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  1. MiguelSnake

    Feinting

    I agree on more quick and evident animation transitions... there are some obscure and mortal feints combos.
  2. MiguelSnake

    Balance for Archers and Cav

    or archers (both are by far better than infantry). The headshot pierce increase was pretty good for them aswell.

    Main problem here :sad:

    My two main concerns are:
    -Too accurate bows (in hands of competent players is like being surrounded by a lot of Legolas).
    - Unstoppable horses, I really like the horse killing difficulty compared with warband, but stopping them on skirmish is a nightmare. We end up spamming javelins or throwing spears because is much more efficient to kill the horses with throwing weapons spam, and miss one or two players due to couched lances, than a team full of spears.
  3. MiguelSnake

    Skirmish Xauna

    Too many glitchable areas used by archers, the main two used are:

    The roof of a hut just outside a spawn, the hut placed between B and C, an archer can go to the top and is only accesible by jumping from the side near the spawn.
    And some stones above B, where an archer can walk above the stone wall and shoot people from there.
  4. MiguelSnake

    Cant get married late game

    I looked up the code because a friend had the same problem, and for checking possible marriages there are two maximum ages:
    man: 40 years.
    woman: 35 years.

    He had that problem with 42 too, so I'm guessing the rule applies both for bots and for players.
  5. MiguelSnake

    Bannerlord's camera system needs major improvements

    In Warband I never had the feeling of the camera messing with my gameplay, but I do on Bannerlord. Bannerlord's maps are filled with more props and details, but a Noudelle tell in his videos the camera's interaction with all those props is uncomfortable indeed.

    +1 to everything (only +0.4 to the knock down, if your character is somehow incapacitated I'm ok with that being reflected on the camera)
  6. MiguelSnake

    Resolved [e1.1.0 - beta] Banned for spam - changing badges

    In theory not too many changes, but if the threshold is supposedly high and intended, no problem then.
  7. MiguelSnake

    Resolved [e1.1.0 - beta] Banned for spam - changing badges

    A friend got banned for 4 minutes while waiting in a queue for Skirmish. He was changing his badges. The reason given to him was: "Spam"
  8. MiguelSnake

    Beta Branch e1.1.0

    Of course not lol

    Why of course? How can we test the multiplayer changes then? :sad:
  9. MiguelSnake

    taleworlds does not care about the experienced players multiplayer scene

    The class system in bannerlord is far more prone to uniformity than the warband system was even with perks, it's much harder to balance more than three classes and people can pick up literally anything they want in the game. Spawn as infantry, find a horse, grab the bow and the arrows of your dead teammate while you're at it you're a horse archer with more than good stats. We haven't even seen any competitive matches yet but I've seen enough to tell where the game is heading. You've turned warband faction balance issues into an issue with the equipment system, when it's clearly not it's just TaleWorlds utter neglect to balancing the multiplayer factions. Currently there are only a few selections that are viable and guess what it's better to pick an archer with a little shield on most factions because they have more armor than any of the infantry classes. Congratulations you are playing medieval overwatch. Combine that with a limited class system with really terrible choices for perks and equipment on most of the classes, you know it's like playing Custom Battle, or resuming someone elses singleplayer campaign. Some bellend made the choices for me but he doesn't even understand how to play the game.

    There is a problem with everyone being able to do that... everyone can be nice cavalry if there is a horse, or nice archer if there is a bow... General skill points seems too high in everything for all the classes.
  10. MiguelSnake

    Problems and unfair interior lightning on multiplayer


    I reported this a while ago and M.Arda sent it to the devs. It's a very annoying issue, hopefully something happens in regards to it.

    Oh I see, thank you!
  11. MiguelSnake

    Unbalanced two handed cavalry. ("World Destroyer")

    Hi, I'm finding a lot of people playing the same class over and over. They instakill almost every unit, and can be handled with almost no skill. They can be stopped by cavalry with spears (not always), but on the hands of an skilled player, the situation is really hard to counter. It mainly...
  12. MiguelSnake

    Stance Swing Speed Comparison

    Thanks for the video Reapy, a must see for me right now.
  13. MiguelSnake

    Problems and unfair interior lightning on multiplayer

    In my oppinion the difference of light adds some immersion and is beautiful to look at, but when coming to competitive games or group matches, is a disadvantage for those who doesn't disable it. Maybe not too important on TDM and actual maps, but it really makes a difference on skirmish. The...
  14. MiguelSnake

    Horse hoofbeat audio is too quiet

    Truly happens all the time, sometimes the horses seems to sound louder when they are far than when they are almost over you.

    They seem like horse rogues that backstab you with stealth
  15. MiguelSnake

    These are the real issues with the class system.

    So I actually play competitively with a group already. I can tell you that you are wrong. Classes in Skirmish (A competitive mode) does not work. If a clan is steam rolling you and all you have access to is a peasant with a sickle to try and make a comeback... That sounds incredibly stupid to me.

