搜索结果: *

  • 用户:ace415
  • 按日期排序
  1. Some thoughts on the game

    Why should it be easy for an independent player to recruit people to fight for him? A fief lord can use his levy because of the ideas that bind the village community to the kingdom, but an indipendent player is a nobody, basically. I don't think it was very common for farm hands to join some errant knight and fight for him. It takes a certain sort of man to fight for a living, and not fight for the things he loves only. Independent players could recruit mercenaries like I said in point 5. These mercenaries could be found in cities in greater numbers than currently in the taverns. Perhaps there couls be bands of mercenaries, like looters, which you could hire also. Maybe the current main unit tree could be made into the mercenary tree. I don't think you should be recruiting from villages unless that village has some feodal connection to you.
    Some of your changes make a more authentic experience, but I do not think it does much to make what makes WB good. I am well aware of your historical arguments and I'm a sucker for a good feudal time but making the game more realistic might make it far too linear.

    Let’s say we force every early player from day 1 to only be able to recruit a select group of looters to mercs. Unless you want to play a very solo early game every time, your only option for a start is a non-faction aligned first army. And surely the whole point of mercs is when you have money in surplus. Which you really should not in the early game. So instead I much prefer the implication in WB that the filthy peasants are so expendable that fief owners let anyone recruit them. Or at least let the player pay them to defect. Perhaps if they made it so the fief benefits from people recruiting from them.

    Your new recruiting system may result in a more interesting mid game. But if we are going for realism then other factions shouldn't let you recruit foreign troops just because your a noble of another faction. Which means you should be stuck with single faction troop trees until you conquer foreign lands. Which might be interesting to some, but I’d rather they left in player choice for patriot runs.

    What might be more interesting is turning authenticity into a game mode or a mod. A true realism feudal ultra-extreme mode would add replay ability imo.

    Well, when 50% of my army starts becoming people from various defeated enemies, there should be some consequence. Currently having prisoners is an effective recruitment path in longer campaigns.
    Never in all of WB or BL or mods have I ever had an army comp of 50% prisoners. 10-20% maybe. And I do a lot of prisoner recruiting. After some time, prisoner recruits should be treated as if they were recruits from foreign villages. Because that essentially what they are after enough time. What would be interesting is having prisoners defect based on some parameter that measure how successful you or your faction is doing in the war. As I imagine many defect to a winning side.

    It takes a certain sort of man to fight for a living, and not fight for the things he loves only.
    This could not be more incorrect. Men fight. They are designed too. They fight often for incentive and also because they are coerced by their environment by many sources. And ****in rarely for what they love lol, especially and I mean ****in especially in the 11th century lol, was it ever driven by ideology. Yes, they fight for lords due to feudalism but mostly because that is enforced. I don’t think duty was the main concern of peasants like you’d see from people in written sources who are on a whole other level to peasants. Their main concern is safety, living prospects, gold and potentially safety of their village or family.


    Yes, there is a little bit of going to war, so you do not get the village burned and raped. But once I have already broken their army and am on the verge of winning. You do not often see especially in the 11th cen, complete unremitting resistance.

    Party size limits are totally arbitrary. Units should be so expensive that their cost would be the limit of having them. This would force the player to raid villages, which is what warring armies did constantly in times of war.
    Then all games will turn into the same strat, for me at least. Step 1 obtain big money. Step 2 obtain doomstack. Step 3 take fiefs quickly and peace and out. Step 4 repeat.


    I think a far more interesting discussion is what can be added feasibly into the game rn. The recruitment changes requires a major revamp to the game mechanics, troops, balance and merc diversity to be realistic rn.

    I'd rather they made the kingdom mechanics actually work than worry about recruitment realism for now and number 3, 7 and 9 would be nice and easy to add.
  2. Some thoughts on the game

    Becouse they will kill or enslave him.
    Not to mention i will also pay him to fight with me and it is looking like my army/ faction/ kingdom is more likely to win if he is my prisoner. They should make it so i spend more money converting him.
    7. Importance of armour and horses
    9. Bandits
    I agree with this a lot and I think it would be so easy for TW to implement.
    4. Recruitment
    I think how it should work is, ownership of a fief and to a lesser extent faction association, supersedes relationship blocking recruitment. Otherwise, how do starting independent players recruit? That or we need separation.


