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  1. Is the Aserai Horse the Only Tier 4 Horse in Campaign or Is My Game Bugged?

    Aserai horse is listed under tier 3 along with battanian warmount, imperial charger, steppe warhorse, sturgian hunter, vlandian courser, hunter and charger. Did you see any of those?
    There are no tier 4 horses, it jumps to noble horses at tier 5, and they all have the tag is_merchandise="false" so those might only be aquired through tournaments.

    According to the wiki (link below) there are no tier 5 horses, and there are 6 types of tier 4 horse. Strangely, the Aserai horse is the only tier 4 horse that is listed as a "war horse".


    Maybe both of our games in bugged in different ways?
  2. Why do sieges use my main character's "engineering" skill and not my Engineer's?

    My engineer gains points in the siege skill as she is supposed to, but it is ridiculously slow. She was the first companion I ever hired, and after 30 hours or so of gameplay she has progressed from siege skill 80 to 84.
  3. 400+ hours and you are not making it easier to play Bannerlord

    The economy has always been badly broken. Crafted javelins are dirt cheap to make but they're worth a fortune. Crafted javelins are an exploit but they are a necessary exploit IMO because the smithing system is a ridiculously slow grind without them.
  4. Is the Aserai Horse the Only Tier 4 Horse in Campaign or Is My Game Bugged?

    I've been playing this campaign since version 1.1 or 1.2 but this issue has persisted throughout all of the versions. I think the loot tables/merchant inventory is bugged because I am unable to find a lot of items. When I go to the wiki I can see that there are quite a few tier 4 horses but in...
  5. Riding Skill Should Improve Maneuverability More Than Speed (and other cav-stat adjustments)

    I may be a bit biased on this because I'm currently riding an Aserai horse with half scale barding and around 140 riding skill. With this configuration my horse is absurdly fast but is quite lacking in terms of maneuverability. My horse can accelerate in a brief second and has a top speed that...
  6. Wooden Crossbows Need Nerf

    Hunting crossbows from the late medieval and renaissance periods tended to be 350 - 600lbs draw weight while war crossbows ranged from around 700 - 1300lbs. By comparison a war bow (longbow) ranged from 100 - 200lbs draw weight.

    You can't make a direct comparison between the draw weight of different bows without taking the draw distance into consideration. For example, if you have a long bow and a short bow and both of them have a draw weight of 200lb, the long bow will still be able to shoot a projectile with more energy due to the longer draw length.

    Any crossbow made out of materials from the Middle Ages will have a very short draw length compared to any bow.

    I believe you can get a rough calculation of the energy transferred to the projectile by taking an integral of the draw strength over draw distance.
  7. [Repost] An idea on crafting and weapon price balance

    I agree with basically everything here, especially point #5. Once I unlocked a few high tier sword pieces I am able to craft incredibly expensive and powerful two handed swords with only a tiny performance penalty. I don't think a hard skill limit is the best option, but there's need to be a much bigger penalty to the performance and price of the weapon that is made.

    For example, I have a smithing skill of 50, but I can make a 2h sword with a difficulty rating of 130+, using raw materials that are extremely abundant (from smelting low-mid tier weapons), and I can sell if for 4000+ denars. The penalty I get from having a low smithing skill is negiligible and only results in about a 2% penalty to my weapons stats.

    This alone breaks the game economy because no other source of income matters anymore. My tax revenue, my trade income, the money I get from selling plunder of war are all pocket change compared to the amount of money I can get from selling 4 or 5 custom made 2h swords made by my novice smiths.
  8. Money and caravans

    c. I don't seem to be getting any trade experience from having caravans, nor do my companions running them. Anyone else observed this?

    I can confirm this. My companion hasn't gained any trade experience, only riding experience.

    I personally have no idea how caravans work nor do I have any idea how much money I am making/losing from it. I've had one caravan running for most of my game now and I haven't noticed a single benefit or consequence of having it.
  9. Bad Siege AI: Defending Troops Jumping Off Walls and Climbing Down Ladders to Fight Enemy

    In my city I have 300 troops to defend from an enemy army with around 600 troops. I was pretty confident that I could defend my city but about 5 minutes into the battle the tides started to turn and I noticed that my troops were dieing at a faster rate than the attacking troops. I quickly...
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