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  1. King Irelor

    Resolved Unable to continue when convincing enemy to join us



    I'm going to be testing this right now, and as far as i can tell you fixed it. You're seriously the bomb.

    For anyone that can't find the DLL to change in the files, it is located under C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client
  2. King Irelor

    Resolved Game becomes unclickable when trying to convince lords to join my kingdom 1.4.2b

    hey guys, if you're looking for a mod to fix this issue then you can use this one. I've lightly tested it and it fixes both the Not able to convince lords infinite loop and the encyclopedia name clicking sending you to your own character entry instead of the lord you're attempting to look at.


    Simply replace your DLL located in C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client with the one from the mod and you are all set.

    I'm honestly so happy about this, I can finally move forward with the game in this new branch as my own ruler without having to be my own entire army. Big props to MortalDVall for the mod
  3. King Irelor

    Resolved Unable to continue when convincing enemy to join us

    Can confirm I've got this bug on clean beta 1.4.2. Unable to click past the first response when prompting both allied and enemy lords about leaving their liege.
  4. King Irelor

    Having formation issues in regards to spacing.

    I've noticed this but not as severely as you are. Occasionally when you tell units to make a formation without then telling them to readjust their location they will not properly move into their position. I have been able to solve this by telling the formation to move to a location, slightly forward or back from the original.
    I think the issue is that they path to a spot for the initial called formation, then do not often check their position in relation to the formation then auto readjust, without being told to. This makes it so weird gaps show up in defensive lines that don't fill back in unless something is causing the units to move on their own (ie. responding to enemies, charging, moving positions etc.) I notice it most when i ride through my frontline with my horse and the units do not move back into place
  5. King Irelor

    Where have all the Rhomphaias gone. You used to be able to buy them in Maranuth.

    I never thought about it being based on town prosperity. I thought the drop rate was based on clan tier.

    Thanks though. This gives me hope that I may someday have a Rhomphalia again, or better yet: Sledgehammer.

    I actually never thought about it based on clan tier, so you could be right. It is pretty tough to get a t6 clan owning marunath unless it is caladog right at the start, but I am not able to find the romphalia at game start anymore, which marunath starts at around 4 or 5k prosperity i think.
    So that's why I think it is based on prosperity level, but that's just my best guess based on my many hours trying to find my romphalia. I haven't even seen the cost of it since ~1.2, so it may be a multi hundred thousand denar weapon compared to its original like 1500 price tag.

    btw Sledgehammer, which is a romphaia (2h sword) is like 110k. So hopefully you got denars to blow, but I think your best luck to get rolls for them would be to start a fresh game and immediately start fighting battanians and then join any kingdom as a merc to help them fight battanians and hopefully you'll roll a romphaia from wildlings.
  6. King Irelor

    Where have all the Rhomphaias gone. You used to be able to buy them in Maranuth.

    in my experience, i've only seen the Romphalia spawn at Marunath when it had over 6 or 7k prosperity. I've also come across a unique Romphaia named Sledgehammer at marunath, but I'm unsure what causes that to spawn as I've seen it at both low and high prosperity lately.

    But essentially, I think if marunath and the surrounding feifs are contested and constantly at war then there is a low, if no chance that the Romphalia will spawn. The Romphalia has been my go to horseback weapon since release, so i've always been on the lookout for it and have only ever found it at marunath with over ~6k prosperity.

    In the current patch and beta, i think that it's going to be even harder to find it given how constant war is especially with the vlandians and battanians. I think this can just be said for any cities that are highly contested but I don't think the highest tier armors and weapons will spawn unless they meet a prosperity threshold.
  7. King Irelor

    Vlandia, Khuzait and Sturgia in multiplayer ?

    Most of my matches across every mode are aserai, khuzait, and battanian.
  8. King Irelor

    Unbalanced two handed cavalry. ("World Destroyer")

    +1
    At the moment it is madness to try to fight against menavlions/glaive wielding cavalry. It has made skirmish games not fun for me or my friends, who don't mind fighting cavalry but can only do so much about being 1 hit directly through 40 armor, with extreme reach, at low speeds.
  9. King Irelor

    1.1

    +1

    Still no servers, just got out of 40 minutes of sitting in que. Players searching seems to be functioning though ?
  10. King Irelor

    Wait times.

    +1
    wait times are awful at the moment. With anywhere from 250k+ copies sold of this game they really should not be hurting for cash to put up a few more servers around the world
  11. King Irelor

    Urgently need more servers

    +1
    I don't have long ques in solo, but when grouped with friends I have 20-40 minute ques. I waited 40 minutes last night with 2 friends before giving up and going to play something else with servers. I hope they fix this
  12. King Irelor

    Queue Times Are Taking 20 Minutes+

    +1
    can personally say I was able to que decently quick in all 3 gamemodes for the past few days, but today after 1.0.9 I sat in que for over 40 minutes with all 3 gamemodes in my search (in a 3 man party). We were so bummed we only got into 1 game tonight because we weren't able to que & the TDM NA servers were full up :xf-cry:
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