    I liked how mods in WB made it so castles effected party size. Bring that back and give me a reason to want castles for once.
  3. No Incentive To Help Kingdom While At War

    That should also add Hero of the Battle. Every battle would have a Hero to it -after all, what were all the great medieval psalms about -glorious Battles. Getting these badges, really bumps the popularity of that character creating both Promotion and resentment.
    This will help fix the unrealistic renown grind. Because currently getting tier 2-4 makes me feel like I should have the rep for being the world’s most successful noble. At this point in the game the character is often for me, the big cheese of 100+ successful sieges and battles. At the point I’m clan 3-5 it does not feel like that my clan is equal to that of any another clan 5.
  4. No Incentive To Help Kingdom While At War

    I do wish the 300 hundred vote was somehow a player override or something, but you know.. ...sometimes the King is just a d$%k and you don't get what you want so it's probably fine the way it is. :wink:
    Or for gods sake let me spend more than 300 lol. There are times when I've got like 3000-6000 infulence doing nothing even when i spending it every opportunity.
  5. No Incentive To Help Kingdom While At War

    Had this problem since warband. At a certain point I just don’t get fiefs no matter how many I take. So, the strategy is to never help your faction unless you get something out of it, or otherwise you end up helping your faction too much and create a too powerful enemy when you finally make your kingdom.


    Currently there is only two reasons I take fiefs in bannerlord that I know won’t go to me:

    1-For the ridiculous and completely un-immersive renown grind.

    2-To give them all to my positive relation clan 5 friends in nice strategic places. That way I can get them to defect in the rebellion, using the annoying persuasion mini game and end up with a huge starting kingdom.

    And 2 only works if you save scum and do it over and over.

    Imo TW’s priority should be just be focusing on implementing an end game kingdom system that works for now, instead of worrying if it’s with balanced. Worse part about the EA rn is that the end game just is not fun.


    All they need to do to make it work rn, is fix 1, make 2 easier so you don’t have to save scum 200 times just to have lords join you faction and temporarily make the voting system for fiefs more controllable by the player by giving the player more ways to spend influence and less negatives that disincentivise the player from taking part. Because currently it was an absolute death march for me to conquer 60% of the map.
  6. I don't like how I have to level or wait in game time to get advanced equipment.

    agree.

    perhaps introducing the deterioration of the equipment would lead to having to shell out some money to afford to have good equipment "always".
    So it would make cheaper, less efficient but "maintainable" stuff appear.
    Maintenance of equipment should depend on the quality of the equipment.
    skill smithing should have 2 effects:
    1) reduce maintenance costs.
    2) allow you to repair the equipment at the cost of the stamina.


    In this way you could also collect from the enemies very effective but fairly damaged armor.
    So if you were a blacksmith you could improve it over time (by spending stamina and money) and recovering it, being able to use or resell it.

    the selling price must also be mediated by the skill trade and the trade perks.
    As long as they implement smiting in a way it’s entirely optional and can be circumvented conveniently with money. It would really break my immersion if I couldn’t get or maintain a top tier item because I had to smith it myself. Being a wealthy lord lol, it’s just unthinkable I would ever consider doing tradesman work.
  7. I don't like how I have to level or wait in game time to get advanced equipment.

    Leveling is connected with the player's progress. Until they change that and if they change that to the ability limitations that's fine. Restrictions are necessary for the challenge and fun.
    Nonsense, there isn't an armour stat so levelling up or specifically reaching level 17 day 500 lol should have no effect on if armour should be present in shops. I could have gotten to a high level with few combat engagements. If you had said vigour should gate lock wearing certain armours, then there might be an argument.



    The game has a big problem with having too much money, even when the devs nerf money making schemes. How about giving some of that gold its real strategic value by allowing me to buy things that should historically exist in such a world. From day one like irl.



    Even when I am spending money 100 hours into the game, buying every lord on the map to join my kingdom. I’m still 2 million in the positive without even owning enterprises. All just from towns and combat. At this point in the game I should be a walking medieval tank like irl lol.

    Edit: phrasing
  8. I don't like how I have to level or wait in game time to get advanced equipment.

    IMO the world should mould the player. Not the other way round. It is entirely contrived that you should have to wait for player conditions like waiting until day 507 or level 17 or something to start seeing better armour. If I have the cash to buy full plate armour, let me buy full plate...
后退
顶部 底部