I voted no, but there are things i like about the system and i am excited to see improvements to it.
I like that i can set orders before the battle starts, like dismounting cav in village battles. setting groups into formations.
I think the slider functions have good potentional but need more tags (like 2 handed, light armour, etc.)
Choosing captains is also a fun mechanic and makes building companions much more interesting.
Now to the critisicm.
The biggest issue for me has been when reinforcments come in. every thing turns into a mishmash of different units because the reinforcments just spawn into the default groups. for example if you set ranged units to formation 4 in the OoB phase, when the reinforcments spawn ranged troops, they will be assigned to formation 2 even if that formation card has assigned preference to infantry with Throwing weapon.
The troop assignment you do in OoB needs to be "stricter" in a sense. As in: if you tag a formation with throwing weapons ONLY units with throwing weapons will spawn in that formation.
I think a solution would be if TW would do away with the preference system and let the player assign troops strictly to a certain formation card instead and have reinforcments adhere to those assignments.