    Equipment being limited so that you have to "group with others who are stronger" sounds nice on paper, but in reality, does not happen unless you are highly coordinated in a discord.

    I do play in a group too and we could comeback some times when loosing 0-2. The thing here is in warband with the same conditions, all the team would have geared up and they would be 2x difficult to kill, all of them (3x or 4x if using bannerlord's damage system with heavy armor).

    Now, when you are losing you don't have to equip yourself with a peasant, you have up to 2 good classes. The enemy could use 3 because of their points. The difference with you will be that they are 1.5x times to kill (if they all die before the time is up or no team won by points).

    The winning team as always get an advantage, but comparing warband's battles with bannerlord's skirmish it seems to me like the class system prevents steamroll on similar skill matches. (As always, talking about skirmish, my experience and my oppinion).
  16. MiguelSnake

    Height as a variable is terrible and has no place in multiplayer

    Yes please, force the same height for all characters in multiplayer. Thanks for bringing that up again with data Noudelle.
  17. MiguelSnake

    Cavalry - health, speed bonus and other suggestions to balance it

    Yeah has there been some weird change to these weapons? I don't recall them ever doing this much damage before?

    I remember some match in the beta where they could kill you, but it wasn't that easy to hit. But I'm not really sure...
  18. MiguelSnake

    Cavalry - health, speed bonus and other suggestions to balance it

    Right now what is truly broken is cavalry with two handed weapons, such as the Menavlion of the Empire and the Glaive in Khuzait...
    Being on a horse static you can instakill almost any class with any armor.

    What is that about? those slash arcs are infinite and the damage is too high. It seems to be the new trend right now on skirmish.
  19. MiguelSnake

    Cavalry - health, speed bonus and other suggestions to balance it

    +1 to some things.

    I don't see the maneuverability problem, in a lot of matches we are using it in close combat (but it is much more effective to run in and out of course).

    And about health, I really like the difference with warband, so maybe with being able to hit them on close combat and actually cause damage the problem with their durability may fade away
  20. MiguelSnake

    These are the real issues with the class system.

    1) You aren't letting us be stupid
    I feel this is the most important reason why we don't like the classes... We can't run around naked with a dagger and throwin knives, and we can't show off our hideous character we spent customizing for the memes, because we are forced to wear a helmet.

    2) The class system doesn't actually prevent snowballing.
    In TDM when I die a lot, I get stuck having to use a peasant with a sickle quite often, while the people who are already doing well just repeat their slaughter upon me. The class system may work great in Captain Mode, but in literally every mode it will not work. It makes more sense to just give everyone a set amount of gold so that everyone can have a level playing field throughout the whole match.

    3) I can't equip myself for ever-changing situations in combat.
    I want to be able to tweak and switch my loadout on the fly to be able to combat a strength the enemy team has, or to capitalize on a weakness they have. For example, I notice the team is swinging wildly without accuracy and they never aim for my head. I want to be able to take my helmet off and use those points I just removed, towards better body armor. Or maybe I keep dying because archers keep shooting my feet while I'm on a horse. I need to be able to sacrifice one piece of my gear in order to protect myself where I am vulnerable in that situation. This happens much more often than you would expect

    4) The class system does not allow us to identify people we play with on a regular basis.
    This is so much more important than you probably think, Taleworlds. When I get to know people, or when I play against them a lot... I tend to recognize their appearance and remember their fighting style. This adds a level of immersion that you don't see in other games. It's a sort of exciting feeling when you see someone you know on the enemy team based off of their appearance, cleaving through a bunch of your guys, knowing you're going to have to be next at some point.

    I understand that in TDM or DM one sometimes want to relax and just act a little stupid, but for every other gamemode I'm sorry but I have to disagree:

    1) In my case this one of the most annoying things when playing warband was this, a lot of people running without shoes to run faster, and trying to tweak the equipment to the limit. I like to have this option in DM and TDM as I said, but not for the "quick" or future ranked searches.

    2) I like how it works in Skirmish. You can save some points to have an extra good soldier on your next round or just try to take the risk of spending it all. I would like to see how is it done in competitive games.

    3) That is part of the point, your equipment is limited so you will have to group with others who are stronger than you in some situations, and give extra support when is it you who has the correct equipment. It actually makes you feel like a soldier in a war/battle rather than an almighty hero (this is not singleplayer).

    4) You are right here, in warband you can spot someone from a distance and know who it is, because you recognized the faces of regular players.
    Now you can only rely on being close to them and see their names. I do miss that.



    This is just my oppinion, sorry I know a lot of you don't like the classes system and would like to have more options to customize your characters.
    I really really would like to see an option to choose between several different cosmetical options for the same class, but looking for balance and competitive (outside DM and TDM), I like this class system.
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