    #TaleWorlds.MountAndBlade.pdb@{44EF6E625C7D44E2978411A0D7DB1225} (1): 100673239:422
    #TaleWorlds.DotNet.pdb@{CF6B9CA9B4C44325AD4EF62AE67A41D5} (1): 100663425:56
  11. Kingclonetrooper

    Need More Info General Can't we mod calradia main map?

    I can't modding on the Calradia map. Specifically, i cannot add new castles or towns. Because of this, part of my mod's plan has been left blank. This seems to have been intentionally blocked. I don't know why this would cause a crash if not intentionally.
  12. Kingclonetrooper

    Resolved General New mp class and CRASH

    Hi, I created a new class in Khuzait through mpcharacters.xml and mpclassdivisions.xml. But I ran into a problem. If I move a faction while selecting these newly created classes, Dedicated will cause CRASH. Can't we increase the mp class to more than 7? For example, if i select the two newly...
  13. Kingclonetrooper

    This game needs to improve accessibility.

    ...there were a lot of people in the community who didn't know Bannerlord's multiplayer existence itself. I hope accessibility will be improved. *Please allow the map to be downloaded without checking the Dedicated Custom Server Helper. *Improve access to multiplay. By the way Bannerlord is...
  14. Kingclonetrooper

    Other Skirmish Other In-progress Korea Bannerlord Clan League / Season 1

    ...over Clan B. 11. Season 1 matches are until December 31st and the clan that never participated in the bcl will automatically be ranked last. * Kill, death, and individual scores do not matter. □ Current battle/skirmish Map list Map Name: Town Outskirts Map Name: Port at Omor Map Name...
  15. Kingclonetrooper

    Current MP problem I think.

    1. Loot System - People avoid playing on the official server because of the ping problem, and the official server population is also very low. Can't get Loot from custom server. Also, Skirmish will not be caught during 8 hours. However, getting Loot through a custom server can lead to serious...
  16. Kingclonetrooper

    Improved Loot & Equipment system

    Dev As you all know, multiplayer has a very small population right now. In addition, the population using the official server is also very small. Most people avoid playing games on official servers due to ping issues. I think you should improve the part I mentioned above. New people (NEWBIE)...
  17. Kingclonetrooper

    In Progress 한국어 - KO korean language feedback.

    Translation Error: I cannot click "Next" because the character name created by default is 2 characters. Corrected Translation: In Korean, sasal is expressed in two letters like "사살". So, I would like you to loosen the limit on the number of names. Where did you find this error (which...
  18. Kingclonetrooper

    Need More Info Perhaps there is an error in creating a new kingdom with modding.

    Perhaps there is an error in creating a new kingdom with modding. In order to create a new kingdom, I worked on xml manually, HerosError seems to appear when add lords. Crash may or may not occur until "one" lord. However, if I create "two" lords, I get a HeroError error unconditionally...
后退
顶部 底部