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  • 用户:Skiy
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  1. Buff Horses

    About starting and stopping being sluggish, is that the same feeling with the double tap? I thought it was quick but I'm a city boy *shrug*
  2. Rebel against kingdom?

    Seen a few posts on Reddit now about this, seems there's no way to go back and create the kingdom once you've shared it or waited too long after restoring the banner :/ Atleast not yet anyways.
  3. Poll: Class System vs. Warband Loadout Customization

    I've solved the problem guys. Each faction clearly needs a "Crazy naked man with a 2h" class and a few more perks for the current classes to choose from. Solved lads, time to wrap it up.
  4. My suggestion to make hideouts more fun.

    Weirdly, my units seem to work fine by placing them at the top but it seems my companions take priority no matter what position they're in. Gonna have to leave my one companion that has no skills in weapons whatsoever behind before I raid another hideout I think, she just gets one shotted by an arrow anyways >.<

    I don't mind the limits when attacking a hideout but ya it would be real nice if we could pick who we want to take with us on the raid rather than leave it in the hands of the gods..
  5. How does settlement food production work?

    Though I'm not sure if this conclusion was correct, as the ohter thread given above says, food trade between player and settlement does not affect food income directly. It will lower the settlement market pricing and so the settlement can buy more or less food, depending on player selling or buying.

    That could be it, would also explain why some foods didn't actually have an effect when I dumped them into the settlement.
  6. How does settlement food production work?

    So I did some testing on this the other day. I dumped a load of food into my city using the trade menu and it did change the amount for the day. I dumped about 1000 grain into it and it went from +13 to +30, however some foods didn't change at all like Grapes, they just stayed the same. It seemed to drop very quickly though.
  7. Question about my garrison

    Doesn't seem like they take any, they will donate troops though.
  8. How to check others inventory

    Ya there is. When the companion/spouse/kids are in your party, go to the inventory screen and at the top of it where it says your character's name there are arrows, click them to cycle through them.
  9. Rebel against kingdom?

    Not sure if it changes when you've shared the banner with someone else but I founded my kingdom by leaving Battania and keeping my fiefs. Do that by going to the Kingdom tab and just hitting Leave and "Keep fiefs", this will cause every lord's relation with you from that kingdom to drop significantly (it's like -60 points) and they'll declare war on you, when you meet them they'll say something a long the lines of "You've rebelled, not cool man!". Maybe save first and see what happens? I'd definitely like to know what happens after as I assume you'll have to go back to one of the NPCs to found your kingdom.
  10. Is it possible to build an Empire?

    Oh well that might be possible aswell, i just feel that doing it from the tab is a little faster if they are not what you're looking for. So many shield-maidens and so few healers or tactic companions :razz:
    Fair point, I keep forgetting that tab even exists lol, old habits die hard.
  11. Is it possible to build an Empire?

    You can always right click a companion in the tavern tab ( not inside the actual tavern ) or look them up in the encyclopedia to see what stats they have. Their nickname is always a hint aswell. "The Lucky" have some points in tactics but we dont really know if that does anything so far for companions.

    Not at home right now so can't check but can you not right click on their names in the chat while in tavern? (Where it shows your relation with them)
    I can do it to lords when I'm talking to them from the world map it seems, maybe it's just borked for the tavern.
  12. Is it possible to build an Empire?

    Ok i'll do that thanks. Honestly i never even bothered to check what companions i was recruiting, i just needed someone to run my army. Theres obviously a lot more to this i need to master lol

    I thought the companions were pretty useless due to their skills being quite low for most until I realised some have quite high focus in certain areas despite having 0 points in the skill, which tells me that you probably just need to put them somewhere to let them work on the skills. For example one of my companions had 0 in trading but 5 focus points in it lol, so I chucked her on caravan duty and she's leveled up a lot in trade and just in general.

    Now that I understand the system a little better I'm looking forward to starting again and seeing how well I can progress them.
  13. Is it possible to build an Empire?

    Thanks for the tips. I'm at level 4 and can only field 160 troops in my part and my clans can only field like 80, is there are other ways to increase the party limit? I though it just depended on what clan level you were at?

    Stewarding definitely increases it, not sure if leadership does but I have a feeling that also helps as well. I currently have about 110 in stewarding if that helps. So keep weapon proficient companions with you and put your high social companions in charge of the parties :smile:
  14. Is it possible to build an Empire?

    I'm building my own kingdom now after Battania and Khuzait each took over half the map. Plenty of systems are in place, you can set policies and you can still declare war and make peace it just doesn't work on the kingdom screen as the button is grayed out. War can still be started by raiding or attacking another lord and peace can be made by talking to one, it does cost a few denars though.

    As I said you can set policies for your kingdom, even with 0 support from other lords as you're the ruler and you can assign fiefs when you've taken them (either to you or another clan) but you cannot revoke someone's ownership or reorganise it anyway, it simply works the same as it does for other kingdoms. Right now I'm marching across the north of Calradia with my army in tow. I haven't encountered a ridiculously huge army that numbers in the thousands yet, most seem to be between 300-900 men and that's definitely doable at Tier 3 with some high steward skill companions (I just hit tier 4 and can currently have 250 men in a party,my wife's party numbers at 180 so yeah that works too) especially with the fact that you can reorganise their armies and work on giving them better troops as well. So really you might end up in a fight with 400v900 but you can pretty much stack your 400 to be top tier troops and just roll over the enemy lol

    You can also flip other lords with speech so that's handy, they'll bring their fiefs and the rest of their clan over so you'll fair even better if you do that.
  15. Bandit-situation is getting out of hand. Needs looking into.

    ...I would actually love to see a bandit doomstack of 400 peasants, lol.

    Just to be clear I am not opposed to this either lmao, would probably be a lot of fun to deal with xD
  16. Multiplayer Campaign.

    Honestly just let me play with friends that stay in my party, I'd take that relatively simple addition over anything else right now. Let them either make their own character or be free to take control of a companion or even a soldier freely so that we can do the campaign together. Just a regular ol' co-op mode. It avoids the problem of having to simulate battles or pause the game as the host would be in control of when and where things happen.
  17. Bandit-situation is getting out of hand. Needs looking into.

    Yeah seriously need manhunters or extended peace times between kingdoms where the lords will actually go back and deal with the issues. Or hell go a different route and make the bandits hostile to each other lmao, that'll sort the problem out quick enough. (You know, until you get that one forest bandit group that has a few hundred peasants they picked up from fighting other bandits..)
  18. Recent changes to tournaments and horses/loot are ridiculous

    Not got a answer for the tournament question as I don't do them and they've never really interested me anyway. But the horses change to me is a lot better tbh, I have a staggering amount right now in my current playthrough absolutely hundreds of the things which means I move fast and never need to buy food now lmao.

    I keep seeing the same thing repeated here and on Reddit that horses are difficult to come by. They're not, you don't need to pray that the next city or village has some. There are multiple villages that produce horses, they seem to have anywhere from 10-50 horses in stock at each village I go to that specifically produces them. Cities seem to not buy them all from the villages so you'll find most of the stock there. Not sure about warhorses though but regular horses? yeah the changes were good imo.
  19. Circles & Squares are useless

    My observations so far agree with OP.

    Shield wall works well, it's a defensive formation that's good for pushing up to the enemy. In Captains Mode it's pretty much a must when facing against enemy archers and will let you push up into the using either Hold Position or Advance (as Charge will remove the formation they were in) but as it's been mentioned it really only works against cavalry if there are atleast three ranks of men in it.

    I dislike the Square and Circle formations, they feel lackluster. Both seem to operate similar to a shield wall but I would've assumed the square would be atleast a little bit more aggressive when dealing with cav, unfortunately I've noticed that the AI is slow, they will often have a staggeringly long delay between a horseman riding into them and actually attacking. Sure, they will take out a lone soldier in the middle of the ranks but that's because they've become a speed bump and actually slowed them down to a crawl/stop to actually hit them.

    Circle not only has this problem, but I'd expect it as I've always assumed the circle is a defensive formation, but their problem is that the troops don't raise their shields high enough, they all keep them chest height which means they'll constantly be shot in the back by horse archers that have them pinned, they don't cover one another like they should and so I've found having a dense shield wall is a far better option to do while moving your units back away from the HA as best you can.

    Personally I'd like to see Taleworlds have a look to see if there is something wrong with the AI at the soldier level and possibly see if they can change the AI blocking with shields to actually be aware to raise their shields higher.

    On the topic of bracing spears, it's really simple, I don't think we should see lawnmower phalanxes running around as it'd probably be game breaking but stationary units should be able to brace which would be a sort of reverse of the couch lance that really takes into account how fast the enemy is approaching to cause damage. The faster the enemy moves the more damage they take, obviously. A horse running at full speed into them will get demolished but infantry or horses moving at a snails pace will feel a prick at most, meaning that a smart player will know when to brace and went to not. If it's possible, I would lock players turning ability while in brace to like 45 degrees at most and put in a setup/cooldown period so that a player can't just do a 360 spin and kill every single horse running at them, the setting up and cooldown period meaning they can't kill, do a 180 and brace against for the second horseman riding at them in a few milliseconds.

    Edit: obviously once a braced spear has hit something, it should come out of brace as to avoid the foreseeable issue of players/soldiers getting stuck on the spear and just repeatedly bumping onto it until they die. The way I see this ability is that it's a primarily anti-charge defense that is exposed on the rear/flanks but also lowers the ability to block arrows so players that just sit in a braced position on the point will find themselves getting done in by archers or infantry pushing into them with their shields up.
  20. Please Help! I cannot get a fief for the life of me

    And prisoners to castle dungeons!
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